Ualaa’s Recruit-A-Friend guide to multiboxing
You’ve heard about the Recruit-A-Friend program that Blizzard offers for World of Warcraft, right? Well, do you also know that multiboxers have been using it to get level 300% faster from 1 – 60, as well as the ability to (over time) grant hundreds of free levels to your various characters?
You can RAF (Refer a Friend) from your account management page, for your account, on the world of warcraft main page.
I always suggest linking like this:
A – B – C – D – E
To form a chain like this, you would sent an RAF invite to yourself, from Account A’s account management. Then use the code emailed to you to create a trial/RAF account. Then use a retail cd-key to upgrade the trial account. Then the repeat the process, but each time do it from the new accounts page.
The Battlechests are probably the best option for accounts which you intend to keep. They are marginally cheaper then Classic Warcraft + Burning Crusade. I would imagine Blizzard will put out a Classic + Burning Crusade + Wrath box at some point after the release of Cataclysm.
The account with the best boosting toon will be referred to as Account A. The best booster is usually a Prot. Paladin, although any tank class is a strong choice too (Death Knight, Feral Druid or Warrior). An AoE class is good, but they don’t have the survivability to boost in the more difficult dungeons.
A toon RAF’d to 60th can now grant 30 levels (instead of 29 levels at 59th). With boosting, you can go 1st to 60th in 10-12 hours /played. A week is more common, for experienced but not hardcore players. Let’s say (over the course of 3 months of RAF) you boost a 4x group of:
Druids, Hunters, Mages, Paladins, Shamans and Warlocks…
That is 6 toons, or (6×30) 180 levels to grant.
A Has 0 RAF Toons and a Booster.
B Has 6 Toons and grants A 180 levels.
C Has 6 Toons and grants B 180 levels.
D Has 6 Toons and grants C 180 levels.
E Has 6 Toons and grants D 180 levels.
But we have cascade linked our accounts into a chain.
B Has received 180 levels from C and can give an extra 90 levels to A
C Has received 180 levels from D and can give an extra 90 levels to B
D Has received 180 levels from E and can give an extra 90 levels to C
B Has received 90 more levels from C and can give 45 more to A
C Has received 90 more levels from D and can give 45 more to B
B Has received 45 more levels from C and can give another 22 to A.
So A in total has 180+90+45+22… 337 levels. A boosted: Druids, Hunters, Mages, Paladins, Shamans and Warlocks.
Let’s assume A boosted with a DK and that you are only interested in playing the six classes we boosted, each as a 5-box group.
337 divided by 6 = 56.16.
On A, we will need to create one of each of those six classes. We will want to level them to 4th. And ideally be 19+ bubbles into 4th level. We do not want them to ding 5th, from exploration exp’s if we move them about.
We can grant levels to any toon our level or lower. But cannot grant levels to a toon of 60th or higher level. So a toon who is 59th, can be level granted to 60th with a 60th or higher toon.
56 granted levels to a level 4 toon, makes the new toon 60th level after granted levels. And they’ll still be 19 bubbles into their level, probably 61st by the time they arrive in Hellfire.
These are the levels from an Alliance perspective…
1st to 10th, Quest with booster in the party.
10th to 16th, Deadmines runs.
16th to 20th, Stockades runs.
20th to 45th, Scarlet Monastery runs (slow at the end, but better then Sunken Temple or Zul’Farrak)
45th to 55th, Stratholme – the more eastern entrance.
55th to 60th, Ramparts.
Here is an option for boosting further (no RAF beyond 60th) with the faster method listed first:
Group two toons together – it needs to be a group. AoE of some sort is much faster, Arcane Explosion is ideal. Equip as much +Sta (green AH gear) as possible on the AoE toon. Take these two toons to Borean Tundra. Meet three Shaman’s there (any pet class works, but Shammies are the best). Find the rhino’s (watch for the Elite rider on a rhino, kill with shammies on sight). Prepare the Shammies with Magma Totems x3 on one key. Stoneclaw x1 round-robin. If you have dual-spec Resto, E.Shield on the mage helps. Have them auto follow the mage.
Mage runs around AoE spamming – pisses off several rhino’s. Drop Stoneclaw and Magma’s. When Stoneclaw dies, drop another until all Rhino’s are dead. Heal up and repeat. Important – A group of toons who tag (damage) a mob get full experience for its kill if the only other damage done to the mob is by pets. And totems are considered pets. Do not help with kills (nukes) on your higher toons. Note – Rhino meat, in stacks of 5, sells very well on the AH. It is used in a Dalaran cooking daily. If you loot everything, you will easily triple the 60-70 process.
Trick – On your AoE Pull LV 60 Toon (Mage), set loot to Master Looter. Have yourself as the Master Looter. Choose to “Opt out of loot”. Set the loot threshold to Green and above. Any corpse with a Green/Blue/Purple on it, will sparkle for you to “master loot” it to a party member. Every other corpse will not sparkle.
I did 60th to 70th on a Mage/Druid in 12.5 hours of play time, spread over 3 days (its pretty boring). A DVD going as a distraction is almost required to retain your sanity. I had full rested on the toons and ran out (1.5 levels gained) in 40 minutes of pulls — without any rested, this would have taken an extra 40 minutes.
This only works for two toons at once. But even doing it twice, is faster then instance runs. Every piece of gear a fresh 60 gains in Outland will be crap compared to the quest pieces a fresh 70 gains in Northrend; the only Outland gear that will survive past 75th is T5/T6 raid pieces. You’re not losing out on gearing, by boosting.
Another slower method but which works for the whole party is to continue with instances. You want mostly melee type mobs. Underbog works from 60-66th, and Black Morass from 66th to 70th (just don’t start the event). And if you don’t have a booster for any level range, questing is faster experience then anything else. Battlegrounds will likely beat pure grinding without quest turn ins for the mobs you grind upon.
Update on 11/22/09:
Let’s say you set up a chain.
A has high toons, and refers B.
B has a level 1 and refers C etc.
A — B — C — D — E
The A — B link gets no RAF, because of the level difference and because A is over 59th.
However the B — C link does get RAF because both are under 60th and are within a small level spread (I believe 4 levels is the limit).
So we have:
A) Say level 70 or 80.
B-E) Say level 20.
You take them to the graveyard in Scarlet Monastery.
You park the level 20’s at zone in.
B gets RAF 3x exp’s because they’re grouped with C.
D gets it because they’re grouped with C and E.
E gets it because they’re grouped with D.
If you kill an elite mob with 5x level 20’s, you might get 1,400 exp.
But because one of the PC’s is level 80, you only get 380 exp.
But because of RAF, it is 3x.
So the 4 level 20’s get 1,140.. from the mob.
So far, not a good deal.
Until you realize 5x level 20’s, have a hard time with a single level 20 elite.
The level 70 can one-shot the same elite.
And if its a Feral/DK/Prot Paladin/Warrior, can tank and kill 40 of them at once.
And you down 40 mobs (at 1140 each), in about the time the 5x level 20 group will down 1-2 mobs.
And you can handle 40 easily, while the lowbies are dead with 3 at once.
Basically you move the lowbies to zone in.
Gather up as much as you can handle and run most of the way back.
Find somewhere where Line of Sight is broken.
So they have to come around the corner to cast at you.
Which puts them into melee range.
Kill the bunch of them.
Then move up some.
In a lot of instances you will pull to zone in.
And kill almost at the lowbies.
But sometimes you’ll move them up (deeper into the instance), for a 2nd massive pull.
Once all the pulls (generally 1-3 pulls) are done, zone everyone out and reset the instance.
Then bring them in again and repeat.
Depending on clear speed, you might want to waste time looting inside the instance.
You cannot run more then 5 (or is it 6) times in an hour.
So if you’re clearing in less then 12 mins, you will reach a point where you are waiting for the time to pass before you can zone back in.
My paladin pulls all of the Cathedral in Scarlet Monastery to zone in, as a single pull.
If you’re going for fastest leveling, loot since you’ll have to waste time anyway.
Due to the lockout, as long as you are not taking more then 12 mins a run.
If you’re going for minimal /played time…
Then log out, while you are locked out of the instances.
Once the time goes by, log back in and resume.