| | #1 |
| Junior Member Join Date: Nov 2009
Posts: 9
| Tim, or anyone else that understands how this was done I was watching your screencast of your rogue setup, but my replay is not clear on full screen, hence could not read the macro you wrote. At one point you managed to get your follow toon to run off and attack another mob while you dealt with the current ( awesomeness goes HERE..!!) You then proceeded to tune it so that it was like spamming one button ( more awesomeness ... ) Could you explain how you did this please? I got the gist of it but an example of the actual macro would be great you have "interact with target (bound to a bradcast button)" & "click to move" set on all toons? /focus <maintoon> /assist ... Could not make anymore out Thanks in advance ( Trooper) |
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| | #2 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| In "interface options - mouse", you need to enable "click to move" (CTM) for any toon who you'd like to control like this. Note you can toggle this on and off, via a macro command which then changes how Interact With Target (IWT) will function. IWT, is a keybind which cannot be macro'd; it is a protected function, so we can keybind it, but that is it. It is in the targeting section of our keybinds, approximately 15 "mouse wheel scroll clicks down". A good way to keybind this, is to have one bind for your entire team, and to then have a secondary unique bind for each individual toon. When CTM is enabled and you use your IWT keybind, if the mob is hostile -- your toon will move to where it is, and attack. If you had a bind for some of your melee, then you can send the toons of your choice to attack. Also with CTM active, you can IWT; if the mob is friendly, your toon will move to it and attempt to open its menu. So, on the main, you can have the slaves assist you, for the quest giver, innkeeper or flight master, and then interact to have them all open the menu. An addon like Jamba, then has the slaves mimic what the master does. IWT sends toons to where the target is/was, at the point you clicked the key. Against a pvp opponent, you'll have to spam the keybind to keep following a moving opponent, but this has a beneficial feature against a stationary opponent. Your toons will circle around the target, as you spam the key; half the time, you'll have toons behind the target no matter how it tries to spin. |
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| | #3 |
| Junior Member Join Date: Nov 2009
Posts: 9
| Thanks Ualaa, Ok I think I got the idea and have tried to implement, every thing works fine ( thanks for explaining the spam button on a moving target bit ), but have a strange behavour that if I spam IWT after the target is dead, the toon run off randomly, any suggestions in how stop this anomily? Trooper |
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| | #4 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Dont spam IWT That happens to everyone. In fact, Id use that to your advantage in PVP.
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #5 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| For PvP, you are forced to spam it, to keep your targets in range. For PvE, you have the option to only click it, when you need to close to range. When you spam it, the toons will circle about the target, which means at any given time a melee team will have some toons behind the target which greatly reduces dodge, parry and block for mobs and negates those options entirely for pvp player opponents. However, when you spam it, and the target is dead, toons will occasionally run off for the sunset. You'll need to quickly hit your follow key (or use Jamba Strobe Follow - Not in combat) to re-establish follow. If you're out of follow range, broadcasting a movement key like backspace will end their running off, and you can then gather the toons up again. If you are spamming your IWT key constantly, as part of your DPS, you can still enable/disable the Click to Move. With CTM enabled, IWT will have your toon rush at the enemy. With CTM disabled, IWT will not initiate any movement (although a toon running off might well continue). Here is the macroable toggle for Click to Move: On - /console AutoInteract 1 Off - /console AutoInteract 0 |
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| | #6 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Everytime I hear about IWT spam, I think back to when I first did it on my shaman. My main was dead, my team had no mana, I didnt have FTL setup so I had no real control. So I targetted the nearest melee (i think it was a rogue) and just spammed it. My guys went swarming off to one side after that rogue and disappeared off my screen. Then after a few seconds, I see the rogue walking from one side of my screen to the other with my shaman still pounding on him. It was really hilarious to watch.
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #7 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| A quick note: Spamming the IWT key against a PVP opponent is very, very effective. Your rogue will end up spinning circles around the guy, causing him hell if he tries to do something requiring a specific facing. I'm literally blowing up BGs with my 2x Rogues and I'm considering doing IWT on my main rogue just due to the constant spinning around targets! |
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| | #8 |
| Member Join Date: Oct 2009
Posts: 43
| anyone thought of doing enhancement shamans or paladins? those might be fun haha. ohhhh 3 enhancment shamans 1 prot pally, and some kinda healer either pally or shaman so u can pvp with them and 5 times melle a guy to death !! the possibilities seem fun which brings me to this request, tim can u take two of your shamans and make them do enhanement and play around with them in BGs or somthing, now that you know how it all works. |
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| | #9 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| 4x Retribution + 1x Death Knight is a very strong composition. One guy doing this is 2288 rating in 5's, playing all toons. He has 5-manned VoA 10. Definitely, a decent option. 5x Enhancement Shaman on the other hand, has not been that good. Four or five guys have tried it, and they all seem to think it is a no go. The only other all melee composition tried so far is 4x rogues. On PTR, they could down anything in 4 seconds. That was with the best pvp gear in the game, both on the rogues and on the opposition. Asonimie (other site), who is 2200+ on 4x Elemental Shaman and 1800+ on 4x Warlocks, has just reached 80th with the rogues. To my knowledge, that's it for all melee groups so far. Paladin or Paladin + Deathknight. Rogues. Enh-Shamans. I'm interested in trying 5x feral cats. With dual specs for Bear and Tree. |
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| | #10 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Sandwich in our guild on Blackrock-US is doing 5x Paladins and it is very, very impressive. It is amazing to watch him do 5x Divine Storms. I think he should be able to chew through heroics, and BG/Arenas, oh those are going to be a blast. |
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