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Old 12-03-2009, 04:21 PM   #61
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Default re: Team Awesome Macro compilation (Updated for 4.0)

Ok let me try this again. Thanks for the quick response (^_^)
I'll have more questions. I'm a nublet of macros.
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Old 12-03-2009, 04:44 PM   #62
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Default re: Team Awesome Macro compilation (Updated for 4.0)

OMG macros are awesome! You guys are the BEST! (^_^)
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Old 12-14-2009, 01:31 PM   #63
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Default re: Team Awesome Macro compilation (Updated for 4.0)

Hey Carbs

What's the best healing rotation you have set up for the shammy/shammy/hunter/pally/druid when the tank's health is not too low?

Right now, I have my resto shammy castrandom chain heal and heal wave my pally, my drood regrowthing the pet, and the ele shammy chain healing everyone else starting with the hunter. Is that reasonable? Any input on how I could make this better?
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Old 12-14-2009, 01:54 PM   #64
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Default re: Team Awesome Macro compilation (Updated for 4.0)

I have a bunch of my keys on my numpad setup for healing. 1 key for each toon, and then with a modifier it will cast chain heal on that toon. The bottom half of my numpad are my healing keys, the top half are my slave movement keys.
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Old 12-14-2009, 05:25 PM   #65
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Default re: Team Awesome Macro compilation (Updated for 4.0)

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I have a bunch of my keys on my numpad setup for healing. 1 key for each toon, and then with a modifier it will cast chain heal on that toon. The bottom half of my numpad are my healing keys, the top half are my slave movement keys.
You mean each toon heals himself with the lower keys and you mod it if you want chain heals?

The slave movement keys are for positioning during boss fights? If so, could you give some pointers please? I feel myself needing the slaves to do some running around during boss fights. I have formation keys for straffing etc, but sometimes I don't feel that's enough
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Old 12-14-2009, 10:42 PM   #66
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Default re: Team Awesome Macro compilation (Updated for 4.0)

No, they are keys that are bound only on me healer. For instance: numpad1 = heal toon 1, numpad 2= heal toon2, ect.

And its nice to have movement keys for everyone but your tank. For instance to move out of those black circles or if you're out of range.
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Old 12-15-2009, 11:37 AM   #67
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Default re: Team Awesome Macro compilation (Updated for 4.0)

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And its nice to have movement keys for everyone but your tank. For instance to move out of those black circles or if you're out of range.
So all 4 slaves move the same with the numpad key? Meaning 5 is forward for all 4, etc.. or each key is remapped for every toon?

Thanks for the tips, very helpful !
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Old 12-15-2009, 11:54 AM   #68
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Default re: Team Awesome Macro compilation (Updated for 4.0)

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So all 4 slaves move the same with the numpad key? Meaning 5 is forward for all 4, etc..
Exactly! and the keys aren't bound on my tank so my tank stands in place while the slaves move. It takes a little practice to get used to. =)
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Old 12-15-2009, 01:24 PM   #69
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Default re: Team Awesome Macro compilation (Updated for 4.0)

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Exactly! and the keys aren't bound on my tank so my tank stands in place while the slaves move. It takes a little practice to get used to. =)
What about formations? Do you use any of these during your boss fights? If so what do you recommend?

Another question I had, is spell interrupts and grounding totem. Do you ever make use of these? Or you just let the tank take all the spanking?
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Old 12-15-2009, 04:56 PM   #70
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Default re: Team Awesome Macro compilation (Updated for 4.0)

My formations depend on the fights, and I only have 1 shaman now so I don't use grounding for anything. The tank takes all the spanking, that's what she is there for =P
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