| | #1 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Requirement: As many elemental shaman as possible. Best results occur with 5 or more. This one macro setup is designed to spread you damage randomly as much as possible among a larger number of players. This setup is best used at the end of the bottleneck (ie AV bridge, Icewing choke, Frostwolf choke) and can be used in situations where the enemy will come at you from one direction. This isnt designed to obliterate single select targets. It is designed to increase pressure on enemy healers and weaken the enemy force as a whole against others of your team that are more single-target oriented. The intent here is to act in concert and complementary to DPS from the rest of your faction. As such, it may prove uneffective in a 5v5 match. You may attempted to begin with a single target version of this to eliminate 1-2 of the enemy force, which will increase the Average DPS of the setup. In addition to providing massive collateral damage, this setup maintains the lethality of single target DPS when the enemy force is made up of up to 3-4 players. Average DPS against each target is increased as the enemy force is fewer in number. The first part of the macro is made of a series of /targetenemyplayer lines. The number of iterations varies with each party member (1 on game1, 2 on game2, etc.). This is the basis of the turrent. This allows your team to select different targets from the leader. The second part of the macro is a robust dps sequence containing Chain Lightnings, Lightning Bolts, and Flame Shocks. The sequence is based on speccing to reduce the cooldown on each of these abilities as much as possible. Adjustments can be made to this. The macro (for the 5th shaman) Code: /targetenemyplayer /targetenemyplayer /targetenemyplayer /targetenemyplayer /targetenemyplayer /castsequence reset=4 Chain Lightning, Flame Shock, Lightning Bolt, Chain Lightning, Lightning Bolt, Lightning Bolt - You may add in a totem call for short duration totems into the cast sequence by either placing it in front of the first chaining lightning or at the end. Either way, you must eliminate the last Lightning Bolt for the macro to fit on game5. - The DPS sequence posted breaks under Bloodlust/Heroism and high amounts of +haste. Adjustments should be made for these conditions. ULTIMATE HEALBOT! This variation of the turrent macro is designed with resto shaman in mind. Its far simpler due to the semi-smart healing built into Chain Heal. In addition, this version is more mobile due to a lack of rotation that must be maintained. Simply find the largest gathering of your team and spam away. Code: /targetfriendlyplayer /targetfriendlyplayer /targetfriendlyplayer /targetfriendlyplayer /targetfriendlyplayer /cast Chain Heal
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #2 |
| Moderator Join Date: Jul 2009
Posts: 1,213
| Definitely interesting, but one of the highlights of multiboxing imo is to do high burst damage on 1 target in a short amount of time... cause they cant shoot back if they are dead =P |
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| | #3 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Funny thing is, that its rare that it isn't deadly. You basically need a lot of guys right in front of you to spread out the damage enough to not die. I've had an offensive come at me in frostwolf village but they were spread so far out that I just kept gunning them down as they got in range.
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #4 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Interesting macro, the "/targetenemyplayer" stuff. Does this target the nearest enemy automatically? If it happens twice in a macro, what does it do then? |
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| | #5 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Its like hitting tab multiple times, except it will only cycle through players. One will target the closest, another will target the next closest, and so on. If it runs out of players near you, it starts from the closest again.
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #6 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| You can do: /targetenemy /targetenemyplayer /targetparty /targetfriendly player If you mention player in the macro, it disregards pets and npc's. These macros cycle from closest to furthest, unless you reverse the order. If you append a macro with "1", it reverses the order >> /targetenemyplayer 1 |
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