| | #1 |
| Member Join Date: Jul 2009
Posts: 35
| So i made 4 mages and a priest for fun and i got to thinking "there HAS to be a way to have them all on the same camera view" (even though when u log in they all have the same camera angle, i usually end up changing the angle on accident by just clicking over to the other screens) so i look into th ekeybinds window and under camera functions i find "Set View" and i start playing around with it and view 1 is first person, view 2 is a little bit from behind and 5 is as far back behind as u can get. BUT THE GREAT THING ABOUT THIS is if you have all characters keybind "set view 4" or 5 whatever ur more comfortable with, this will automatically make all your camera angles the same which will hone your flamestrike and other targeting aoe's i know this isn't a macro but i felt it belongs here because it strings into macros. I'm not sure if this is posted elsewhere, if it is, i'll delete this topic immediately but i thought this was a great discovery for me. just like the "interact with target" guy =D |
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| | #2 |
| Senior Member | no this is what tim needs to do with his camera as this will help him out as this i think is what is happening most of the time with his hunters... Great find and i dunno y i didn't post it up but great job posting about it.. now to add some pics and such up here to allow others to exactly know what ur talking about
__________________ Multiboxer can defeat huge bosses, but when it comes to stairs, don't count on it. |
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| | #3 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Guys this would be an awesome thing to make a How-To guide with some screenshots on how to EASILY use the SetView macro. Yea I totally need to do this for my AOEing. Would be spendtafic |
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| | #4 |
| Senior Member | Well, give me a day and I can toss this into a video with some other functions to. Of course I'll give you credit for the putting the idea in my head iksurmunky, I wouldn't have thought of doing that for aoe. Did you also notice the other functions on the list to, such as flip camera, set view, and all that? pretty cool stuff imo
__________________ Because I'm just that good. |
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| | #5 |
| Member Join Date: Jul 2009
Posts: 35
| yeah i did, where you could save your own camera angles and then switch to them. as for flip camera i haven't tried but i think in the realm of multiboxing, creating your own angles would be kinda hard unless you could get them ALL to be exactly the same. with the original set views, at least they're consistent. I'll try to get a tutorial and some screen shots. |
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| | #6 |
| Member Join Date: Jul 2009
Posts: 35
| first go into your keybinds. Scroll down until you see Camera Functions like this. ![]() Set View 1-5 are preset camera angles. I have key bound all 5 angles with Shift+1 thru Shift+5, but I suggest only using View 4 or 5 but for the purpose of explaining i'm gonna show all 5 angles and the advantage and disadvantages of them. View 1: First Person ![]() I'm staring at a guard just as a reference point. Pro: This view is probably the least laggy Con: This view gives you the least amount of peripheral, omniscience and wouldn't be very effective for a multiboxer. View 2: Third Person ![]() The Camera now adjusts a little bit behind me. Pro: Its not a BAD view but the more you can see the better so its definitely not the best Con: because its a very small angle, you would have to be much more accurate with your mouse to cast your aoe because each small pixel change in the mouse position is a more drastic distance change. |
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| | #7 |
| Member Join Date: Jul 2009
Posts: 35
| View 3: Raised Third Person ![]() The Camera raises just a little bit. Its hard to tell but a good reference point is the distance between my Lesser Heal and the ramp has increased Pro: The distance per mouse change has decreased slightly from View 2 but not by much. Con: it'll still take pretty accurate mouse pointing and again both these 2 are not the best view you can have View 4: Raised Far View ![]() This is my preferred camera angle because it gives me as much omniscience as possible and I get a good downwards view. Pro: now with this camera angle, you can definitely make up for any inaccuracies because now you can see all around you and if you're doing targeted aoe's, you can actually cast behind the enemy without having to guess (the reason you want to cast behind the enemy is so the other's following you cast ON the enemy) Con: none View 5: Far View ![]() This one isn't too bad but it does lower the angle which puts you in the same predicament as the first 3. Pro: Still good for omniscience Con: you've increased the distance changed per mouse pixel again. Deeper Analysis and Explanations: First i should clarify what i mean by distance and mouse positioning. In a camera view that is near parallel to the ground or has a very small angle of elevation, the change in distance across the floor per mouse pixel (as you move up the screen) is much greater than if you had a larger angle. Another way to understand this is, your screen is a fixed length and width. The further you can see, the more distance your mouse travels. In a near parallel angle, you can see VERY FAR, thus your mouse can aim VERY FAR, but remember your screen is not gonna grow, so that means the distance on your screen per mouse movement is gonna be very large. The less your camera sees, the less the amount of distance per mouse movement. This increases your accuracy and your efficiency. Analysis of AOE's: I originally believed that having a greater distance per mouse pixel change that you would have a greater margin of error. I did a few tests and i was wrong. First here's my test: I started with a priest and a mage. I controlled from the priest and had mage in follow. I found a circle on the floor and planned on using this as a targeting and reference point. I will have pwnboxer broadcast the down key so i can make the mage stop moving but i'll be sure to have both priest and mage have down move backwards (as to not change the distance between them). After stopping the mage from following, I aimed the mouse to the center of the circle and then i right clicked and held and ran the priest closer to it and looked down at the circle. Holding the mouse down does NOT change the position on the screen, it only changes the angle. Upon releasing, i took care not to change the position of the mouse, then i cast flamestrike and broadcasted the mouse click and i screenshotted. I Screenshotted all 4 angles (didn't bother with first person) and they all struck near the same area (not much of a difference, so i can attest this to human error). What this means is that no matter the camera angle, as long as ALL characters are at the same exact angle, the only thing that matters is the distance the aoe casters are from the char broadcasting the mouse click because that will be the distance between where you click the mouse and where it actually hits. So the reason i say view 4 is the best is because it allows for omniscience, it allows you to be slightly inaccurate and still hit, and because you want to aim a little bit past the enemies to hit them with the aoe, you'll actually be able to see behind them with this view. |
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| | #8 |
| Junior Member Join Date: Jul 2009
Posts: 8
| So much work for such a simple way to do it Toon1 M1 /clearfocus /focus Toon1 /script SetView(5);SetView(5); M2 /clearfocus /focus Toon2 /script SetView(5);SetView(5); Toon2 M1 /clearfocus /focus Toon1 /script SetView(5);SetView(5); M2 /clearfocus /focus Toon2 /script SetView(5);SetView(5); And so on for each toon ![]() This will clear focus, set new focus and reset view, its good for changing characters, say I want to change to Toon2 from Toon1, i just press M2(Macro 2) and boom I have new party leader. Also its good for AoE attacks, as it will center the Cam all the same way for each character. Also you can add other things to this macro like /follow focus or if you use Jamba, this only has to be set on leader character, if you add this for each character will will not work. /jamba setmeasmaster all /jamba-follow strobeonme all Set party leader and Set auto follow all the time, auto recasts every 1sec so you dont have to smash follow key. Also another good macro is /jamba-follow strobeoff all This will stop auto follow on all in Jamba. Last edited by NanoEntity; 07-19-2009 at 03:08 PM. |
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| | #9 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| AMAZING post guys on how to use SetView for things like multiboxing your mouse! I've stickied this post and it is now on Digg! Multiboxing Using Set Camera View in World of Warcraft |
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| | #10 |
| Member Join Date: Jul 2009
Posts: 35
| Sweet, Thanks Tim. Hope to see you using it in a live feed =D |
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