| | #1 |
| Junior Member Join Date: Jul 2009
Posts: 7
| Code: #showtooltip Auto Shot /cast Kill Shot /castsequence reset=shift/target Hunter’s Mark, null /castsequence reset=target/3/alt Serpent Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot Start auto-shooting, then if it can, cast Kill Shot, otherwise (if shift is pressed or target has changed) cast Hunter’s Mark, after that cast Serpent Sting, followed by 7 Steady Shots (will reset if target changes, alt is pressed, or if macro is’nt used for 3 seconds). It has not been designed to cope with the Glyph of Serpent Sting, but if you do have that glyph changing this macro is as easy as adding 2 or 3 more Steady Shots. This is designed to keep Serpent Sting on your target at all times, so that the bonus 10% damage from Glyph of Steady Shot will be applied on all your Steady Shots. It’s debatable if kill shot should be after hunters mark, but I decided to put it at the start so that if you can kill shot you do it as soon as possible, rather than waiting for Hunters Mark + 1.5seconds GCD. It should also be noted that if hunters mark fades, it will not automatically re-cast it, you’ll need to hold shift to get it to re-cast. Last edited by SeaofRed; 07-03-2009 at 10:48 PM. Reason: added CODE tag.. |
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| | #2 |
| Junior Member Join Date: Jul 2009
Posts: 7
| To reset Serpent Sting when switching to a new target. Code: /castsequence reset=target/combat Hunter's Mark, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting, Serpent Sting /petattack The "reset=target/combat" starts the sequence over when you change targets or when your combat status changes. As for repeating Serpent Sting, you just need to put a lot in. I took out the "(Rank X)" from each to fit more. Not using the rank part is better because that way it will always use the highest rank you have. Hope they work, it's been awhile since WOW.. |
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| | #3 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Heya there, great macros! Do you know of a macro that could apply Hunters Mark but only if the target does not already have it? |
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| | #4 |
| Junior Member Join Date: Jul 2009
Posts: 7
| Tim I'm not sure you can create a macro like that. I don't think macros can perform a check or do if/then checks for specific buffs on targets anymore. I'll keep looking and see if I can dig something up. |
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| | #5 |
| Senior Member | Yeah, there is alot that macros can no longer do. One of them is to get buffs/debuffs on targets outside your party/raid. |
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