| | #1 |
| Senior Member Join Date: Sep 2009 Location: Lancashire, UK
Posts: 128
| Hey guys, Just setup a Mutilate macro and I have a few problems... My macro is /castsequence reset=combat mutilate, mutilate, envenom, mutilate, mutilate, mutilate, rupture, mutilate, mutilate, mutilate, envenom, mutilate, mutilate, mutilate, envenom Now for some reason superdupermacro only fires off mutilate once instead of 3 times before each finisher, any ideas why it would be doing this? Cheers
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| | #2 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| A mutilate spec, will not want Rupture. It is a clear DPS loss, but you can still include it if you want. I'd go with a click macro. Something like this: #show Mutilate /castsequence reset=combat ,,,,,,Envenom /cast Mutilate Adjust the commas, for the number of clicks per second you spam the macro. I spam at 2 clicks per second, and the GCD is approximately 1.5 seconds, so I want 2-3 GCD's, or 3 (6 clicks) to 4.5 (9 clicks) worth of commas before the finisher. You could easily tack on another 6 (or whatever number) commas after Envenom and then put in Rupture if you want it. Also you could use #show Cold Blood, to track that cooldown, instead of showing Mutilate. I believe a Mutilate rogue will want: a) Maintain Hunger for Blood. b) Use Eviscerate/Envenom, to maintain Slice & Dice. c) Use Mutilate, when HfB and SnD are both up. Mutilate also refers to Mutilate/Preparation, which is a PvP build and does not go deep enough for HfB. |
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