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Old 08-31-2011, 06:12 AM   #1
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Default reset option in castsequence macros

Hello,

for some time now I try to figure out how exctly the "reset=XX" timer in castsequence macros work.

Options such as "nocombat" are obvious, but what when you put in a number?

Is it seconds?
Is it the number of spells?
Does it only work when in combat or not?

Maybe someone else knows more?

Cheers
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Old 08-31-2011, 07:51 AM   #2
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Default Re: reset option in castsequence macros

using "reset=##" will reset the macro after that many seconds since the last time you pressed the button. The others are self evident (target, combat, etc.)
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Old 09-01-2011, 02:32 PM   #3
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Default Re: reset option in castsequence macros

Quote:
Originally Posted by EaTCarbS View Post
using "reset=##" will reset the macro after that many seconds since the last time you pressed the button.
And suddenly everything seems very clear to me. Thanks mate!
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Old 09-01-2011, 04:39 PM   #4
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Default Re: reset option in castsequence macros

Usually it depends on what spells are being cast as to what I use in the reset= statement. Like if you are putting a DOT on a creature, or if you are in PVE questing or PVP, usually a

Code:
reset=##/target
this macro will use the ## number of seconds it takes for the macro to complete, and will reset accordingly, and if you change targets, it will reset again. This is useful if you have a DOT spell or the like applied to the target that you want put on the next target.

Code:
reset=combat
I rarely use this one, cause it will reset at the end of combat. I hardly have the use for it since when I am in combat I need the macro to reset cause its a DPS sequence. Some spells may have the need for it, but I can't think of any at the moment.

You can have any combination in any order of reset values so don't be afraid to use them all if you are unsure, just make sure you have your reset time set to no more than the total time it takes for your whole cast sequence to take place. You don't want the macro to be waiting to be reset while combat is still going on, and your timer is still ticking for 10 seconds and your toon is doing nothing. That may occur when you level and spell cast times change. So you may need to tweak the timer by a few seconds.

When using more than one condition "/" should be used between the functions.

<number> - The number of seconds since the last click
target - You changed target
combat - You entered or exited combat
alt - Alt was pressed
shift - Shift was pressed
ctrl - Ctrl was pressed
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Old 09-02-2011, 12:29 AM   #5
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Default Re: reset option in castsequence macros

Drar that was an awesome writeup on how the reset works. I was curious as to what some of the options are. Typically I just use the ## for number of seconds, but I do like the combat option. I think the number of seconds + combat might work nice, or even target as well.

So...

15/combat/target

Might be a good combination with regards to spells that have no CD, maybe HoT type of heals a druid can do.
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