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Old 08-04-2009, 10:02 AM   #1
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Default Reset Function

I have a basic question about using the reset= function inside a macro. Can you use it with castsequence and a total of 2 spells. The reason I ask is I want to string together a macro for my bear tank to open fights with. I want to use Faerie Fire (Feral) and then use Growl. But when I need growl again I dont want to re-apply Faerie Fire, although it doesnt use a resource to do so.

So "if" castsequence worked could you string together two spells using the reset= function?

I was thinking something along the lines of
Code:
/castsequence Faerie Fire (Feral), reset=8 Growl, null
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Old 08-04-2009, 12:50 PM   #2
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Default Re: Reset Function

Since Faerie Fire is SOO long you'll be better off with a modifier such as:

/cast [modifier:alt] Faerie Fire (Feral)
/cast [nomodifier] Growl

Another way you might try (pretty sure it wont work)

/castsequence [modifier:alt] reset=target,300 Faerie Fire (Feral), null
/castsequence [nomodifier] reset=8 Growl, null
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Old 08-04-2009, 02:02 PM   #3
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Default Re: Reset Function

saldy lind i don't think that will work but i will try it and if it works i will add it to the compilation of macros... so ppl do know that it will work
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Old 08-04-2009, 02:23 PM   #4
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Default Re: Reset Function

Quote:
Originally Posted by Lindline View Post
Since Faerie Fire is SOO long you'll be better off with a modifier such as:

/cast [modifier:alt] Faerie Fire (Feral)
/cast [nomodifier] Growl

Another way you might try (pretty sure it wont work)

/castsequence [modifier:alt] reset=target,300 Faerie Fire (Feral), null
/castsequence [nomodifier] reset=8 Growl, null
I think the first one could work as follows:
Code:
/cast Growl [modifier:alt] Faerie Fire (Feral)
When I get home I will give it a shot. Thanks for the help all.
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Old 08-05-2009, 11:50 AM   #5
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Default Re: Reset Function

In case anybody is curious I did get a macro to work, thanks to the head start you guys gave me. It is as follows:
Code:
/castsequence [modifier:ctrl] Faerie Fire (Feral); Growl
What this does is it defaults to Growl, which is what I wanted and if I hold down Ctrl it will cast Faerie Fire. Works like a charm I just tested it out. Thanks to those who helped.
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Old 08-05-2009, 12:49 PM   #6
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Default Re: Reset Function

No need for it to be a castsequence. /cast should provide the same functionality.
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Old 08-05-2009, 02:03 PM   #7
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Default Re: Reset Function

Quote:
Originally Posted by Lindline View Post
No need for it to be a castsequence. /cast should provide the same functionality.
Could keeping it that way affect anything? I also added Demoralizing Roar as the Alt modifier too. So you could use /cast since you are really only calling on one spell since the other two have modifiers attached. I think I get it, but if for some reason I added another spell that did not have a modifier could it still be /cast?
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