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Old 11-22-2009, 03:49 PM   #1
jal
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Default Question: Key ReMapping

Quick question.

Can someone try and see if this works with Pwnboxer? It doesn't appear to work for me.

Code:
If "Game 1" selected, transform "1" into "Shift + 6" on "Game 2"
If I press "1" in my first WoW instance, it sure looks like it's pressing the "Shift + 6" hotkey in my second WoW instance (I use Bartender).

However, if I have a macro in hotkey "Shift + 6", and the macro checks the modifier:shift, it doesn't work.

e.g. Macro to target master 'Toon1'

Code:
/target [modifier:shift, target=Toon1]
Pressing Shift + 6 in "Game 2" will target Toon 1 successfully.
Pressing Shift and clicking the hotkey in "Game 2" will also target Toon 1.
Pressing 1 in "Game 1" and Pwnboxer generating the "Shift + 6" in "Game 2" doesn't work for me.

:-(

I hope this actually works successfully and that I've done something wrong. It's the core pattern for re-usable macros for FTL.
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Old 11-22-2009, 06:13 PM   #2
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Default Re: Question: Key ReMapping

You could try pressing Enter on Game 2.
So the Shift + 6 should appear as ^ in the chat window if it is being passed correctly.

That way, we know if the 6 is being passed or if both are being passed.
Unfortunately, we don't see if the shift is passed but the 6 is not.

I don't use PB, so cannot help test unfortunately.
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Old 11-22-2009, 07:03 PM   #3
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Default Re: Question: Key ReMapping

I think (more of a guess, see disclaimer) your problem lies in your keybinding a modifier (Shift + F6). From WowWiki:

Beware if you're using keybindings for your macros. If you bind A to a macro with, say, [modifier:shift] and you have something else bound to SHIFT-A, the SHIFT-A binding will take precedence and your macro will not run.

Making a macro - WoWWiki - Your guide to the World of Warcraft

Ultimately if you're using a modifier based macro for FTL your going to want to bind it to a non-mod key anyway so try binding to an unused Fkey with the shift modifier inside the macro.

Edit: Also your macro should probably be
Code:
/target [modifier:shift] Toon1
Disclaimer: I don't play WoW anymore or use Pwnboxer but I keep the addiction at bay by watching Tim feeds and reading alot about multiboxing in hopes of maybe coming back in force for Cataclysm.

Last edited by windmite; 11-22-2009 at 09:04 PM.
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Old 11-22-2009, 10:48 PM   #4
Iru
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Default Re: Question: Key ReMapping

windmite's post is correct, binding a modifier+key to a macro button eats the modifier from the macro's perspective. The self-cast feature similarly fails under these conditions
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Old 11-23-2009, 01:06 PM   #5
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Default Re: Question: Key ReMapping

Thanks for the replies.

Regarding the example:
Code:
/target [modifier:shift] Toon1
That's unfortunately not useful as the /target command for flexible FTL ideally needs to have multiple toon targets based on different modifiers.

e.g.

Code:
/target [modifier:shift, target=Toon1] [modifier:alt, target=Toon2]

---

Regarding the key combination being "eaten" by another macro or key binding, I read about that possibility. I've scanned through all my keybindings and if I press Shift-6 on that character, it does fire the macro. It's only when Shift-6 is being sent my PB that it appears to not work. I'll keep digging.

Here's the Google search result for one of the best articles on FTL my humble opinion: Focusless, targetless, 'leaderless' (FTL) setup
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Old 11-23-2009, 02:24 PM   #6
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Default Re: Question: Key ReMapping

Shift + 6 should be fine.

I know you cannot use all available modifiers on the function keys (F1 - F12).
But you're attempting to use normal keys with modifiers.
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Old 11-23-2009, 02:28 PM   #7
jal
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Default Re: Question: Key ReMapping

Figured it out. It was "bartender" related - or maybe not :-)


I had assigned the key "Shift-6" to the bartender hotkey and placed a macro on it with the [modifier:shift] inside macro. Bartender was stripping the "shift", it seems, due to the fact that the key assigned to it was "Shift-6". No modifier required. 1:1 mapping.

If I assigned "6" (without the shift) to the bartender hotkey. Then when pressing "Shift-6" it still fired the "6" hotkey but this time, it passed the modifier through to the macro.

All working beautifully.

Thanks for the support.
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Old 11-23-2009, 03:13 PM   #8
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Default Re: Question: Key ReMapping

Glad to hear it is working great jal! Yea, I have noticed that bartender does odd things from time to time. It actually cannot correctly process a certain keystroke combination, I forgot what it was, something like ctrl+alt+shift+F keys.

Can you post some screenshots of your setup once you are done? I'd love to see it!
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Old 11-24-2009, 02:19 PM   #9
jal
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Default Re: Question: Key ReMapping

Still not fully working

If I map hotkey 1 on main character to Alt-Shift-6 on second character...
Code:
If "Game 1" selected, transform "1" into "Alt + Shift + 6" on "Game 2"
...a single modifier-based macro works fine. e.g. Works because Alt key is pressed.

Code:
 /target [mod:alt,target=Malaias]
...but a multi-modifier-based macro doesn't work.

Code:
 /target [mod:alt,mod:shift,target=Malaias]

That's too bad because I'd like to use Shift, Ctrl, Alt, Shift-Alt and Ctrl-Alt for the 5 character modifiers.
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Old 11-24-2009, 02:39 PM   #10
jal
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Default Re: Question: Key ReMapping

Ok, I'm pretty sure there's a problem with the PwnBoxer key-mapping now.


KeyMapping:

Code:
If "Game 1" selected, transform "1" into "Alt + Shift + 6" on "Game 2"
Macro on "Game 2" in hotkey slot bound to "Alt + Shift + 6":

Code:
/target [mod:alt,mod:shift,target=Malaias]
/follow
/lasttarget

1. If I press Shift-Alt-6 or Alt-Shift-6 on "Game 2", follow works
2. If I press "1" on "Game 1", character in "Game 2" does *not* follow
3. If I enable broadcasting of "Alt + Shift + 6" and press "Alt + Shift + 6" in "Game 1", character in "Game 2" does follow!

Since #3 is also a remote broadcast from "Game 1" to "Game 2", I'm guessing there's a problem with the mapped key broadcast.
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