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Old 06-30-2009, 06:32 PM   #1
Tim
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Default Party Accept / Rez / Release / Trade etc Macro

This is the macro I use on my hunters to accept group, quest, trade, release corpse, click accept to rez. I also have a focus set macro in there as well.

Code:
/focus ihealhunters
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
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Old 07-01-2009, 11:44 PM   #2
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Default Re: Party Accept / Rez / Release / Trade etc Macro

Quote:
Originally Posted by Tim View Post
This is the macro I use on my hunters to accept group, quest, trade, release corpse, click accept to rez. I also have a focus set macro in there as well.

Code:
/focus ihealhunters
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
As an addition to the above scripts:
Code:
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");
These two will hide the quest accept and party invite frames so that they dont have to be manually closed via clicking them


alternately, you can put that whole macro on one line as follows to save space in the macro:

Code:
/script AcceptGroup();AcceptQuest();AcceptTrade();RetrieveCorpse();RepopMe();ConfirmAcceptQuest();StaticPopup_Hide("PARTY_INVITE");StaticPopup_Hide("QUEST_ACCEPT");
Note that it is all one line, and the space thats between the C's and the E in ACCEPT should not be there. Likely it is because the line above is over 70 characters long.

Last edited by Catreina; 07-04-2009 at 10:01 AM.
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Old 07-04-2009, 07:49 AM   #3
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Default Re: Party Accept / Rez / Release / Trade etc Macro

When using the staticpopup it forces my characters to decline the invite unless it is put on the same broadcast key as the invite.
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Old 07-04-2009, 10:03 AM   #4
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Default Re: Party Accept / Rez / Release / Trade etc Macro

Quote:
Originally Posted by Boiling View Post
When using the staticpopup it forces my characters to decline the invite unless it is put on the same broadcast key as the invite.

Yeah, the actual macro should be
Code:
/focus <Insert Character Name Here>
/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");
Notice that the Accept Group has the StaticPopup_Hide and the AcceptQuest has its own. I always have these in the "Accept" macro and I never have declines
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Old 07-29-2009, 09:04 AM   #5
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Default Re: Party Accept / Rez / Release / Trade etc Macro

Quote:
Originally Posted by Boiling View Post
When using the staticpopup it forces my characters to decline the invite unless it is put on the same broadcast key as the invite.
I get this too, but I if I spam the accept macro after the invite instead of just clicking once the invites go through
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Old 07-29-2009, 10:05 AM   #6
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Default Re: Party Accept / Rez / Release / Trade etc Macro

Ya spamming seems to make it work.
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Old 07-29-2009, 12:06 PM   #7
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Default Re: Party Accept / Rez / Release / Trade etc Macro

i had to make it a dif macro which don't bug me So with that i just made the macro and had put it on a button that i just click when i get a chance no keybinds for it LOL i don't mind the window as it don't hurt me killing stuff
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