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Old 12-06-2010, 08:44 PM   #1
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Join Date: Dec 2010
Posts: 14
Default Non-target changing macros broken?

Have you all seen the dual-boxing macro setup where you slave cast on you target, but never changes the master as the target? For some reason, or maybe just this spell it seems to not be working for my pally

Example:
Big Button
Code:
/target focus
/follow
Macro Ability Example
Code:
/cast [@focustarget,harm,exists][] Judgement
Like I said, I only tried with this spell on my pally didn't have time, I used to run this same type of macro on my priest and didn't have a problem retargeting.

Code:
/cast [target=targettarget,harm,exists] Mind Blast
and priest always kept me as target, but my pally changes to target the mob that he is hitting with the judgement, why?


Keep in mind that [target=targettarget] and [@targettarget] are the same thing, the [@focustarget] is to make sure that even if somehow a mistake was made it will still be the target of my focus, and not a random target.
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Old 12-07-2010, 12:57 AM   #2
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Posts: 2,421
Default Re: Non-target changing macros broken?

The three main assists are Focus, Target and Leader.

The Leader fails as an assist method, in battleground/raid pvp because we cannot control who the party leader is. In all other areas it is as strong.

Focus and Target work in both PvE and PvP equally well. Target forces a fixed assist order, which cannot be changed short of rewritting macros. Focus is more flexible, any toon can lead and the others follow, but it does use up your Focus.


TARGET
Big Button

/target [ToonA,nodead,exists][ToonB,nodead,exists][ToonC,nodead,exists][ToonD,nodead,exists][ToonE,nodead,exists][ToonA,exists]
/Follow

Spells...
/cast [Target=TargetTarget] Lightning Bolt
/cast [@TargetTarget] Fireball
/castsequence [@TargetTarget] reset=combat Spell A, Spell B, Spell C...

Melee/Wands/Shooting
/assist
/cast Shoot

Healing
/cast [Target=TargetTarget,Help][@TargetTargetTarget,Help] Lesser Healing Wave




FOCUS

One focus macro per toon on the team, five macros for a five member team.
Everyone focuses Toon A (including Toon A) on keybind 1.
Everyone focuses Toon B, with another keybind.
Etc, through the whole team.

/Cast [@FocusTarget] Lightning Bolt
/castsequence [Target=FocusTarget] Flame Shock, Lava Burst, Chain Lightning

/cast [@FocusTarget,Help][@FocusTargetTarget,Help] Chain Heal

/Follow [Target=Focus]






The /cast [@focustarget,harm,exists].... sets the target of your Judgement, without changing targets. It is the first condition, so will default to that target if each condition is true, namely you have a Focus who is targeting an enemy.

The [] will default to true automatically, which means you cast at whatever you are targeting, and if you're not targeting anything, you'll target the first enemy in front of you the same as if you hit Tab (same function as pressing Lightning Bolt, without a target but with a hostile in front of you).

The second macro...
[target=targettarget,harm,exists]... sets who to cast at, if the conditions are met, but there is no fall-through... so you'll never plain cast at whatever, only at the targets target.
The lack of a [] is the reason for a difference between the two.
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Old 12-07-2010, 06:08 PM   #3
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Join Date: Dec 2010
Posts: 14
Default Re: Non-target changing macros broken?

My purpose as you might have known, is to keep my focus targeted (to eliminate the Jamba spam and to easily formulate the healing conditionals of my macro, but at the the same time, if my focus dies, I can switch screens, and be completely functional as the main toon.

With what you've said here, what do you think about this macro strategy..

Code:
/cast [@focustarget,harm,focus,nodead] Judgement; [] Judgement
The idea is clear in my mind, but i'm sure the macro isn't gonna work, I want the macro to cast on my focus' target, if the target is an enemy, but at the same time only if my focus isn't dead. If that condition isn't met, then use the spell like normal with the [].

or this way, I'm thinking that the [focus,nodead] check might not be needed, if the focus is dead, will his target still be valid for the macro?
Code:
/cast [focus,dead][focus,noexists] Judgement
/stopmacro [focus,dead],focus,noexists]
/cast [@focustarget,harm,exists] Judgement
Thoughts
If focus is either dead, or I don't have a focus, do a normal judgement, and if he is dead or doesn't exist, don't follow thru with the rest of the macro.
But if focus' target is harm, and exist he does the Judgement on focus' target, if 1 condition doesn't get met, he does nothing.

I set it up this way because I don't want the pally to just up and target a mob and Judge it. Seems right?

Last edited by Tybudd; 12-07-2010 at 06:34 PM.
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