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Old 12-28-2009, 10:39 AM   #1
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Default Melee target interaction macro help.

Quote:
Originally Posted by Ualaa View Post
In "interface options - mouse", you need to enable "click to move" (CTM) for any toon who you'd like to control like this. Note you can toggle this on and off, via a macro command which then changes how Interact With Target (IWT) will function.

IWT, is a keybind which cannot be macro'd; it is a protected function, so we can keybind it, but that is it. It is in the targeting section of our keybinds, approximately 15 "mouse wheel scroll clicks down".

A good way to keybind this, is to have one bind for your entire team, and to then have a secondary unique bind for each individual toon.

When CTM is enabled and you use your IWT keybind, if the mob is hostile -- your toon will move to where it is, and attack. If you had a bind for some of your melee, then you can send the toons of your choice to attack.

Also with CTM active, you can IWT; if the mob is friendly, your toon will move to it and attempt to open its menu. So, on the main, you can have the slaves assist you, for the quest giver, innkeeper or flight master, and then interact to have them all open the menu. An addon like Jamba, then has the slaves mimic what the master does.

IWT sends toons to where the target is/was, at the point you clicked the key. Against a pvp opponent, you'll have to spam the keybind to keep following a moving opponent, but this has a beneficial feature against a stationary opponent. Your toons will circle around the target, as you spam the key; half the time, you'll have toons behind the target no matter how it tries to spin.
I have my key set up for IWT and CTM turned on. When I push my key my char goes over and does what it is suppose to do. How do i put it into a macro? Like i want it to be the first thing in my macro and then the rest be the /castsequence.

Example"
Code:
'IWT KEY'
/cast Sinister Strike
the first time it is pushed he won't be able to cast Sinister Strike but once it was next to the target it would be able to.
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Old 12-28-2009, 11:20 AM   #2
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Default Re: Melee target interaction macro help.

Unfortunately, IWT is a protected function.
This means, we can keybind it, and mash the keybind to our hearts content.
But we cannot /script or /macro it.

The closest you can get to this, is key down/key up states.
Blizzard has added (to the Keyboard API) the ability for addons to register keys on both key down and key up events.

Essentially, one action on the key down action.
And another action, on the key up action.

Macaroon and Snowfall are the only addons which take advantage of this.
Macaroon is no longer supported, as its author has quit wow.
It still works fine, but no one has taken up maintenance of the addon, so it will likely break in some future patch.

IS Boxer has support for key down/key up states, and you can create a two-step keymap where one action is done on press/action one and another on press/action two. I would imagine, as long as Blizzard continues to permit up/down key states by including it in their Keyboard API, this feature will be available in software boxing options. So far, to my knowledge, only IS Boxer has added the feature, but I would imagine other boxing programs will do so as well.
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Old 12-28-2009, 11:22 AM   #3
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Default Re: Melee target interaction macro help.

As mentioned in the quote, you can't macro IWT. You must assign it to a keystroke. Mash your IWT keystroke, then mash your macro key.
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Old 12-28-2009, 02:24 PM   #4
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Default Re: Melee target interaction macro help.

what if i did a key remap to use the 1 key and broadcast both 1 and "the IWT key" would that work and if so would blizzard have a problem with that? Im using pwnboxer and im not sure how I would set up anything to use UP and DOWN function of my keys.
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Old 12-28-2009, 02:40 PM   #5
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Default Re: Melee target interaction macro help.

Quote:
Originally Posted by WhiteDragon View Post
what if i did a key remap to use the 1 key and broadcast both 1 and "the IWT key" would that work and if so would blizzard have a problem with that? Im using pwnboxer and im not sure how I would set up anything to use UP and DOWN function of my keys.
blizzard has never told the community what they can do or not do with the exception of the "1 key press = 1 action" rule. So in my eyes I would think that would be a problem if you tried to do that and might get your account actioned. But that is my 2 cents, someone with a little more knowledge of the ToS could help you more.
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Old 12-28-2009, 02:46 PM   #6
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Default Re: Melee target interaction macro help.

<waits for Ualaa to respond>
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Old 12-28-2009, 05:59 PM   #7
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Default Re: Melee target interaction macro help.

Quote:
Originally Posted by Ualaa View Post
Macaroon and Snowfall are the only addons which take advantage of this.
Macaroon is no longer supported, as its author has quit wow.
It still works fine, but no one has taken up maintenance of the addon, so it will likely break in some future patch.

IS Boxer has support for key down/key up states, and you can create a two-step keymap where one action is done on press/action one and another on press/action two. I would imagine, as long as Blizzard continues to permit up/down key states by including it in their Keyboard API, this feature will be available in software boxing options. So far, to my knowledge, only IS Boxer has added the feature, but I would imagine other boxing programs will do so as well.
Keyboard API...is the only way to use it is to use Macaroon and Snowfall or IS Boxer? or is there a way to use it with WoW reg stuff? Is there a way to use it with pwnboxer?(anyone know) to broadcast the up and down function the the key?
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Old 12-28-2009, 06:05 PM   #8
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Default Re: Melee target interaction macro help.

If you could somehow broadcast two things on key down, or key up, that would be a bad idea.

If you use an addon like Macaroon or go with IS Boxer, you can register an event on key down and another on key up. As far as Blizzard is concerned, that is two events caused by two actions.

If your boxing option doesn't provide down/up actions, and you pass on Macaroon, you have two basic choices. A two step action, which does IWT on press 1 and your DPS move on press 2, and spam it twice as fast as normal. Or two physical keys, which you spam together.
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Old 12-30-2009, 12:34 AM   #9
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Default Re: Melee target interaction macro help.

So IS Boxer can do Up and Down click of one button?

I put two macros up for testing.
first: /s down <---in macro Down Clicks is checked
second: /s up <----in macro UP Clicks is checked

both on different slots on the bar. I need them to work like this....I push "1" and when it goes down i need it to do the first macro..then when "1" comes UP it will do the second macro.

Is this allowed as you stated in your post above? I have people on other forums saying that WoW does not allow it and it is agains WoW TOS bc 1 button is only allowed to do 1 macro.

Quote:
Originally Posted by Ualaa View Post
Macaroon and Snowfall are the only addons which take advantage of this.
Macaroon is no longer supported, as its author has quit wow.
It still works fine, but no one has taken up maintenance of the addon, so it will likely break in some future patch.

IS Boxer has support for key down/key up states, and you can create a two-step keymap where one action is done on press/action one and another on press/action two. I would imagine, as long as Blizzard continues to permit up/down key states by including it in their Keyboard API, this feature will be available in software boxing options. So far, to my knowledge, only IS Boxer has added the feature, but I would imagine other boxing programs will do so as well.

How do is see this Keyboard API stuff?

Last edited by WhiteDragon; 12-30-2009 at 12:37 AM.
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Old 12-30-2009, 12:34 AM   #10
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Default Re: Melee target interaction macro help.

this is another question along the same lines...there is another question above so plz read it.

Super seading WoW's /castsequence macro...is this going to get you banned? I am talking about useing MacroSequence : WoWInterface Downloads : Miscellaneous...This allows you to do ignore the fact that /castsequence stops your from going on when it hits a CD.
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