| | #1 |
| Junior Member Join Date: Jul 2009
Posts: 4
| I'm making a a thread to just Post Macros when i think of them. Enjoy. Hunter: Priest: Death Knight: Rogue: Druid: Mage: Shaman: This is the Lazy mans one button do all macro. Code: /focus (main toon) /assist focus /castrandom Lightning Bolt, Chain Lightning /follow (main toon) Warlock: This macro will do a full rotation for affliction locks(Notes:Geared for 80 boxers,rank 1 life tap before rotaion, hit corruption after haunt only have to do this once, NEED ADDON SUPER DUPER MACRO TO WORK!!!) after that spam it in 25 raid buffs in T8.5 this macro holds 5-6k DPS. Code: #showtooltip shadow bolt /castsequence reset=target shadow bolt, haunt, unstable affliction, curse of agony, shadow bolt, shadow bolt, shadow bolt, haunt, shadow bolt, life tap, unstable affliction, shadow bolt, shadow bolt, shadow bolt, haunt, shadow bolt, curse of agony, unstable affliction, life tap, shadow bolt Last edited by travis2861; 07-16-2009 at 07:49 PM. |
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| | #2 |
| Senior Member Join Date: Jul 2009
Posts: 871
| I dont believe /in can perform skills. |
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| | #3 |
| Junior Member Join Date: Jul 2009
Posts: 4
| It doesn't preform the skill it's simply a timer when it'll preform that line. |
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| | #4 |
| Senior Member Join Date: Jul 2009
Posts: 871
| Thats what I mean. Skills shouldnt be castable after a macro delay is called for. Try it out though and let me know if it works. |
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| | #5 |
| Junior Member Join Date: Jul 2009
Posts: 4
| Just tryed it out /in isn't even working for talking anymore wtf anyone confirm/deny |
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| | #6 |
| Junior Member Join Date: Jul 2009 Location: Hamburg, Germany
Posts: 19
| It is working for talking, just tryed it out: /in 2 /p *test* and it worked. |
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| | #7 |
| Member Join Date: Jul 2009
Posts: 32
| The bad news is that you can't have explicit waits in macros that do game actions. Chat events aren't protected and you can do that till your hearts content. The good news is that with /castsequence macros and inserting multiple , you can simulate the same thing, if you button mash a somewhat constant rate. Just get a mod that lets you exceed the macro line limit. Code: /cast Aspect of the Viper /in 30 /cast Aspect of the Hawk Code: /castsequence reset=30 Aspect of the Dragonhawk,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Aspect of the Viper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Code: /console Sound_EnableSFX 0 /click MultiBarRightButton1 /click MultiBarRightButton2 /console Sound_EnableSFX 1 /run UIErrorsFrame:Clear() There's more elegant solutions for it out there, but those run pretty close to automation banable line, so not really worth it. |
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| | #8 |
| Junior Member Join Date: Jul 2009
Posts: 4
| Ty for the input Arithin |
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| | #9 | |
| Junior Member Join Date: Aug 2009
Posts: 4
| I used to have a macro like this - it was pretty good. The "/Castrandom" no longers works effectively. Here is why: It will still randomize ANY of the spells listed. However, when a spell on cooldown is randomly selected by the macro; the macro will wait for the cooldown to end and then cast the spell before moving to another spell. Travis Wrote: Quote:
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| | #10 | |
| Member Join Date: Jul 2009
Posts: 32
| Quote:
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