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| Junior Member Join Date: Feb 2010
Posts: 20
| I'm looking over the click macro and think I have it down, but how do you work the steady shot? This is what I have so far. This is my first try at a click macro. #show Auto Shot /Click ActionButton8 /Click ActionButton6 /Click ActionButton7 /Click Action Button2 /Click Action Button4 /Click Action Button5 /Click Action Button3 (8) /castsequence reset=target Hunter's Mark, null (6) /castsequence reset=target Serpent Sting, null (7) /castsequence reset=target Aimed Shot,,,,,,,,,,,,,,,,,,,, (2) /castsequence reset=target Arcane Shot,,,,,,,,,,,, (4) /castsequence reset=target Chimera Shot,,,,,,,,,,,,,,,,,,,, (5) /castsequence reset=target Multi-shot,,,,,,,,,,,,,,,,,,,, (3) /castsequence reset=target Steady Shot Thanks Last edited by Lostwalker; 04-11-2010 at 04:29 AM. |
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| | #2 |
| Moderator Join Date: Jul 2009
Posts: 1,213
| Code: /cast steady shot |
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| | #3 | |
| Senior Member | Quote:
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| | #4 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Generally you want the last shot (the fall-through), to be a straight /cast Shot or /cast Spell. The idea is for it to cast, when everything else is on cooldown. The 'timing commas' are good, for a spam speed of 2 clicks per second. If you click faster, adjust the commas. It's a good idea to visit a target dummy, and test the click out initially and periodically too. Drag each spell it will use on to their own bar. And then spam away for at least a couple of minutes, not caring about damage (Aspect of the Viper is fine). Your only concern here is that the spells fire off in order, and that the spells fire off as they come off of cooldown etc. With click, extra haste should be more of the fall-through spell/ability firing. The !Auto Shot, Steady Shot could be a good idea, have not tried that. |
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