| | #1 |
| Junior Member Join Date: Mar 2011
Posts: 11
| Hi, i was search in this forum but i cant find that what i m looking for. Maybe somebody can help me, i wanna make a macro that assist my leader only if the target is harmful, something like: /assist "Leader" if [target=harmful] then /assist "Leader" else /target [target=targetlastenemy,nodead] end Any idea? Thanks for reading. EDIT: That will works? Code: /assist "Leader" /targetlasttarget [target=target harm, exists, nodead] Last edited by Turczyk; 04-27-2011 at 08:44 AM. |
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| | #2 |
| Member Join Date: Jan 2011
Posts: 36
| Wouldnt you want to have your toons assist friendlys aswell? So you can turn in quests, heal friendly players or npc? |
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| | #3 |
| Junior Member Join Date: Mar 2011
Posts: 11
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| | #4 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| You cannot use else/if statements in a macro. You can use multiple conditionals, but the first that is valid will be what your toon ends up using. Ideally, you would want to implement an FTL set up, where you assist correctly irregardless of which toon is the Focus, Target or Leader of your group. FOCUS The Focus is probably the easiest/best of the non-FTL set ups, except that your Focus is used for assist so cannot be used for a PvP primary/burst target or for PvE crowd control. Basically each toon would have a macro to Focus themself and every other toon on the same keybinds. So Shift F1, has everyone /focus [target=ToonA] and Shift F2 has everyone /focus [target=ToonB]. Ideally you have your region swaps within the boxing software on the same keybind, so when you press Shift F2, the second toon becomes the focus in warcraft and the active region in the boxing software. Then you run with /cast [target=focustarget] Nuke Spell. And /castsequence [target=focustarget] Nuke One, Nuke Two, Nuke Three. Melee or Hunters or Wand Users who need to target whatever use: /assist [target=focus] /cast Whatever And Follow is: /follow [target=focus] TARGET Target, like Focus (or FTL) will work in PvP as it is not dependent on being in the same group. The disadvantage is that you must always assist in the same order. Toon A is the primary leader until slain; once that happens Toon B is always the second leader, all the way down. You have a "big macro" which is pushed often. /target [target=ToonA,nodead][target=ToonB,nodead][target=ToonC,nodead][target=ToonD,nodead][target=ToonA] /follow Everyone pushes this and targets Toon A and follows them. If Toon A is dead, then they target Toon B, and so on. Toon E, the last one is never targeted by the others, as they would be dead and so do not need to follow them. The last Target Toon A, is if everyone is dead and you want to run back to your corpses to rez. Assist is: /cast [target=targettarget] Whatever Follow is part of the Target macro, but could be taken out and made its own key. Heals are: /cast [target=targettarget,help][target=targettargettarget,help] Heal Spell.... which allows you to heal whoever the lead toon is targeting, or if that is hostile then the hostile's target which should be your tank. LEADER This assist method is purely for PvE, and as of 3.x will not work in PvP play unless you can ensure all of your toons are in the same group every time... so world PvP is in, but battlegrounds are out. You need two action bars for this to work. This is because /target [target=party1] (the equivalent of pushing F2) is a different target for the party leader than it is for all of the non-leaders. Everyone will have a macro for becoming the party leader. You can have Jamba promote the new master to party leader, and/or you can have keybinds on the other_member_becomes_leader_keybind (so still one macro per party member) that specifically promotes them to leader. On Toon A's button, Toon A will have: /changeactionbar 2 (Each Toon will have this macro on their own button) Every other toon will have: /changeactionbar 1 /promote Toon X (where Toon X is the toon that changes Actionbars's on their keybind). /follow [target=party1] Then on Actionbar2, each toon will have straight non-assist spells. And an Actionbar1, each toon will have assist spells. /cast [target=party1target] Whatever /castsequence [target=party1target] One, Two, Three /cast [target=party1target,help][target=party1targettarget,help] Heal And Follow is the Leader Switch key. Because you don't want the active character/party leader to follow their F2 target. |
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| | #5 | ||
| Junior Member Join Date: Mar 2011
Posts: 11
| Quote:
with the condition thing?? Quote:
So, that Code: /targetlasttarget [target=target harm, exists, nodead] | ||
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| | #6 |
| Senior Member Join Date: Aug 2009 Location: Vancouver BC
Posts: 503
| This all seems so complicated, as I just do F1= /follow toona F2= /assist toona F3= /castsequence nuke spells When I want them to IWT I hit F2 and then my IWT button. IE they open merchants, talk to quest givers, ETC... I may have to change this for my melee team cause I need them to CTF to target too. So I may have to bind a key to rebroadcast my IWT button when I hit my attack sequence. |
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| | #7 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| You shouldn't ever need [target=target] With: /targetlasttarget [harm,exists,nodead] If the last target is all of these: - Alive - Hostile It should switch to them. Don't think you need [exists]. That's more for say a... do this to my focus, if I have a focus. /cast Presence of Mind /castsequence [@focus,harm,nodead,exists] Pyroblast, Fireblast, Icelance Then have everyone ready a Presence of Mind--Pyroblast, at the same focus... and DPS other people, but outright kill the primary target if they stand in the open to heal someone you were previously spam nuking. You can also use: /targetlastenemy [harm,nodead] /cast [target=targettarget,harm,nodead][] Whatever In this case, your toon will target their last hostile opponent (could be targetlastenemyplayer, if you wanted to omit pets/totems/treants... might be a space in there somewhere googling wowwiki will get the exact terminology), provided the target is hostile and alive. The actual cast will attempt to switch targets to your target's target (or change to Focus's target, etc), but requires a hostile and living opponent. If any of the conditions fail, then that portion fails. The [] has no conditions that can fail. Which means, no matter what you have targted, it will still try to cast the spell. The drawback of: F1 Follow Toon A F2 Assist Toon A Would be, what happens when Toon A is dead. Or when Toon A is chain sheep/cyclone/fear/blind etc. While the toon is CC'd, even if you select a target your slave/followers cannot read your target until the effect ends or until they do the equivalent of cleartarget & reassist. Any of the Focus, Target or Leader assists, allows you to lead with more than one toon. The Focus and Leader methods even allow you to change the order of leadership, so if one toon is CC'd you can switch to another and continue without issue. I use an FTL system. So I can instantly swap from one region to another, either via hotkey or mouse clicking the new region. Once there, anything I do... the other toons auto assist the active region and then do the same thing. At least depending on how I have it set up. Some teams, when I push "1". They assist and then run a macro on "1". Other teams, when I push "1". They assist and then push in sequence, several keys (with one key per input from me... which is actually several keys in sequence if I am spamming my '1' key). My melee teams essentially have IWT build into my spam. Every so many presses is IWT, for the melee toons. Unless I toggle that off. Everyone also has IWT, including casters/healers... which assists the active toon and then does IWT, on its own keybind. The more complex the configuration the more power, flexibility and adaptability you have. Hopefully complex doesn't mean hard to use in play. It should translate to, anyone can lead... it doesn't matter if you CC one or kill one. And pushing whatever keys allows my team to use the abilities that are important to them. Anyway, good luck on the set up. Last edited by Ualaa; 04-27-2011 at 03:25 PM. |
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| | #8 |
| Junior Member Join Date: Mar 2011
Posts: 11
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| | #9 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Not sure you can use any conditions on targetlasttarget. But you could go with: /targetlasttarget /assist [target=LEADER] (Insert whatever assist you want to use) Then on the leader character... Use a macro on the tab key. Or maybe on Alt + Tab keybinding. /targetenemy [nodead] Which your leader uses to acquire targets... Not sure that's exactly what you're looking for. |
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| | #10 | |
| Junior Member Join Date: Mar 2011
Posts: 11
| Same here, i search for hours a lot in internet and i cant found ¬¬ Quote:
Code: /assist Lissander /stopmacro [nodead, harm] /targetenemy [nodead] I hope that will works ![]() Thank you so much dude really ![]() EDIT: ooooooooookkkkkkkkk i found an interesting web: Fitzcairn's Macro Explain-o-matic The error in my macro was that i m using the [ ] to get my next target checking bad my actual target, my macro need to be: Code: /assist Lissander /stopmacro [nodead,harm] /targetenemy [help] Last edited by Turczyk; 04-29-2011 at 01:20 PM. | |
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