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| | #1 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Basically looking for something which will show how many combo points each member of the team has. Ideally, each has a box or appears on a bar. With their button changing color as they gain more points. |
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| | #2 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| I don't know of a mod that does this, but I currently do this with Pwnboxer using the window zoom feature. This enables me to see, on my main wow screen, the # of combo points my other rogue has. It would be really cool to have a mod that shows this though. I know it is possible because you could simply use interchan communication between mods to report when combo points are built up. I'd write the mod myself but I have no time |
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| | #3 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Quickly looking through the WoW API, there is a function for GetComboPoints. So in theory this would be doable. I'm thinking this might be good, on my Feral team. At the moment, the best I have is either... One key for DPS Moves (have a front key and a rear key). And a third for finishing moves, when I'm sure they have 5 combo's each. Or alternatively, could just put the finisher into the DPS buttons as castsequences. I have each Druid in a group called "Cat", when they become any form other then Flight or Bear. And my heals are broadcast to the Cat group. Ideally, for PvE, I'd like to be able to run with 5x Feral. Feral have a talent, a 20% chance per combo point at the time of the finishing move, to have their next nature spell be instant cast. So I'm trying to make something similar to the Ret Pallies "Art of War". Two keys, or perhaps a toggle key and one key, to determine target of either Self or the toon in the Bear group. And then multi-hit (spam) the key, with Finishing Move + Big Instant Heal + Stopcasting + [nostance:5] Cat Form, or something similar. If the druids have 5 combo's, then the heal is instant, and after the heal, the nostance kicks in. If the druid does not have 5 combo's, the heal is not instant, which is ended right away. Pallies can of course Heal in their DPS form. The Druids need to shift to caster. The team has a lot of potential, as a melee group. Far more burst then they did as Boomkins. I've taken out a 78 mage (doing Spirit Towers in Terrokar) with 5x level 67's, the fight was under 2 seconds. ) Still in the configuration stage, with a lot of kinks to iron out. I can shift them as a team, into any form. Or individually toggle them between bear and cat. Only the cat's do healing, not the bears. Battle Rez is on round-robin, and is glyphed for a 100% health rez. And it is a nature spell, so depending on combo points could be an instant cast. I'm happy with both the Front DPS and Rear DPS keys. Front is easy to move to a target and then kill without worrying about position. Rear requires me to spam the IWT key, which has the team spam circle the target in a very chaotic and unpredictable manner; half the team is behind at all times, so Shred decimates... yeah, that's the correct word. However with IWT spam, they run off after each kill, unless I give them a new target (they auto switch to a nearby hostile if I'm spamming IWT as the target dies) or unless I use my follow key fast (which is on a mouse thumb button). I have IWT built into my DPS keys, along with a toggle to disable the auto melee IWT. And still have a non-auto DPS IWT key, to retain the ability to non-spam have the team IWT. When the configuration is finished, I'll post the whole thing and how I achieved what I have. Last edited by Ualaa; 01-29-2010 at 03:18 PM. |
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| | #4 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| You are making me consider rolling a 5x druid team again. I currently have 5x druids, all level 80, and I absolutely LOVED running them as pure boomkin. Even as pure boomkin I was able to do all WOTLK instances (non heroic) by boom tanking. I haven't played any druids other than my tank though as of late, but I am having a lot of fun on my rogues. I wouldn't mine trying out druids again, the ability to stealth is amazing fun. The only problem I have as druids is reacting to fear. Any ideas on what to do here? |
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| | #5 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Berserk can be used in Bear or Cat form. It is 15 seconds of amazing damage. But it also makes you immune to fear for the duration, and can be used while feared. I have it glyphed, so the duration is 20 seconds, every 3 minutes. Combine that with the trinket, for another break, every 2 minutes. Basically, with diminishing returns... The first altercation, we might as well be immune to fear. But if we get fear bombed again, within those 2-3 minutes, it might be a bit of an issue. Then again, aside from shammies, nothing has as good fear protection really. Druids, via shifting are basically immune to snares and roots too, and polymorph outright without the need to shift out of it. Stun can still hurt. But will have the talent for 30% reduced damage from aoe's or while stunned. I plan to arena with this team.. At least for the life of WotLK. Basically, because the best gear is from Arena. No especial love for that aspect of gameplay. With Cataclysm, and rated battlegrounds... I doubt I'll arena at all. Since you will have access to all of the best pvp gear, based on your pvp rating. The team is designed for battlegrounds/pvp. Druids are one of the better flag carriers, so I might be alright in WSG. AV, and any larger scale BG will be fine too, as it will be a lot of 5 vs 1 (or small groups). Last edited by Ualaa; 01-30-2010 at 12:31 AM. |
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