| | #11 |
| Junior Member Join Date: Mar 2010
Posts: 9
| IT would be really awesome if everytime I open pwnboxer I DONT have to rebind pwnboxer. Maybe 1 out of 20 opens I don't have to rebind. It doesn't take very long and I can live with it. Just be really great if I didn't have to do it is all :) My Setup. (Own business, work all sorts of hours) Work Pc Fixed disk = E:\WoWs USB disk = I:\WoWs I run everything from E: so, pwnboxer is run from e:\WoWs\pwnboxer_v02.02.0215.01 Home Pc Fixed disk = D:\WoWs USB disk = G:\WoWs I run everything from D: so, pwnboxer is run from d:\WoWs\pwnboxer_v02.02.0215.01 How I keep everything in sync is by following this method At work Select the WoWs directory on E:, copy. Select the I: drive in explorer, paste. As I use teracopy it pop's up a box asking what to do, I select "older" (it copies a handful of files, takes about 30seconds) I get home plug in the usb drive Select the WoWs directory on G:, copy Select the D: drive in explorer, paste. Teracopy pop's up, select older. Start > click sticky link to d:\wows\pwnboxer_v02.02.0215.01\PwnBoxer.exe Rebind rego Load up a "home" profile click start all games play WoW :D Do the same for going to work the next day. Everything runs fine, just have to rebind pwnboxer everytime I open it. On the same computer if I open pwnboxer this is what happens: open, rebind, play, close, open, rebind, play, close - rego only sticks about 1in20 times. Like I said if it could be sorted out that I don't have to rebind everytime I open pwnboxer, that would be awesome, if not, oh well, just take an extra 30seconds before I play WoW :D (i know the purpose of it is to prevent piracy, so thats fine, maybe if another way could be thought of is all) btw thanks for the awesome software, I'm playing my first toon at lvl43 (Human Paladin). I'm playing on my own most of the time so thought I'd get an extra 2 Human Paladins to keep me company on my way to lvl70. By then I'm sure I'll play more with others (i'm in a guild, they play alts sometimes...). I had a go at other race/classes, I guess I just like human paladins. when I get to 50 I'll have a go at death knights ;) |
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| | #12 |
| Senior Member | Pwnboxer is meant to be run from a single stationary PC. it "binds" to your PC's hardware profile. Anytime you upgrade (or in your case move to a completely different PC) you are going to have to rebind it.
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| | #13 | |
| Junior Member Join Date: Mar 2010
Posts: 9
| Quote:
Same pc, open and close, have to rebind almost every single time | |
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| | #14 | |
| Junior Member Join Date: Jul 2009
Posts: 21
| Quote:
two points: reply by another user is correct. the auto enable of mouse broadcasting when i use my bind for the aoe and the immediate disabling of MB after use of aoe spell is perfectly done in isboxer. The problem with your option for mouse broadcasting is that you have a serious delay while the cursor clicks on each window in sequence and there is too much of a chance for problems, the main one being the cursor frequently bugs and stops on one of the other windows - leading to confusion about where the hell your mouse cursor is. Point two: The Program isboxer is telling itself to switch windows - it is now telling wow anything. Is boxer just associates a keybind along with your window swap, meaning one thing the program is doing to itself and another is a keybind in wow. I know what you mean by the lag of trying to do this with pwnboxers system in place but isboxer does not have that trouble. The only thing i can advise you to do is buy a copy of isboxer and look into these two features so that you can implement similer into your program. The two things i have mentioned are flawlessly done and i would love them to be added to pwnboxer as i prefer it in absolutly every other way. | |
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| | #15 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,263
| The virtual mouse cursor is quite nice, but for it to be accurate and fast you need to render each of the windows at full resolution. As a side effect of doing this, you get instant PiP swaps without any additional strain on the system during swaps. The major drawback being, you have increased strain (compared to every other boxing software) at all times because every window is rendered at full size and then scaled down. If your system is half decent, this is not a concern really. But... an absolutely huge appeal of Pwnboxer, is that a very large portion of the player base can use the application. Comparing PB to any other boxing program, when users ask what kind of a system they need.... PB runs 5 accounts smoothly on far weaker systems then just about any other software out there. Which basically lets people box on computers which would not have this option with other software. While the mouse broadcasting might not be quite as strong of a feature, compared to IS Boxer, it is very much functional for AoE. Really, only HKN, IS Boxer and Pwnboxer have strong enough mouse broadcasting to recommend them for AoE classes. Keyclone for example has abysmal mouse broadcasting; I loved the software for the ease of use... especially when I was just starting to box, but the mouse broadcasting is not even remotely close to these three programs. |
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| | #16 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,528
| Hey thanks for the feedback, I am looking into other ways of doing the whole licensing thing. Just so you know, Pwnboxer grabs a random unique license # based on information that MS Windows tells it. When you change your PC hardware, that info from Windows changes as well, causing PB to want a rebind. For about 99% of users, this isn't a problem, but for a few, for reasons I haven't seen quite yet, they have to rebind often. One user had this problem about a month ago, but it ended up being an issue with their C: drive being a RAID array, and their RAID controller was slightly changing the RAID specs on the C: drive. Do you have anything sorta dynamic like that? |
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| | #17 |
| Senior Member | Throwing out another idea. This idea might test (or go over) the boundaries of what is allowed (I've highlighted in orange italic below the parts that I think are questionable. At worst, maybe this doesn't fly, but spurs some ideas for other features and healthy debate.) Background My current team is made up of the following: Paladin (main), Priest, Shaman, Mage, Warlock. I drive my team from my paladin. Healing is accomplished through the use of a lot of macros on my priest that target specific party members (and then using Dockable Clickmapping to create a bunch of buttons to access those macros on just the priest). This leads to a LOT of macros that could be removed if I could just use Healbot's functionality on my priest while having my pally window active. Today, if I wanted to use Healbot on my priest (while driving my paladin), I could 1) activate my priest's window and click where I need to or 2) use the mouse broadcasting feature of Pwnboxer and send clicks to the priest window (there may be other ways, but those are the 2 off the top of my head). Obviously, #1 would be a pain since I'd lose focus on my main window, probably breaking my DPS/tank rotation. #2 is bad because the click would be sent to all windows, which is slow (adding up the delay waiting for Pwnboxer to position the mouse and send the click) and I don't believe Pwnboxer would send any modifiers with the click (i.e. CTRL, SHIFT, ALT). Suggestion To that end, I'd like to toss around the idea of Positional Clickmapping. Version 1 Works similar to Dockable Clickmapping in that you would create an overlay button on your game window that you could click with your mouse. That button would be configurable to a mouse click (configurable as to which button - left, right, button4, etc.) along with any modifiers (CTRL, SHIFT, ALT). It would also support an X, Y coordinate for each game window that you could define. Finally, you would also configure which game(s) the 'click' would go to. Version 2 Works similar to Key Remapping in that you would define a key and then map it to a mouse click (configurable as to which button - left, right, button4, etc.) along with any modifiers (CTRL, SHIFT, ALT). It would also support an X, Y coordinate for each game window that you could define. Finally, you would also configure which game(s) the 'click' would go to. The reason I've highlighted the portion about predefined mouse coordinates is that the mouse in the main window will most likely not be in the same position as where you'll send it to on the other windows. I'll leave it up for debate here about whether or not this is within the 1 press/click = 1 action realm. With this sort of feature, I could get rid of all my priest macros that target party members and replace it with Healbot's configuration. |
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| | #18 |
| Senior Member Join Date: Nov 2009
Posts: 221
| What you're describing is very similar to the repeater regions of another multi-boxing product.
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| | #19 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,263
| Tim did mention something like this was in the works at one point a while back. Basically, instead of... when the mouse enters the defined area, it broadcasts to the chosen client, in the same area... ala IS Boxer. He mentioned.. an area which when the mouse enters, it turns on broadcasting and broadcasts to a defined area, which doesn't have to be the same area on the recipient clients. So you could have a 40x80 area in the bottom middle, which broadcasts to a 40x80 area on the chosen client(s), but say in the top right of their screen. |
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