| | #41 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Poyzon, you too, but you're always on when I am, so feel free to explain to me and I'll give a demonstration of how I use it and see how it applies to you. |
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| | #42 |
| Senior Member Join Date: May 2010
Posts: 125
| Tim and I finally connected on JTV. He was able to replicate the issue and is pondering a solution. The take away at this moment is Fast Switching in Pwnboxer is designed to be initiated from the Main Monitor only, based on certain necessary Direct X layering techniques. That said, Tim is aware certain players sometimes play games directly on secondary monitors and is pondering any possible additional functionality. Tim: So, re-reading my posts here should be more clear for you now that you fully understand the *must be in monitor 2 when you switch* stipulation. As a reminder, the issue also arises under the following circumstance: 1) Start a large game 1 on monitor 1. 2) Start a tiny game 2 on monitor 2. FYI: I say tiny only because it is guaranteed to produce readily recognizable results. Otherwise I would have to have you go through all the permutations of my game set ups. It's only tiny for your convenience, not to artificially create not-real-world-scenarious; cause it's my real world scenarios that brought this to my attention in the first place. We're on the same page. 3) Switch game 2 to monitor 1 per Pwnboxer design (from monitor 1). 4) Close all games while mouse focused on monitor 1 leaving game 2 on monitor 1. 5) Start all games. While following default Pwnboxer design by fast switching from monitor 1, but closing with game 1 tiny and on monitor 2, those tiny coordinates are what the game 1 opens with on monitor 1, affecting panel position at start up. I.E. - panels get f-ed up unless I remember to close with game 1 on monitor 1. Now, it would probably be resolved with manually loading your configuration rather than autoloading the last config. I'm just pointing out another 2-montitor-specific "feature". Cheers. |
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