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Old 12-31-2009, 06:47 AM   #1
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Default key remapping addition (down and up function?)

Tim I was wondering if you were going to add in the functions of down and up on a single button to be treated as two different actions? (key remapping)
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Old 12-31-2009, 01:32 PM   #2
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Default Re: key remapping addition (down and up function?)

Key Down and Key Up states, can add a lot to a boxing program.
For example:



With Keymaps in IS Boxer, they are divided into "Steps". Most keymaps have a single step, toggles are generally two steps, but you can have as many steps as you like.

Steps are distinct actions which occur on sequential presses of the same key.
For example, you can send a keybind to Toon A on the first press, and to Toon B on the second press, which lets you build a round-robin within the software.

With the latest version of IS Boxer (build 34), Lax has introduced the option to advance to the next step on key press or release, rather then only on release.

This is very neat, as you can have two step keymaps (toggles) which trigger on the press of a hotkey and end on the release.

You can configure a keymap to have your mouse thumb button, run Step 1 of a keymap on press (which disables a bunch of keymaps controlling normal FTL DPS (keys 1 through =)) and enables an alternate bank of keymappings (also using keys 1 through =, as their hotkeys), and on release of the thumb button, Step 2 reverses everything.

This gets you the equivalent of a wow macro with /cast [mod:shift] and /cast [nomod:shift], but for as many keys as you'd like.

Or you can (Step 1) send IWT keybind to the wow clients of choice on key down, and (Step 2) send your DPS hotkey to the wow clients of choice on key release. The clients don't even need to be the same; you could have IWT to a melee group only, and the DPS move to all DPS toons melee + ranged.

Or you can (Step 1) press F1 and (Step 2) cast a buff, (Step 3) press F2 and (Step 4) cast the buff etc. To hit everyone in your party with a single target buff such as under water breathing or water walking.

The possibilities are endless.
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Old 01-01-2010, 12:26 PM   #3
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Default Re: key remapping addition (down and up function?)

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Originally Posted by WhiteDragon View Post
Tim I was wondering if you were going to add in the functions of down and up on a single button to be treated as two different actions? (key remapping)
I can add anything that we want to add

Okay so for the down and up being seperate, could you tell me what this would be useful for? I'm having a hard time grasping it. Can you give me a scenario?

If it sounds good, hell yea I will add it!
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Old 01-01-2010, 01:40 PM   #4
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Default Re: key remapping addition (down and up function?)

In another thread, he was interested in sending the keybind for IWT (on key down), and whatever DPS move was on the key (on key up).

I'm not really sure how the keymap/macro system works with Pwnboxer. Can you configure/create an action which does A then B, like a castsequence but with keybinds broadcast?

It is only really useful with things not on the GCD, but that opens a ton of doors.

Also, not sure if the OP had other things in mind, but I know he was interested in the IWT thing, in a couple other threads.
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Old 01-01-2010, 02:51 PM   #5
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Default Re: key remapping addition (down and up function?)

Like what Ualaa said...

Imagine Tim, being able to tell your 2nd rogue to IWT and assist with a single keystroke (assist on keydown, and IWT on keyup). This is supported by Blizzard because addons like Maccaroon can do the same thing (as well multiboxing softwares like ISBoxer)
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Old 01-02-2010, 07:35 AM   #6
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Default Re: key remapping addition (down and up function?)

starting of by saying i am VERY tired.........
first example: down: would be the hot key for twl
UP: would be: My attacks or my /castsequens

i'm sure i have aother reasons but it to tired to figure them out.
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Old 01-02-2010, 08:12 AM   #7
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Default Re: key remapping addition (down and up function?)

Good for casters and melee:

While casters are following:
KeyDown: Movebackward
KeyUp: Bound to attack/Spell

While melee is following:
KeyDown: InteractWithTarget
KeyUp: Bound to attack/spell

Would MoveBackward work? or is it sorta: KeyDown is start moving; KeyUp is stop moving, therefor KeyUp can't be bound to anything else?
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Old 01-02-2010, 06:03 PM   #8
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Default Re: key remapping addition (down and up function?)

I have one for use when my team is fear bombed.

IWT - on key down.
Down Arrow (backwards movement) - on key up.

Press and hold the key, so my toons run back towards whoever feared them.
Release the key, and movement ends.



You can go with "while held" type actions on the down press, but the up press should be an instant and then done action. Movement keys on an up press, just break movement and are done, unless the up key is NumLock for auto run.
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Old 01-03-2010, 03:23 PM   #9
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Default Re: key remapping addition (down and up function?)

While we're asking for keymapping items, could pwnboxer have an option for recognising left & right side modifier keys as different? Three modifiers caps your FTL capabilities @ 7 toons. Recognising the different keys (lshift & rshift not just shift) pushes that to 63 - way more than necessary but nice to have
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Old 01-03-2010, 06:22 PM   #10
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Default Re: key remapping addition (down and up function?)

Your boxing software can differentiate between left and right, but warcraft does not differentiate.

So anything that occurs entirely within PB can make use of this, but anything which sends a keybind to wow cannot. If PB were to evolve, so the FTL is handled by PB (like IS Boxer does) then left/right differentiation would enable for much larger teams. As it stands, with wow macros for FTL (and hotstrings/key remapping), you are limited to the three keys. Which still gets you 000, 001, 010, 011, 100, 101, 110 and 111 as the binary options. I believe 000 does not work for FTL, but that gets you 7 toons.
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