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Old 01-04-2010, 10:28 AM   #21
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Default Re: key remapping addition (down and up function?)

Blizzard stills considers the entire "keypress" 1 action.

From the forums -
"I can't see any reason based on the history or documents that states, for instance, that activating spells on key-press rather than key-release would be a violation. For the most part, binding two actions to press and release is not much different than making a macro that takes two actions; it is possible to introduce a delay, but it is a user-controlled delay, not an automated one. (If you used a third-party program to automatically "release" a key, say, half a second after you pressed it, regardless of how long you actually held the physical key, that would be automation.) "
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Old 01-04-2010, 10:29 AM   #22
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Default Re: key remapping addition (down and up function?)

Maybe requesting some clarification from Blizzard is in order?
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Old 01-04-2010, 10:30 AM   #23
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Default Re: key remapping addition (down and up function?)

Link me the forum post so I can see the question and response. If Blizzard says it is OK, then we can proceed of course

My whole point here is that I'm not going to be the one who decides what is allowed and what is not on a whim. It isn't right to give a feature to a user that can get them banned.

So before I add anything, I try my best to make sure everything is in line with Blizzard's spirit of the game.

Last edited by Tim; 01-04-2010 at 12:35 PM. Reason: whim!
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Old 01-04-2010, 11:41 AM   #24
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Default Re: key remapping addition (down and up function?)

I just wanted to say that I appreciate your standpoint in these matters, Tim. It's better to be safe, which in this case I guess means it's better to avoid incorporating questionable features into multiboxing software until Blizzard says they are OK, than sorry.
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Old 01-04-2010, 12:39 PM   #25
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Default Re: key remapping addition (down and up function?)

Quote:
Originally Posted by lofblad View Post
I just wanted to say that I appreciate your standpoint in these matters, Tim. It's better to be safe, which in this case I guess means it's better to avoid incorporating questionable features into multiboxing software until Blizzard says they are OK, than sorry.
Thanks

In truth, a good multiboxing software doesn't take a rocket science brain to create. If anything, the only difficult part is making it simple and easy to use. The programmatic stuff is actually the easy part. I could easily make a software that plays Arena and probably has 90% victory rates, basically completely pwn. But I don't, not because its hard, but because everything I do I try my very best to make it acceptable to Blizzard.

With that said, you should see the stuff I have lined up with Pwnboxer. Its some really friggen awesome features. Pwnboxer is going to be constantly evolving based on user feedback, Tim feedback (I'm its biggest user ofc), and overall some crazy ideas I have some unrelated to multiboxing.

It is super fun making this program and I have a blast trying to turn ideas into easy-to-use design. My favorite thing about Pwnboxer is the Clickmapping, and the idea behind it was actually recommended on these very forums by another user!
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Old 01-04-2010, 02:35 PM   #26
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Default Re: key remapping addition (down and up function?)

Blizzard, via their Keyboard API, expressly allows an addon to register an event on both up and down presses of the key. It is not a stretch to assume, if Blizzard is ok with an addon doing it, they are ok with multiboxing software doing the same. Snowfall and Macaroon, are the only addons to use this functionality so far.

If at any point, they change their keyboard API, to change what an addon can and cannot do, because they want to remove this ability from their game, naturally the software options should also then consider this to be illegal game actions. Blizzard has, in the past altered their addon API, for example to change how the original Decursive Addon worked.

Since we have a functionality which Blizzard choose to put into the game, and have previously seen Blizzard change/remove functionality when things they do not like occur, it is safe to assume they are currently ok with this feature they have given us. It is also safe to assume, if they change their mind, then they will remove the functionality from their game.

Sending Assist on Down and a DPS move on Up...
Isn't much of a gain, since you can do this with a macro already.

Something like IWT on down, and your DPS move on up.
Or, IWT on down and a movement key to break the auto run on up (to recover from a fear bomb), is much more useful.
Or engage a toggle on down, and remove it on up... example, using your mouse thumb button as a modifier key.
These are two distinct actions, each triggered by a key state action (up or down).

Regardless, we are still limited to one action which uses a GCD per GCD cooldown period.
And we have to be at the keyboard and in control of everything, no automation is taking place.
Further there is no pre-defined timers or loops, since the delay between action 1 (down) and action 2 (up) is physically and actively controlled.

I agree, if in doubt we should err on the side of sticking to the ToS/EULA, and not doing things which could result in a suspension/banning.
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Old 01-04-2010, 03:19 PM   #27
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Default Re: key remapping addition (down and up function?)

I do understand that their Addon views keydown/keyup events. Having the in-game macro/addon language recognizing this is not the area in question.

The item in question is that it seems quite clear that having a multiboxing program remap keydown/keyup events with the net result of 1 action = 2 actions gives me the impression of going against Blizzard's 1 action = 1 action spirit of multiboxing.

I admit, its one helluva cool thing, but being cool at the expense of automation (albeit limited) is another thing altogether.

I can say for sure that until Blizzard gives the OK on the net effect of 2 actions resulting in this 1 action, I can say with certainty that this won't go into Pwnboxer because I won't knowingly add a feature which can result in account banning.
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Old 01-04-2010, 03:28 PM   #28
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Default Re: key remapping addition (down and up function?)

It should be said that I do like this feature, and a couple more like this, and that I DO NOT FOR A SECOND believe that these type of features automate gameplay. But that isn't the point, it isn't about what I believe, it is about what I think Blizzard will believe.

Even though I believe this is not automating gameplay, I believe that Blizzard would in fact classify this as automation and ban people for using this type of function if they knew it existed. I believe Blizzard would do this due to their strong stance on 1 action = 1 action.

So yes, I like this idea, but what I like isn't as important as what the iron glove of Blizzard will decide once they know a user is doing this.

Even if it means that Pwnboxer will do less in sales than OtherMultiboxingProgramA (which I doubt, I'm pretty sure Pwnboxer is #1 above all other softwares in sales heh), I can at least sleep good at night knowing that my users won't get banned for a potentially very gray function. I'm not here to make money overnight by putting my users accounts at risk.

If Blizzard allows this, I'd be happy to add this in pronto to Pwnboxer! So if you think Blizzard allows it, hook me up with some official links!
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Old 01-05-2010, 02:16 AM   #29
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Default Re: key remapping addition (down and up function?)

Quote:
Originally Posted by Ualaa View Post
Well, if you go into keybindings, and press left shift with A.
And then try to bind right shift with A for a different ability.
It won't let you.
Instead it will overwrite the first keybind.
Agreed, but key bindings have nothing to do with modifiers, they're operating at a higher level of abstraction

Quote:
Originally Posted by Ualaa View Post
Haven't tested the macros though.
Can you create separate conditions for lshift and rshift, in the same macro.
And have each activate correctly?
Or is lshift (or rshift) synonymous with plain shift?
Just tested using the following
Code:
#showtooltip [mod:lalt] Viper Sting; [mod:ralt] Scorpid Sting; Serpent Sting
on a macro with a '?' icon. Pressing l-alt causes the Viper Sting tool-tip to appear; pressing r-alt causes the Scorpid Sting tool-tip to appear. As long as you don't bind something to alt-<key> for that button, you will get different behaviour depending on the left/right alt key pressed.
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Old 01-10-2010, 08:45 AM   #30
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Default Re: key remapping addition (down and up function?)

Quote:
Originally Posted by Tim View Post
I believe Blizzard would do this due to their strong stance on 1 action = 1 action.
In context, I believe Blizzard is more interested in stopping: "press one key = level you up to 80"

I really can't see blizzard getting angry at "key down + key up = 2 actions"

But have no problems with not wanting to see how far you can lean over the line before losing balance and stepping over :P
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