| | #1 |
| Senior Member Join Date: May 2010
Posts: 125
| So, this won't apply to most people, but I would imagine for family teams this is common. I'm 4boxing - two veteran accounts linked to an RAF account on each. When me, wife and kids are all on together I 2box with them. Or I 3box when only one of them joins me, or I just 4box the accounts solo. So, I did things the hard way; running multiple classes I've never played before, learning the FTL setup I never tried before, using any combination of three different users' key mapping configurations. ![]() I've got my master layout. Every toon has their version of cc, pewpew, heal, taunt, etc accounted for. I'm loving FTL. If I were the only one using the accounts I'd be done. Just add a new class, figure out what they do and map their skills to the template. The problem is finding a template of key mappings I can realistically use that doesn't step on my wife/kids' characters' mappings when I play them on my PC. I know this is a problem for others since I can't be the only person playing family accounts on their own pc. If I understand this correctly, Pwnboxer broadcasts Q to Q on all games, but uses the key remapping to add FTL modifiers to assigned games. Brilliant for only playing on your own accounts, but not in family account sharing situations. We need a way to play our bindings despite their bindings. Feature Request: Create a feature called Intercept to intercept and remap a keystroke made at the current master game BEFORE sending it to WoW and the slaves (like AutoIt, if I recall correctly)? I.E.- I configure: Intercepts:
Scenario: I'm up late playing on my main character on Game1, a slave on Game2 and, since wife is sleeping, her toon on Game3. I hit Q(Taunt) on Game1 without configuring an intercept, per default, and it passes normally to WoW. Suddenly! I have to switch to Game3, my Wife's character. I instinctively hit Q to Taunt, but her personal mapping is different. Fortunately pwnboxer's new feature intercepts Q before WoW sees it and before Pwnboxer broadcasts it, and instead sends Num1 (the custom location where I've moved my multiboxing macros to buttons she's yet to occupy) to Game3 as the current master.The rest of the games get whatever intercept/default is assigned. Game1 and Game2 get Q per default. That all happens before Pwnboxer's current functionality, which begins below: So, both Q and Num1 are set to broadcast as per normal. Game1/Game2 have an FTL macro in Q. Game3 has it in Num1 Game4 in F9. Important: Either way, any game, I hit Q, my normal Taunt location. Wife and Kids' keybinds be damned. So, though I hit Q, I key map the following:
Important 2: FTL identification modifiers must survive, as I believe they would since the intercept happens before the remap. Note: I don't want to use Dockable Clickmapping for my main actions, though I love it for mounting, hearthing, etc. This way I can play anybody's games with my key bindings, and not catch heck from them when they walk off a cliff because I remapped their keys and didn't map them back. Pretty Please? Last edited by fogy; 05-19-2010 at 01:48 PM. |
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| | #2 |
| Senior Member | I am having trouble figuring out how what you want differs from the current key-remapping in Pwnboxer. It functions like this... (3 game windows for this example) If GAME1 selected, transform "1" to "ALT+CTRL+1" on GAME2 If GAME1 selected, transform "1" to "ALT+CTRL+1" on GAME3 If GAME1 selected, transform "1" to None on GAME1 etc... how is this different?
__________________ Last edited by TheMuffinMan; 05-18-2010 at 09:09 PM. |
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| | #3 |
| Senior Member Join Date: Jun 2009
Posts: 860
| Just save multiple profiles. One profile would be your multiboxing solo. With two people you'd have another profile. With three, yet another profile. Label them clearly and simply load whichever one is appropriate.
__________________ Check out my brand new stream http://www.roshinko.com I'll be posting up a day-by-day blog-style series as I continue to expand and develop it. Be sure to multibox with Pwnboxer Multiboxing Software just because its better than the rest. |
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| | #4 |
| Senior Member Join Date: May 2010
Posts: 125
| @The Muffin Man: The fundamental problem I need to solve is not to have the key I press on Master necessarily be the key that gets pressed on slave. So 1 to ctrl-1 won't work if the slave's 1 is really my wife's hearth and not my taunt. Again, I'm talking the relatively uncommon case of playing another family member's account that comes with completely different key bindings. To pass modifiers for FTL as I understand it, the underlying key has to be broadcast, as Tim says here. Therefore, even if I key remap Q to Num1, Q must still be broadcast, triggering my wife's Q binding which is different than mine. In Tim's case, always playing his own accounts, Q:Q is no problem (QQ is, however ) since he can keep the underlying binding the same. In my example, Q:Q means I taunt and my wife's toon goes home. Removing Q from the broadcast list breaks it all, so that's out. Further, if I leave Q in the broadcast list and map
and I'm expecting an FTL macro in the Game2:Num1 button to fire, the macro in Game2:Num1 will see nomod. Tim's current process does not pass modifiers to remapped keys the way I, and probably others, first assumed it would. FTL key remapping is really mod masquarading on the orginal key. Even if I'm mistaken, and Game2:Num1 passes the assigned Alt-Ctrl mods to the FTL macro, Game2:Q is still being pressed. I just tested it and set a campfire instead of acquiring master's target. What I am requesting is the possibility to relocate first, if needed, then FTL remap the mods to the relocated key, allowing people to play other people's characters without worrying about their bindings. (edit: @Lindline: Are you talking bar mod profiles?) Now, I could set up bar mod profiles for all accounts, but what if you don't use bar mods or don't want the hassle of resetting profiles twice a day? Last edited by fogy; 05-19-2010 at 01:50 PM. |
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| | #5 |
| Senior Member | In my example above, the "1" kill not be broadcast at all. It is "intercepted" and turned into ALT+CTRL+1 on GAME2 and GAME3 and "nothing" on GAME1 (essentially an action that is ONLY performed on GAME2 and GAME3). LL means Pwnboxer config profiles, basically different sets of keymapping you can load on an as needed basis depending on how many toons you are boxing.
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| | #6 | |||
| Senior Member Join Date: May 2010
Posts: 125
| Quote:
(edit; though that would resolve the issue of being able to load either her account or his account as Game3, depending on who is playing at the time, but the need to not mess with their bindings still exists) Quote:
Quote:
![]() Since not everyone buys five accounts for their very own, but may in fact "borrow" other people's accounts, like when their wife is sleeping or kids are at school, whatever, the need exists to be able to not necessarily broadcast the key being pressed. Game1 is my account and my key binds. I WANT to hit 1 because 1 is my favorite skill to use. Game2 is my wife's account and Game3 is my kid's account for example. Each have their own key binding habits. My wife's 1 is Hearth and my kid's 1 is campfire. Without remapping, if I just hit 1 I Taunt, she flys home and he starts a campfire. If I do your remap I do nothing, she flys home and he starts a campfire. What I want to do is keep my 1 if I'm on my account (Game1) and CHANGE their 1's if I'm using their account as master, to Num1 and THEN apply the key remapping. Their 1's can never be pressed by me. So, again, note the changes to a typical FTL setup when I am playing my accounts and family member's accounts and we don't share key binds: I.E.- I configure: (my new feature request) Intercepts: * (If Game 1 do nothing, no entry, it's my account) * (If Game 2 do nothing, no entry, it's my account) * If Game3 Selected, Intercept Q, Send Num1 to Game3 Instead. (Sidesteps Wife's binding of Q before any broadcasting, key remapping, etc. Just pretend I never hit 1 on the keyboard and instead hit Num1) * If Game4 Selected, Intercept Q, Send F9 to Game 4 Instead. (Sidesteps Kid's bindings of Q and Num1 before any broadcasting, key remapping, etc. Just pretend I never hit 1 on the keyboard and instead hit F9, since that's the next best key he doesn't have bound already) In other words, if I'm playing my wife's or kid's toon as master and I hit Q, which they have bound to Hearth and Campfire, instead, pretend I hit keys on their accounts that they haven't bound but I have, knowing those slots are free. So, though I hit Q, I key map the following: * If Game1 (on my account1)transform Q to Ctrl-Q on Game2. (My default location on my account2) * If Game1 transform Q to Ctrl-Num1 on Game3. (Marriage saving location on my wife's account) * If Game1 transform Q to Ctrl-F9 on Game4. (Family saving location on my kid's account1) * If Game2 transform Q to Ctrl-Q on Game1. (My default location) * If Game2 transform Q to Ctrl-Num1 on Game3. (Marriage saving location) * If Game2 transform Q to Ctrl-F9 on Game4. (Family saving location) * If Game3 transform Num1 to Alt-Q on Game1. (Since Q was intercepted to Num1) * If Game3 transform Num1 to Alt-Q on Game2 (Since Q was intercepted to Num1) * If Game3 transform Num1 to Alt-F9 on Game4 (Since Q was intercepted to Num1) * If Game4 transform F9 to Ctrl-Q on Game1. (Since Q was intercepted to F9 but Q on my Game1 is desired) * If Game4 transform F9 to Ctrl-Q on Game2. (Since Q was intercepted to F9 but Q on my Game2 is desired) * If Game4 transform F9 to Ctrl-Num1 on Game3. (Since Q was intercepted to F9 and Num1 is to Game3 what Q is to Game's 1 and 2) Again, this is with FTL mods needing to be passed to keys other than the originally pressed key. Last edited by fogy; 05-19-2010 at 01:54 PM. | |||
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| | #7 |
| Senior Member Join Date: Nov 2009
Posts: 221
| Except that this last example doesn't actually work. That said, you're absolutely correct, what OP is asking for is key remapping which is already in place. All that's causing him confusion is people's poor choices of examples. I'd suggest OP try the key mapping feature: "1" on Game 1 -> "Ctrl+shift+F7" on Game3 is a completely legal and doable, and seems to be exactly what he wants. One more thing: there are no such things as FTL mods in pwnboxer; that's an ISBoxer feature only (or ISBoxer & others). It's also not feasible to pass FTL mods in combination with anything other than non-modified key sequences in pwnboxer because it tracks event modifiers rather than key-press modifiers and so doesn't differentiate between lshift and rshift. Unless both your multiboxing software AND WoW are configured to track location specific modifiers, you will have to make sure that certain that you didn't confuse the FTL modifiers with the base key sequence
__________________ Last edited by Iru; 05-18-2010 at 11:07 PM. |
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| | #8 | |
| Senior Member | Quote:
You are incorrect, pressing "1" would do nothing in yours, and press whatever you have bound to "ALT+CTRL+1" in each of my "GAMES" (per my example). Let me give a more detailed example... say I have a family of 4 and we all have our own accounts, and I could potentially multibox on any given night with any combo of my account and 1-3 more of my family members accounts. Example 1: Out kids are out and my wife and I want to play some WoW. I plan on multiboxing my account plus our kids 2 accounts, while my wife plays her account. I open Pwnboxer and click on File->Load configuration and choose my "the kids are out" config file. So now my account is GAME1 and the kids accounts are GAME2 and GAME3. GAME1 is active and "1" is pressed... This causes GAME1 to taunt. GAME1 Active, transform "1" into "7" on GAME2 (some DPS key on 1 of my kids accounts) GAME1 Active, tranform "1" into "4" on GAME3 (some healing key or something) GAME1 Active, "2" is pressed... This causes GAME1 to fire some tanking spell GAME1 Active, transform "2" into "=" on GAME2 (some other class specific spell) GAME1 Active, transform "2" into "8" on GAME3 etc.... Fast forward to another night.... everyone is gone and I need to help my wife do some elite quests. I decide to just box my account and her account. I open Pwnboxer and load my "help the wife out" configuration, which now only has 2 games, GAME1 (mine) and GAME2. Now if I open my keyremappings they look like this GAME1 is active and "1" is pressed... This causes GAME1 to taunt. GAME1 Active, transform "1" into "Num9" on GAME2 (some DPS key on 1 of my kids accounts) GAME1 Active, "2" is pressed... This causes GAME1 to fire some tanking spell GAME1 Active, transform "2" into "Num0" on GAME2 (some other class specific spell) am I understanding your issue correctly now?
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| | #9 | |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Quote:
If you press Q on game 1 and want it to be CTRL+q on game 2, Pwnboxer already has that built in. | |
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| | #10 | ||||
| Senior Member Join Date: May 2010
Posts: 125
| Executive Summary: Request: Recursive may be the word I'm looking for. Can Pwnboxer pre-route select key presses, not events, recursively , i.e.- inside Master only, without broadcasting, when using another user's account as master to avoid firing the current master's spell underlying the physical key pressed; THEN capture events and proceed with current functionality? I.E.- New Function Called: Recursive Reroute
Then proceed normally with old function called: Remap
"If playing wife's account first reroute Q to Num1 recursively on wife's account so I don't fire off her Q spell. Then remap to the other accounts as usual." Everyone's missing it by that much. I got my wife miffed that I spent so much time making all the pretty colors (Tim and I are both visual learners) and checking my logic instead of playing. Lol. This would be so much easier, and more fun, if we were at a bar hashing this out. At least English is my primary language. Tron had to do it as a non-native. Quote:
What I'm asking for doesn't yet exist, which is one more bit of functionality on TOP of what exists today, though I agree about the second part, these are relatively hard to follow conversations to be had via forums.Remember all; I'm playing on another family member's account as master and I want to hit my familiar keys while not moving her original key bindings. Quote:
Quote:
Quote:
is not. What happens when I switch to Game2 or Game3? I don't want to have the key 1 be registered at all on the wife's or kids' accounts because it fires off their key binding, not mine since the underlying key must be broadcast. I want Pwnboxer to know when I'm on my wife's game and relocate my familiar key presses to spots on her keyboard that she hasn't used. That is distinct from being on my own Game1, using my own familiar bindings, and remapping them on her game3 when it's the slave. Forget the familiar; that most people play their own accounts mirroring their own key bindings. Focus on what happens when you switch to somebody else's key bindings when you're playing their game as master. When I press Q on Game3, as master, that is her hearth button. No matter what key remapping I do with the present Pwnboxer, she hearths. That's not good when she's master. I want her to Taunt. I want to emulate my key bindings when I'm on her game. And I want her to do it without screwing with her original key bindings. I want.... I nicely request, a new Pwnboxer feature that captures the key press on the master, checks to see if the I declare the key press needs to be spoofed; "you didn't see master click Q, master really clicked Num1", even though physically I did press Q on the master. Or, using your example; "1" on Game 1 -> "Ctrl+shift+F7" on Game1 Not "1" on Game 1 -> "Ctrl+shift+F7" on Game3 And again, that feature request above is to be in addition to the existing functionality of Pwnboxer. I just tried this with a brand new config. As it appears in my remapping and reading from the bottom up: If "Game 3" selected, transform "Num1" into "Ctrl+Num1" on Game 1". (The idea was that the remap below would fire num1, triggering this remap. Fail.) If "Game 3" selected, transform "Q" into "Num1" on Game 3". (does not work. Q still fires) If "Game 1" selected, transform "Q" into "Ctrl+Num1" on Game 3". (works) Note the middle remap: Game3 is attempting to spoof Num1 to ITSELF instead of Q so Q doesn't get fired off IN Game3. Doesn't work. This is the functionality I'm requesting. Last edited by fogy; 05-19-2010 at 01:56 PM. | ||||
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