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Old 03-18-2010, 04:03 PM   #1
Iru
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Default Configuring seperate team structures in pwnboxer?

So my RAF boosting of a number of teams with my toons on separate battle.net accounts leaves me needing to run different combinations of wow accounts, depending on whether I'm boosting lowbies or running my level 70+ team.

In IS*Boxer, which I trialled recently, you combine toons in team-specific combinations that include battle.net accounts etc., so getting the right account on the game 1 screen is easy.

AFAIK, Pwnboxer only does account configuration a global basis. Now I could use a standard account sequence and then quick switch to the appropriate account but that requires my fingers to learn that shift-application doesn't always mean swap to the team leader.

Is there anyway, other than through using different .pbcfg files, to do something similar to the above capability? If not, would this be a worthwhile enhancement to the product?
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Old 03-18-2010, 05:55 PM   #2
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Default Re: Configuring seperate team structures in pwnboxer?

With IS Boxer, you can create as many mapped keys as you want.

By default, you have a Control Group, FTL DPS group, and a General Group.
The Control Group functions are always on.
While the other two can be enabled or disabled, via hotkey by a mapped key in the Control Group.

In general, when you have a key which you'd like to apply universally to every team, you put in into General or DPS, and when you have an action you'd like to occur every time even when Keymaps are off, put it into Control.

You can also create your own groups of mapped keys (Key Maps). And you can apply Keymaps to any team, by dragging the mapped key to the team section on the configuration screen.



Not sure if Pwnboxer has anything like this, but drag and drop functionality is strong. If it doesn't have this, possibly consider this as a possible addition to a future build.
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