| | #11 |
| Senior Member Join Date: Aug 2009 Location: Vancouver BC
Posts: 503
| That sounds promising. I used to play Neverwinter Nights which was a DND based RPG and not only were there no real commands to follow or assist, it was hard on any system, even my current build witch can handle 5 world of warcrafts just fine, to run two instances of neverwinter nights. I believe it has something to do with virtualization like Ualaa says most PC's are capable of. This game didn't have that capability it seemed, as it would lagg real bad then eventually crash one of the games. So long as SW:TOR can handle more than one game open then that with the follow assist functions, should be just fine. And as for computer specs, being a newer game, might need a more higher build like a 6x core over 12gb ram, decent graphics card, stuff like that. I can predict they will take advantage of the graphics technology now days to make the game look pretty sick that will make us wow players go WOW over what SW has to offer! |
| | |
| | #12 |
| Junior Member | On Gfx: Actually it will be quite scalable and run also on older systems. On Instances: SW:TOR will feature Companions for each class. Knowing that normal "Dungeons" will be made for 4 players you can either 4-box (without Companions), or you can just go with Dual-Boxing and try to manage your 2 Companions (which will fill up the group). This way Dual-Boxing might be more interesting than in WoW and other games.
__________________ ... my blog about Multiboxing / Dual-Boxing in SW:TOR - www.eauxfolles.de |
| | |
| | #13 |
| Junior Member | Short update from E3. As reported by a fan-page (Darth Hater), the option to follow another player is in the game at the moment and working. So far not yet an official announcement, but I do not expect that this will be removed again. Seems to me like it will be box-able.
__________________ ... my blog about Multiboxing / Dual-Boxing in SW:TOR - www.eauxfolles.de |
| | |
| | #14 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Very, very interesting. Do you know about how they plan to add in-game UI interfacing, or macros, all that fun jazz? If SW:TOR is multiboxing friendly and big, I could definitely add some dedicated specialized stuff into Pwnboxer for it! |
| | |
| | #15 |
| Junior Member | Macros and UI-Adjustment will not be supported at release. At least Macros they would like to bring in later.
__________________ ... my blog about Multiboxing / Dual-Boxing in SW:TOR - www.eauxfolles.de |
| | |