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Old 02-24-2010, 11:06 PM   #11
Tim
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Default Re: Dual-triple boxing

When you say that each are on top of each other, what are you referring to, the actual WoW windows, or the characters?

Just real quick:

Make sure each game window does not overlap
In Pwnboxer, set your main game window to have its own dedicated CPU core. Enable FPS to 60max, 30back, graphic level to MED.
In your other games, set them all to share the remaining core, set their max FPS to 25, background FPS to 15, and graphic level to LOW.
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Old 02-25-2010, 12:34 AM   #12
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Default Re: Dual-triple boxing

Quote:
Originally Posted by Tim View Post
When you say that each are on top of each other, what are you referring to, the actual WoW windows, or the characters?

Just real quick:

Make sure each game window does not overlap
In Pwnboxer, set your main game window to have its own dedicated CPU core. Enable FPS to 60max, 30back, graphic level to MED.
In your other games, set them all to share the remaining core, set their max FPS to 25, background FPS to 15, and graphic level to LOW.
I've given up on that, as there's bound to be lag and the characters will most certainly go astray. I am wondering, however, how I can get them to face whoever my driver is fighting. What my original intentions were was to have three hunters moving as one.

@CarbS: I'm a noob, I just got pwnboxer a few days ago and haven't had a chance to fully utilize it, and have absolutely no idea how to do what you're suggesting. Would you mind helping out and telling me?

Last edited by Denode; 02-25-2010 at 12:49 AM.
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Old 02-25-2010, 12:48 AM   #13
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Default Re: Dual-triple boxing

Yes, there is always going to be some unavoidable lag. After multiboxing for a while it becomes second nature to manage.

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I don't need them to actually move to the target, simply rotate towards. For example, it's too much of a hassle to drag my driver around just to position the people following, and I'd like to find a way to direct them towards hte target, or auto-follow. By auto-follow I mean this: Mages, when casting arcane barrage, automatically stay facing the target. Is there a way to replicate this? If not, I just need to know how to get them to face it.
There really is no way to "automatically" have them face their target (although many channeled spells do this). you will either have to rotate them with your main toon or use the keyboard to turn them.

In Warhammer, all your abilities would make you face your target, so it was really easy. However, this isn't the case in WoW.
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Old 02-25-2010, 12:52 AM   #14
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Default Re: Dual-triple boxing

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Originally Posted by EaTCarbS View Post
Yes, there is always going to be some unavoidable lag. After multiboxing for a while it becomes second nature to manage.



There really is no way to "automatically" have them face their target (although many channeled spells do this). you will either have to rotate them with your main toon or use the keyboard to turn them.

In Warhammer, all your abilities would make you face your target, so it was really easy. However, this isn't the case in WoW.
I just bound Num4 and Num6 to A and D in games 2 and 3. Let's hope that helps me turning em to the target. I'm still learning the ins-and-outs of Pwnboxer, so I suppose there's a learning curve to it. Thanks for the help though!

(Or I could make three mages and just spam arcane barrage)
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Old 02-25-2010, 01:03 AM   #15
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Default Re: Dual-triple boxing

In the case of Multiboxing, experience is the best teacher you can have. As you play the style more, you will learn new tricks and methods for how to do things. You might surprise yourself with what you end up achieving.
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Old 02-25-2010, 08:34 AM   #16
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Default Re: Dual-triple boxing

This is odd... I have all my slaves (all ranged) follow my main, and never have a problem of which way they face... I guess I just developed as a habit by default when I started boxing that I run up and make so my main guy is facing "in front" or close (can cast some spells at almost 50 degree angles) of the mob I am trying to kill.
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Old 02-25-2010, 11:16 AM   #17
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Default Re: Dual-triple boxing

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This is odd... I have all my slaves (all ranged) follow my main, and never have a problem of which way they face... I guess I just developed as a habit by default when I started boxing that I run up and make so my main guy is facing "in front" or close (can cast some spells at almost 50 degree angles) of the mob I am trying to kill.
The main difficulty for me was I'd have to be a great distance away with my driver to line them up, because otherwise I'd be in close, and for hunters that's a no-no. So I'm sure if I was quintuple boxing something like, affliction locks, then I'd be fine.

P.S.: Now I want to try stacking DoTs with affliction locks.
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Old 02-25-2010, 12:23 PM   #18
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Default Re: Dual-triple boxing

I guess I still dont understand the issue...

If I have all my slaves /follow my main and take just a couple steps, they are all facing the same direction.

Distance from a mob is irrelevant in regards to how your toons face something.
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Old 02-25-2010, 02:15 PM   #19
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Default Re: Dual-triple boxing

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I guess I still dont understand the issue...

If I have all my slaves /follow my main and take just a couple steps, they are all facing the same direction.

Distance from a mob is irrelevant in regards to how your toons face something.
I was usually in confined spaces such as Gurubashi (I multibox on private servers, not enough funds (yet) for retail multiboxing), and so turning to face the enemy brings closer to them, and if they just run to me then I have to out-run them, meaning my slaves turn away from them, and then even I do get far enough I have to run back towards them to get the slaves to face the target. So basically, hunters have to kite and I basically have to ditch the slaves to do that. Think of it this way: If I'm kiting someone around, I'm running away from them. That means I'm drawing the slaves with me, and that means they're facing the opposite direction of the opponent. If I stop to correct the slaves, my opponent catches up, rendering my marksman hunters basically helpless.
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