| | #11 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| When you say that each are on top of each other, what are you referring to, the actual WoW windows, or the characters? Just real quick: Make sure each game window does not overlap In Pwnboxer, set your main game window to have its own dedicated CPU core. Enable FPS to 60max, 30back, graphic level to MED. In your other games, set them all to share the remaining core, set their max FPS to 25, background FPS to 15, and graphic level to LOW. |
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| | #12 | |
| Junior Member Join Date: Feb 2010
Posts: 9
| Quote:
@CarbS: I'm a noob, I just got pwnboxer a few days ago and haven't had a chance to fully utilize it, and have absolutely no idea how to do what you're suggesting. Would you mind helping out and telling me? Last edited by Denode; 02-25-2010 at 12:49 AM. | |
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| | #13 | |
| Moderator Join Date: Jul 2009
Posts: 1,213
| Yes, there is always going to be some unavoidable lag. After multiboxing for a while it becomes second nature to manage. Quote:
In Warhammer, all your abilities would make you face your target, so it was really easy. However, this isn't the case in WoW. | |
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| | #14 | |
| Junior Member Join Date: Feb 2010
Posts: 9
| Quote:
(Or I could make three mages and just spam arcane barrage) | |
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| | #15 |
| Moderator Join Date: Jul 2009
Posts: 1,213
| In the case of Multiboxing, experience is the best teacher you can have. As you play the style more, you will learn new tricks and methods for how to do things. You might surprise yourself with what you end up achieving. |
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| | #16 |
| Senior Member | This is odd... I have all my slaves (all ranged) follow my main, and never have a problem of which way they face... I guess I just developed as a habit by default when I started boxing that I run up and make so my main guy is facing "in front" or close (can cast some spells at almost 50 degree angles) of the mob I am trying to kill.
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| | #17 | |
| Junior Member Join Date: Feb 2010
Posts: 9
| Quote:
P.S.: Now I want to try stacking DoTs with affliction locks. | |
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| | #18 |
| Senior Member | I guess I still dont understand the issue... If I have all my slaves /follow my main and take just a couple steps, they are all facing the same direction. Distance from a mob is irrelevant in regards to how your toons face something.
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| | #19 |
| Junior Member Join Date: Feb 2010
Posts: 9
| I was usually in confined spaces such as Gurubashi (I multibox on private servers, not enough funds (yet) for retail multiboxing), and so turning to face the enemy brings closer to them, and if they just run to me then I have to out-run them, meaning my slaves turn away from them, and then even I do get far enough I have to run back towards them to get the slaves to face the target. So basically, hunters have to kite and I basically have to ditch the slaves to do that. Think of it this way: If I'm kiting someone around, I'm running away from them. That means I'm drawing the slaves with me, and that means they're facing the opposite direction of the opponent. If I stop to correct the slaves, my opponent catches up, rendering my marksman hunters basically helpless. |
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