| | #1 |
| Moderator Join Date: Jul 2009
Posts: 1,213
| Multiboxing enhance shamans at lvl 85. Not fully geared, but still a force to be reckoned with: YouTube - Multiboxing Enhancement Shaman Preview Sorry about the video quality, the final cut will be much better. |
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| | #2 |
| Senior Member Join Date: Aug 2009 Location: Vancouver BC
Posts: 503
| WOW Powerful stuff! Maybe I'll dualspec my shammie team for PVP when I get the guts to try LOL Never been too good at PVP then again didn't have much practice. |
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| | #3 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Interesting, I personally love melee DKs but that is because of Deathgrip. Having ranged (or Deathgrip) to me is sooo big. Do you run into issues of being pure melee? Well, pure minus your shocks ![]() Also, is it stressful healing on your Pally to your team? It seemed pretty easy, but did it feel easy? |
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| | #4 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| To my knowledge, two boxers are running Enhance Shammy compositions. - Eatcarbs has 4x + 1x Healer. - Pinotnoir has 5x, without a Healer. I personally love having a dedicated healer, so can see the argument for going that route; 5x shaman means no one toon that is the auto first target by any opponents with brains. Either way, it is a lot of single target damage. Especially when you use your Wolves. The team really lacks AoE or cleave type effects; you'll be very similar to my Feral team in that regards. That is the main factor that pushed the DK team ahead of my Ferals. It looks like Earthen Power will break Snare effects every few seconds. You could stagger when you drop your Earthbind Totems for that. Do you have anything, besides the trinket, for breaking a Root effect? The tricks or techniques to gain advantage would likely include: - Hex, either on round-robin or at a Focus Target... possibly two DK's on set Focus Key A, and the other two on set Focus Key B, so you can lock two healers out of healing for 5-6 seconds while bursting someone down. - Wind Shear, probably at your kill target, but possibly at a focus. The totems are nice, especially Tremor on round-robin. They can be dropped while subject to Fear/Charm/Sleep, and break those effects for the entire raid, which means you don't care so much if your team is split into several groups in a BG (which we cannot control). Any of the group only totems, won't be hitting the entire party... so that makes it a tad harder in deciding who will drop which totem. Since shammies have three (or is it four) sets of totems they can drop, you could make a primary and secondary set of totems on the bar... and then have each set to Primary, and change two Secondary/Tertiary etc, if a given shammy is the second or third in a group. Or just have the one set, and go with how the game randomly divides the team. In arena, you'll always have your toons in the same group... so that makes who drops what a lot simpler too. |
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