| | #1 |
| Super Moderator Join Date: Jul 2009
Posts: 409
| I saw a bluepost response to someone showing off the new 4.2 colorblind options, and i must say, im amazed with the effort blizzard put into this. Some of the options look nearly the same as normal, with a minor twist, some are just... different xD, but it obviously took blizzard a lot of time and i very much like it. They added the standard colorblind mode a year or 2 back, but that was hardly more then naming of item quality and such, the new options are a real good thing to me. So yea.. for once, im actually really impressed with the choices blizzard makes, it doesn't happen often :P Heres the MMo-champ bluetracker link ![]() How to Enable Color Blind Accessability Mode - MMO-Champion BlueTracker |
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| | #2 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Yea that is very cool, games definitely need to support those who have slight disabilities (though I'm not even sure this would be a disability, aren't things much more descriptive in gray tones anyway?)! I wouldn't mind seeing a few screenshots! Quarky question here: Would the colorblind mode reduce the amount of overhead on your CPU/GPU since there are a limited number of colors shown? |
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| | #3 | |
| Super Moderator Join Date: Jul 2009
Posts: 409
| Quote:
but then again this is not my area of work, so cant say it with certainty | |
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| | #4 |
| Senior Member | that reminds me of my co-worker, he's saying he cant see RED, So i asked him how do you go thru lights, while driving, (very carefull, he replied, but he had allready few accidents) hmm
__________________ ![]() Click on the Image to visit my livestream! My youtube channel! http://www.youtube.com/sethlanz >>>>>>>>>>>>>>>>>Blackrock, US, Level 14 Guild: Sons of Entropy<<<<<<<<<<<<<<<<<<< |
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| | #5 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Interesting. I am definitely going to check this out. It would make sense it would take less programming to just render the world, and then do a standard screen filter (ie, if color = red, then color = gray) and such. But from a performance standpoint, it would make sense to reduce the game to a smaller colorscale (ie, 65k grayscale vs 32 million colorscale) which would dramatically reduce gpu/cpu. I'll give it a test and document it soon as all my PC stuff is situated. |
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| | #6 | |
| Super Moderator Join Date: Jul 2009
Posts: 409
| Quote:
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