| | #1 |
| Senior Member | World of Warcraft Client Patch 3.3.2 The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes Dungeons & Raids
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| | #2 |
| Senior Member | nice changes not sure what the meen about The cvar 'processAffinityMask' controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask "3".
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| | #3 |
| Junior Member Join Date: Jan 2010
Posts: 5
| It just means that by default the game is no longer limited to using two cores of your cpu. |
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| | #4 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Wow they are nerfing quite a bit of content with that, and what the heck, reducing healing in Blizzard PVP areas? That feels like a dirty bandaid fix instead of addressing prime underlying issues. What do you think of the healing change? |
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| | #5 |
| Senior Member | take the healer out the boxing groups and just run dps and heal if u can
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| | #6 |
| Super Moderator | Didn't a blue post say awhile back they are changing healing in PvP to make it so players spend time at 100% health less or something? I suppose that is how they are patching it... Still, it does indeed feel like a dirty bandaid fix
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| | #7 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Well... They have increased the effectiveness of Resilience at the mitigation of damage overall, by 10%, but not changed its reduction in chance to be crit or damage taken when crit. This effectively gives everyone 10% additional life/health. Balance that with a 10% reduction in healing effects, while in most pvp situations (exceptions are world pvp and duels). And you basically have damage dealt is nerfed 10% but heals are also nerfed by the same amount. End result... Most of the player base has no change. However all DPS teams are slightly buffed in that they gain on the Resilience change (the same as everyone else) but do not lose on the Healing change (unlike almost everyone else). |
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| | #8 | |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,768
| Quote:
I have to disagree here. This only gives those few elitists 10% additional life/health realistically because, once again, Blizzard is creating changes that only a small portion of WoW gamers will realize. It is the same issue with end game raids all over again IMO. >>Most of the player base has no change I agree with this, because most of the player base sees no difference, however, those elitists in the player base will be even further on top of those who casually play the game. My argument has always been this: When purchasing World of Warcraft, nowhere on the game box does it state that you are required to play the game as if it was a job to experience game content. | |
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| | #9 | |
| Junior Member Join Date: Jan 2010
Posts: 5
| Quote:
As for the healing and resilience, I think there a good thing. As of right now pvp is all about the burst. This change is a step away from that, and it is a bandaid fix, blue has stated that this is only for the remainder of wolk, there is going to be a big reworking of things next expansion. /2 cents | |
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| | #10 | |
| Senior Member | Quote:
Hardly worth of being called a "job"... And this will change even more when the implement cross-server Looking For Raid like the new Looking for Dungeon tool they made....
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