| | #1 |
| Member Join Date: Sep 2010
Posts: 94
| When you create a team, is that pretty much for good? Its hard to do "substitutions" right? Because of all of the macros that need setting up. I spent 3 hours yesterday learning how to set up the macros, but I would hate to have a dynamic team which changes regularly? Whats your thoughts? |
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| | #2 |
| Senior Member Join Date: Aug 2010 Location: Perth, Australia
Posts: 105
| Depends on how you set it up. The setup i have requires no macros. I could play any 4 toons in theory - would need to ensure keybinds line up across each char though. |
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| | #3 |
| Member Join Date: Sep 2010
Posts: 94
| Well, What I mean is, lets assume I have this: Team 1: Warlock Warlock Warlock Warlock Warlock Team 2: Shaman Shaman Shaman Shaman Shaman Team 3: Pally Pally Pally Pally Pally Now, lets assume that I have set up all of my macros and spells etc. If I then wanted to swap in a Pally into my Lock team, I would find it very difficult without extensive reconfiguration? Would you agree? I'm also unsure how I should set things up for mixed teams. |
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| | #4 |
| Member Join Date: Apr 2010 Location: houston, tx
Posts: 88
| This is how I have it setup atm, but I havn't really got into the complicated stuff yet. General Macro tab: follow,focus,target,invite(/jamba groupinvite) Personal Macros tab: each class/character has his/her own macros sets, so If i'm doing multiple of the same class its easy to setup since I broadcast my keys when adding keys, since all macros are going to be pretty much the same, if it's shamans it varies a little bit. I have only done Hunters & shamans so far tho. I want to start a pally or warlock team next. I hope this helps. If your worried about keybindings, then you could create a macro to change your keybindings if necessary just for a specific team. |
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