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Old 05-02-2010, 03:35 AM   #1
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Default RAF System Question

Guys,

My old wow accounts got hacked - I had five under one battle net account - so I'm starting over and I want to have my new account invite 4 others so I can take advantage of the RAF system. Now if I multibox five characters do I get three times the XP for quests and grinding? Also, is it true that for every 2 levels you get to grant one free - and if so can you save these? For example, if I level from lvl1 to 10 does that give me 5 free levels and can these be saved and spent at lvl70?

Any help understanding this or advice on the best way to use this system would be much appreciated,

Thanks
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Old 05-02-2010, 05:58 AM   #2
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Default Re: RAF System Question

If you make a new main account and recruit 4 new accounts from that main account, all 5 will attain the 300% XP up until level 60 and this will be included for all quests and kills.

For every 2 levels your referred account levels with you, they have the ability to grant the main account 1 level. This is where is it better to chain your accounts, vs 1 account referring 4.

A Refers B
B Refers C
C Refers D
D Refers E

This system still disallows free levels for account E, but its way better than 1 account getting all the free grants.

Grant-A-Levels can only be done to 60, its a 100% grant so you could be at 99% into 59 and grant to 60 and it would be 1% from 61. That is the best one can do.


What I do is level my 1st team to 60, next team to 30 and then grant them to 60, (this would mean that you have 9 chars at 60 and 1 at 30. However you could just powerlevel your leftover 30 to 60 in nearly no time.

I hope this explanation helps!
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Old 05-02-2010, 12:37 PM   #3
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Default Re: RAF System Question

ok, understood, thanks mate
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Old 05-02-2010, 01:07 PM   #4
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Default Re: RAF System Question

If we assume, you are starting from scratch on a new battle.net etc.



First choice is five different battle net accounts, with one account per b.net.
Or go with all five on the single battle.net account.

By placing them on one account, you have an easier time accessing account management features, by logging in once and then using a drop down menu to switch from one to the next. You also give yourself a 2 minute and 30 second process to log all five in, every time you are at the password screen, if you protect your accounts with an authenticator (highly recommended).

Going with one battle.net per account is the exact opposite. You'll be able to log into the game with a single code from one authenticator for all five accounts at once. However, when doing account management stuff, you'll need to do one account and then log out, do the second account and log out, etc. I prefer this route, as I log into the game more frequently then I edit my account mangement details.

Once that is decided...



Starting fresh, and assuming you will boost later teams, go with a double chain:
A -- B -- C (A invites B, and B invites C)
A -- D -- E (A invites D, and D invites E).

I would recommend going with a tank type on A.
A healer type on one of BCDE, and four DPS types on the others.
Play the set all the way to 60th, and do at least Hellfire as well for the substantial gear upgrades (if you can play through to 70th that's even better).

Now you have a "booster" on A, which will get you additional teams to 60th in a fraction of the time of the first team. I would aim to boost 4 sets of toons, with the "A" account. (Note: 4 is a magical number, with two hops in the chain A -- 1st -- 2nd... 4 toons boosted cascade the granted levels into full toons). That gets you:

A (1 original team) + (0 toons boosted) = 1 Toon
B (1 original team) + (4 toons boosted) = 5 Toons
C (1 original team) + (4 toons boosted) = 5 Toons
D (1 original team) + (4 toons boosted) = 5 Toons
E (1 original team) + (4 toons boosted) = 5 Toons

We also get granted levels.. with four toons leveled, we have:

C & E give B & D... 2 toons.
B & D give A......... 4 toons (two from each).

B & D each received 2 toons, which is enough additional levels for each to give A one more toon.

Ending up with:
A... +6 Toons.
B/D +2 Toons.

For a total of:
A 1 + 0 + 6 = 7 Toons
B 1 + 4 + 2 = 7 Toons
C 1 + 4...... = 5 Toons
D 1 + 4 + 2 = 7 Toons
E 1 + 4...... = 5 Toons
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Old 05-03-2010, 12:20 AM   #5
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Default Re: RAF System Question

Hey Ualaa,

Thanks for taking the time for your reply, much appreciated.

I did have five accounts under one Battle net account with about 14 lvl80's in total. The problem was that my battle net account was hacked and all 14 characters stripped. Wasn't nice. So I'm definitely going with five seperate battle net accounts as an additional level of protection this time. And I will take the authenticator as well - that was a nice tip on having one authenticator for the 5 battle net accounts - I'll do it that way.

In terms of a team - my tank will be a feral Drood which I prefer over a pala. There's a couple of clear advantages as I see it, one being that you don't need to stack hit rating. I found it very challenging to gear my pala and was losing aggro due to the hit rating being too low. With a Drood you just don't have that problem. Pulls are simple using FF and then Mangle, Swipe, Maul etc to keep the mobs on you. I do want to try a warrior but I can't imagine it beating a Drood.

For healer, I want to try a priest but a resto Drood is my favourite - innervate is priceless !!

For DPS, I've tried Shammies, Droods and Mages - all good although a mage specced in the arcane tree goes pffffff in long fights, you have to spec fire or water to maintain dps during a long fight - so I want to try three destro locks. If that is an epic fail then it's probably Shammies.

So in summary for PvE it will be a feral drood as tank, resto drood healer and then 3x destro locks or 3 x ele shammies. For PvP I'm going to plagiarise Tim and try four priests along with my feral drood - that looks like it rocks.

Any comments on the above are very welcome,

Cheers,

Last edited by buzzturd; 05-03-2010 at 12:27 AM.
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Old 05-03-2010, 01:11 AM   #6
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Default Re: RAF System Question

It is nice if your first team is at least decent at the PvE aspect. That way, you can do heroics (solo on the tank first, if need be) and get a bunch of badge gear. Ideally, you get PvE gear to increase the speed in which you can do heroics. Then have the team purchase BoA +experience gear which your other teams can use to level up faster. The chest requires badges, but the shoulders can be badges or Stonekeeper Shards. I went with cloth (caster stats) and leather (melee stats), which basically covers all bases for future teams.

A Pally or Druid is pretty close for the main tank, as a boxer. Pally is easier to macro, so they're slightly ahead, but the Druid can dual-spec to Boomkin or Resto as well which gets you a much stronger PvP option then a boxed pally. Either works well, and tanks much better then a warrior or death knight, at least when boxed.

You can go with 3x Shaman (elemental spec) as both dps and healers, with one of anything else as a dedicated dps (boomkin or warlock for the 13% spell power is nice). But if you go with a dedicated healer (resto druid or disc/holy priest are the top choices, or resto shaman if your team has no other shammies), then the three dps can be anything.

With CTM (Click to Move, in Interface - Mouse Options) and IWT (Interact With Target, Keybindings - Target Options), you can go with melee toons as easily as caster toons. Melee has the drawback of being in cleave and aoe range, but generally performs better in that they can do instances successfully at lower levels of gear, and when geared are extremely nasty, in a good way.

An entirely mixed team is definitely an option too, but its a bit harder to set up. With click castsequences, you can mix classes fairly freely. For PvE, a mixed team can be as good as a team of mostly one class. For PvP, so far they have not performed nearly as well.

Some of the top teams at the moment seem to be:
- Prot Paladin, 3x Elemental Shammy, 1x Warlock (PvE).
- Feral/Boomkin Druid, 4x Elemental Shammy (PvP/PvE).
- Frost/Blood Death Knight, 4x Retribution Paladin (Melee).

I am enjoying:
- 5x Feral Druid (1x dual-spec Resto).
- 4x Affliction Warlock, 1x Disc Priest.

A friend is going:
- Enh. Shaman, Frost/Blood DK, Arms Warrior, Ret. Paladin, Feral (cat) Druid.

If you think a team will work, its worth a try. During RAF, get a lot of options up, and come up with the combinations afterwards. For PvE, all you really need is a tank type, some kind of healer and some kind of dps. Mages, especially arcane, are probably the best possible DPS classes for heroics, combine them with a tank type and a dedicated healer... if you want to go mages, they're quite a strong option for multiple short fights along with trash enroute to bosses.

Think of what your goals will be for a given team. Will you want to do arena, battlegrounds, heroics, raids, dailies, a mix of any of these?
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Last edited by Ualaa; 05-03-2010 at 01:18 AM.
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Old 05-03-2010, 01:23 AM   #7
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Default Re: RAF System Question

How's the 4 afflic locks working out? I should imagine they deal instance death at a distance :-)
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Old 05-03-2010, 02:22 PM   #8
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Default Re: RAF System Question

I've been playing them very sporadically. They're quite fun whenever I play them, and are slowly getting more and more toys. The team was envisioned as a pvp/battlegrounds unit which would be highly mobile; instant cast dots do not require facing, so the team will not be overly hurt from fear bombs (which they'll have five of, on round-robin). All my other toons are alliance side, and these are horde, so they allow me to experience the other half of the game as well as the leveling from a horde perspective.

For quite a while, I was concentrating on getting additional teams of five up to 68th level (for Alchemy 450 and Transmute Specialization). I now have 29 alchemists at that level, but am working on getting them closer to 80th. In Cataclysm, the skill cap is rising from 450 to 525, and I would imagine the minimum level for maximum skill will be raised from 65th. I'd like to be able to immediately skill up my toons, rather then have to level them and then skill them up. Alchemy transmutes has proven to be a rather lucrative source of income.
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Old 05-03-2010, 02:28 PM   #9
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Default Re: RAF System Question

I agree, Ualaa needs to focus on leveling those alchemists. After all, how else is he going to hook me up with 100k gold?
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Old 05-03-2010, 02:58 PM   #10
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Default Re: RAF System Question

My question is why didn't you get your original accounts back? It sounds like you put a lot of work into them. I personally wouldn't let go of that easily.
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