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Old 04-28-2011, 04:01 PM   #1
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Default Prot paladin + 4x heal/damage hybrid... but which one?

Weighing the pros and cons here, need some input from the more experienced folk. My team will have an 85 prot pally main and then I want 4x healer hybrids as support -- beyond that, I'm indecisive

What I want out of the team/priorities:

#1: Excellent healing on demand, preferably fire-and-forget and instant
#2: As much AoE as I can get when I need it (offensive support here)

For #1, it seems that druids would win with the hots/swiftmend. Holy priests would come in second with their instant cast spells, shaman third (?) with riptide/earth shield/healing stream totem, and paladins pretty much dead last.

For #2, I think priests and shamans fare fairly well. I'm guessing that druids would be hardest to manage and require mouse broadcasting to pull off effectively. Again, paladins pretty much won't work.

So I'm torn between druids/shamans/priests. My goals would be to run 85 dungeons (so perhaps shaman have the benefit of CC here) and farm old raids for fun and gold.

What do you all think? I'd probably prefer not to have mixed teams, just to keep my head on straight. Maybe sometime in the future though
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Old 04-28-2011, 07:00 PM   #2
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Default Re: Prot paladin + 4x heal/damage hybrid... but which one?

A Disc Priest can spec for Smite based healing.
And you can glyph them, to be spell-hit capped.
So basically use decent macro for DPS and they passively heal the most hurt member of the party in the process.

Elemental Shammies are the only caster who can heal in their DPS form.
Elemental is not especially great at the moment.
But if your team is predominantly casters... one or two, can be a big boost with totems.

Boomkin Druids are an option too, especially for a caster team.
An extra strong buff, some CC options.

You could go Feral Druid or Ret Paladin.
But neither will have a mana pool that is worth talking about.
Both bring something to the table, the Pally less so with a Prot Pally already on the team.
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