| | #1 |
| Junior Member Join Date: Mar 2011
Posts: 11
| Hi, i actually have a lvl 60 Paladin and 4 lvl 60 Shamans. I m undecided about what PvP specs are better for my team and about what char will be the main char but that depends about my chars specs too. I was thinking in 4 differents options: Option 1: Main Spec: Holy Slaves Spec: 4 Elementals Advantages: - More team survival - More easy to heal with the Paladin - Can use Holy Shock for DPS or heal easy - Can heal 2 targets at the same time - Alls chars do range DPS Disadvantages: - Maybe its difficult to do dps and heal at the same time ----------------------------------------------------------------------- Option 2: Main Spec: Protection Slaves Spec: 4 Elementals Advantages: - More main char survival - Paladin have more tools to do DPS - Easy to heal with chain Heal Disadvantages: - Main need to get closer to do DPS - Chain heal mana cost ----------------------------------------------------------------------- Option 3: Main Spec: Protection Slaves Spec: 3 Elementals + 1 Resto Advantages: - Best main char survival - Paladin have more tools to do DPS - Easy to heal with chain Heal - Betters chains heals from the resto char Disadvantages: - Main need to get closer to do DPS - Chain heal mana cost - Loss one DPS Char ----------------------------------------------------------------------- Option 4: Main Spec: Elemental Slaves Spec: 3 Elementals + 1 Holy Paladin Advantages: - Good main char survival - Easy to do DPS Disadvantages: - Hard to heal multiple targets with the Paladin - Hard to do DPS and heal at the same time So, what are yours opinions? Thanks in advance and sorry for my bad english. |
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| | #2 |
| Senior Member Join Date: Oct 2009
Posts: 327
| My 1 pally 4 Shaman team is protection and elemental in spec. During the fight I heal my pally via pally (flash of light) and of the totems help and while pally is healing himself, my shamans unleash their spells and the pally picks up with the tanking using his spells. This is a rinse and repeat, but so far in BC instances it works well. My minor problem now is the gear for my team. They are wearing at least 2-3 outland gear and the others are classic gear. So, working on gear as I level will only get better. |
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| | #3 |
| Junior Member Join Date: Mar 2011
Posts: 11
| Hey, thanks for reply dude but basically i m talking about a PvP team. Have a nice day and thanks again |
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| | #4 |
| Senior Member | When I played the same composition (1x pally/4x shammy) I didn't do much in the way of PvP, my PvE composition consisted of: 1x Prot 4x Elemental The elemental guys dealt so much damage it wasn't funny, and prot pallies are OP anyway. But healing was still really simple, just a easy, short heal from all 4 shammies did nothing to their mana and was instant full hp for the pally. It works awesome. As for PvP, I'd be leaning towards 1x Holy pally (main) and the 4 elemental shammies. Being prot in PvP has advantages, but it gets too hard to control a prot pally and shammies when you get jumped by a rogue or what-not. The best way to go is have your main guy healing. Constantly keeping an eye on the shamans, who will easily be able to burst down anything that attacks them. The main problem with having all the slaves is it's hard to keep them alive in PvP when your main guy is just focusing on the target's HP. Like I said, your best bet would be to focus your main on healing the others while they burn the victims. This is my opinion, and I know if I did the same comp for pvp, this is the way I would go. But that's just my 2 cents
__________________ Check out my stream over at www.twitch.tv/Snowy42 I play a mixture of games, but mostly you'll see me Multiboxing 2-3 characters in World of Warcraft! |
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| | #5 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Hey there, Healing on the Shamans is extremely easy. Essentially put them all as elemental, then have 5x simple macros on each one, and the macro would be a chain heal all with the cast target to your A guy, B guy, C guy, etc. In addition, give them ALL a single macro that does chain heal targetted to themselves. You mostly will be hitting this button, which makes all shamans do a sort of point-blank aoe heal onto themselves, which actually spreads out to the most hurt first, least hurt last. That makes healing easy as cake. Set up the 5 macros on your keyboard, or if you use Pwnboxer and don't have a programmable keyboard, use the dockable clickmapping (its like a virtual programmable keyboard). For your lead guy, I'd actually go prot. In PVP they are currently the #1 most OP class, by far. Extremely hard to kill, have some pretty darn good self heals, and their avenger shield can hit multiple targets, interrupt casting, and it slows them, giving your shamans cast time for 4x Chain Lightning to hit the enemy right where it hurts. |
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| | #6 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,420
| For PvE, I'd run: 1x Prot Paladin 3x Elem Shaman 1x Dual-Spec Elem (mostly) Resto (sometimes) Shaman. For PvP 1x Holy Paladin 4x Elem Shaman Don't bother healing with the shammies, or perhaps have an emergency Lesser Healing Wave [target=Paladin'sName], for if your healer is focused. The Pally is the healer for the team, set up your choice of Grid+GridCustomLayouts+Clique or Vuhdo or Healbot (whichever has the visual look you like the best) and heal the raid with mouse-over healing from the Pally... while DPSing with the shammies. Left Click an enemy = targeting the shammies, and heal with mouse-over on the Grid Frame. But you have Earthbind Totem, Thunderstorm knockback on round robin. Definitely glyph the 5-minute Fire Elementals, and remember you can now have Fire and Earth Elementals out at once. Tremor on round-robin, drop to break a Fear (raid wide break) rather than in advance to prevent one. Grounding Totems are still your friend against casters, I'd probably not glyph the reflect as that increases the cooldown on them. You could dual spec all your toons, and run 4x Resto + 1x Holy for a change of pace. Here is 5x Resto Druids: YouTube - Multiboxing - Resto Druids |
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| | #7 |
| Junior Member Join Date: Mar 2011
Posts: 11
| Hi all, first thanks for take a moment to read and reply. Second thanks for the tips, they help me a lot. I like Ualaa Specs, i think that its because i was playing a holy pala for around 2 years and its more easy for me that team spec, and i can use for example: Code: /cast [target=mouseover,exists] Flash of Light I will search again in the forums maybe i will found another nice tips or macros. Thanks for all and have a nice day |
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| | #8 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,767
| Silly question here, so don't laugh too hard... But does mouseover have any lag when using that as a target when you play and use it in macros? So lets say you mouseover really, really fast, but hit the macro (note: you aren't targetting/clicking on the target). Has it ever lagged and not registered that as the target for your heal? So in other words, is target\mouseover a reliable way of targeting a heal spell? Thanks |
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| | #9 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,420
| There isn't any appreciable lag. It is measured in milliseconds. Basically it is as reliable as clicking on a target, to select it. The slaves wouldn't have any way of knowing who you're mousing over. Unless you have a Repeater Region/Mouse Broadcasting on, and they're mousing over the same frame. Frames would be in the same position on each, but mouse based targeting of the character models would not be exact for each client. Of course you would need an alphabetical sort of frames, or at least a fixed order. |
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| | #10 |
| Senior Member | I've never had any issues with mouseover healing. If you've ever used Clique, it's as reliable as that, if not... Clique is reliable ![]() I wouldn't worry about it.
__________________ Check out my stream over at www.twitch.tv/Snowy42 I play a mixture of games, but mostly you'll see me Multiboxing 2-3 characters in World of Warcraft! |
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