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Old 11-02-2009, 11:06 AM   #1
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Default melle classes

hey i was wondering would it be difficult to control 4 melle classes? i was playing around with interact with target and click to move, and my guys would run to a target and then pass the target and keep running haha.


im guessing i would have to keep mashing interact with target.


although a couple things happened when i did this, sometimes my toons would keeping running around the target and when the target died, the last direction they where pointed in they would keep running.

and the other case was that when i interacted, my toons stopped at teh target, and if i moved the target they would not follow it.


so im thinking i should make a macro for all my attacks that has /interact with target (or whatever it would be) and after much browsing around, i find there is no macro because its a protected function.


so im guessing ide just have to constantly press interact with target, so maybe ill set it at my mouse hand or somthing...

but with all that in place, would it still be possible to multibox melle classes in a fun manner? ide like to just do instances, but ultimately i wanna do pvp too.. anyone else multiboxing melles? how are u dealing with it? thanks!
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Old 11-02-2009, 11:21 AM   #2
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Default Re: melle classes

If you're gonna spam the IwT button, then you have to keep an eye on them and hit your 'follow' key if they get out of hand.

Also, there isn't a macro/script command to force IwT. If there were, it would lead to botting on the easy.


As far as whether its fun or not, it most definitely is. I have a 5x paladin team and they are a blast to play. I'm only up to 60, so we'll see how the 61-80 goes in Outland and Northrend.
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Old 11-02-2009, 12:30 PM   #3
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Default Re: melle classes

ok, i wanted some variety so im gonna level up 2 shamans to 60, using granted levels. so now ill have a 2 druid 3 shaman group, and a 4 druid 1 shaman group, or just whatever combo, but thats what im looking at.. my 3 shamans will be enhancement, one bear druid and resto druid lets hope it works!!!
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Old 11-03-2009, 12:10 PM   #4
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Default Re: melle classes

IwT never backfires... *hides my RFC clips*.
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Old 11-03-2009, 02:56 PM   #5
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Default Re: melle classes

Quote:
Originally Posted by Poyzon View Post
If you're gonna spam the IwT button, then you have to keep an eye on them and hit your 'follow' key if they get out of hand.

Also, there isn't a macro/script command to force IwT. If there were, it would lead to botting on the easy.


As far as whether its fun or not, it most definitely is. I have a 5x paladin team and they are a blast to play. I'm only up to 60, so we'll see how the 61-80 goes in Outland and Northrend.
*cough* Yes there is

/console AutoInteract 0
/console AutoInteract 1

To turn it off or on
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Old 11-03-2009, 02:59 PM   #6
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Default Re: melle classes

Quote:
Originally Posted by Tim View Post
*cough* Yes there is

/console AutoInteract 0
/console AutoInteract 1

To turn it off or on
Are you saying that if I target an vendor (for example) then type /console AutoInteract 1 in the chat bar, my toon will walk up to the NPC and open a dialog with them?

I still maintain that this console command just toggles the "Click to Move" option in the Mouse config.

Last edited by Poyzon; 11-03-2009 at 03:01 PM.
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Old 11-04-2009, 04:05 AM   #7
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Default Re: melle classes

Ok, so I just confirmed. /console AutoInteract 0/1 toggles the "Click-to-Move" setting in Interface|Mouse options.

Executing the console command will not actually make your characters do anything. You still have to keybind "Interact with Target" and press that key.
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Old 11-09-2009, 12:33 AM   #8
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Default Re: melle classes

Interact, if Click to Move is enabled, has your toons move towards where the target was when you clicked your Interact key.

If the target is moving, you need to click it again.

Melee is very doable, but they have some severe disadvantages compared to casters.
However since Interact, most of these have been overcome.
Kromtor on the other boxing site runs 5x retribution pallies, and they're rated just over 2200.

I'm intrigued by Feral Cats, Rogues, Enhancement Shammies and of course Paladins. Death Knights starting at 55th and with Death Grip on round-robin are interesting too. Two types of toons would be the maximum to play at once, with any aspirations towards Arena. Anything at all will work for PvE or for battlegrounds.

I'm currently playing 5x Balance druids for alliance side PvP and 5x Affliction warlocks for horde side PvP on the same server. That and running dailies with a team. Also have a mixed team that's close to 80th, so should probably finish those too... 1100g in an hour each day is nice, but 2200g in 2 hours would be better, especially with 10 new toons who will want Cold Flying + Epic Flying shortly.

The melee group is interesting, but have three teams in front of them.
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