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Old 03-19-2011, 04:51 PM   #1
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Default Making a new team on blackrock

Going to make a new 4 team on blackrock to play while the mrs is at work. Looking for ideas of composition. I would do 4x DK, cos it seems like a great team. But I don't have wotlk yet on 2 of the accounts (I will, just not yet, money is bleh)

I could do 4x shammies, but it just seems like such a generic boxing combination.

I was thinking of 4x Prot Pallies, an indestructible team with some decent offense, 4x avenger's shield would hurt, 4x Hammer of the Righteous would hurt, 4x concec, etc. It would hurt and be practically indestructable.

I could do 4x hunters, but every time i try the hunter teams i get to ~level 15-20 and get over it.

Edit: Maybe Warlocks? Haven't tried them

Any other ideas?

Already got mages, and priests.
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Old 03-20-2011, 02:17 PM   #2
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Default Re: Making a new team on blackrock

4x Warlocks, Priests, Shamans, Druid... most casters would be a good combination.

It depends on what you want to do with them.

If your aspirations are for PvP, you probably want 4x the same.
Or at most 3x one and 1x another.
Simpler is easier, which allows for faster reactions and such.
4x anything can probably blow up most single targets faster than most can react.

If your aspirations are for PvE, very strongly consider a 5th.
That lets you cover all the roles, so you can do whatever you like in instances.
You can run trash, and reset without doing a boss, without the dungeon finder person getting upset... etc.
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Old 03-20-2011, 03:45 PM   #3
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Default Re: Making a new team on blackrock

Hey there,

Well we have a bunch of DKs already, they seem fun, they are more complicated though.

For the easier route, especially if you want to do PVE and PVP, I'd consider doing 4x Druids. This way you can tank/heal/dps do it all, as well as be decent in PVP and heroics and potential guild multiboxing raids.
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Old 03-20-2011, 04:41 PM   #4
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Default Re: Making a new team on blackrock

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Hey there,

Well we have a bunch of DKs already, they seem fun, they are more complicated though.

For the easier route, especially if you want to do PVE and PVP, I'd consider doing 4x Druids. This way you can tank/heal/dps do it all, as well as be decent in PVP and heroics and potential guild multiboxing raids.
How would you spec them?

I imagine, have one specced (for pve) bear, one specced heal, and the other 2 as balance. Then at 30, dual spec the bear and healer so they are all balance for pvp?

I reckon 4x kitties in pvp would be a force to be reckoned with, but it can't be easy co-ordinating 4x ambushes... Although with feral charge that might not be so bad...

Ideas?
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Old 03-20-2011, 07:21 PM   #5
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Default Re: Making a new team on blackrock

I would level them, either 4x Kitty or 4x Boomchicken.

Feral will have no down time, as Leader of the Pack will heal you most of what you need when questing.
And you can blow mana on heals, then go into kitty and have full mana shortly (gain mana from time not casting and from melee crits which are frequent).

Boomchicken is the same as 4x any caster...
You use a quarter of the mana, being four of you.
You can spec Innervate, and get 1.20x the normal effect.
Or glyph it and get 50% of the effect yourself, when you Innervate someone else (if each Innervates another druid, that's 150% of the effect each).

Either is a 4x DPS spec.
Which is great for quests and pvp.

You might want to dual spec them.
Such that you have 1 or 2 heals, for PvP too.
If you want to do instances...
Spec them so you have a Tank and Heals.
DPS are a dime a dozen, so your queues are basically little to none.

Feral works, and is higher dps, sustained & burst, than anything else I've boxed.
Feral Charge and then Ravage (or Pounce then Ravage, for PvE)...
Is better than a 90% crit chance.

My non-Ravage was: Mangle, Rake, Mangle, Mangle, Rip.
Four moves then a finisher, which was a 97% chance of having the instant cast nature spell from a finisher.

They removed Berserk = Fear Immunity & Shifting = Root break... in the same patch.
In 4.1.x both Feral Roar thing (level 83 spell) and Dash will break and make the druid immune to the roots for the duration.. the spell thing is changes to 8 seconds (32 with a round-robin one per druid) and is AoE everyone in range is immune.
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Old 03-20-2011, 07:28 PM   #6
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Default Re: Making a new team on blackrock

Thanks Ualaa, always good input.

Since I'm still relatively new to boxing (i.e. not got anything past 60) I'm still hesitant to go for melee, but I know if done correctly it's very effective. Plus, because you'd be mashing IWT a lot, you would never have issues facing the target.

When using IWT, does anyone use it on their main? or is it better to keep the main under control with WASD and just IWT for the slaves?

Any methods/hints/tips on melee boxing will help, but I think I already got the most part of it CTM and IWT basically covers most of it right?
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Old 03-20-2011, 08:57 PM   #7
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Default Re: Making a new team on blackrock

When it comes to multiboxing, if you are dual boxing or full 5 boxing, having melee does make things difficult, accept for a pally since they do have a range hit for tanking, and most ret spells are ranged too. But warriors and rogues need to be right up there in the fight, and rogues get benefits from backstabbing positions with some of thier attacks. I wouldn't recommend having an all Melee group. However its not impossible, just hard to get under control.

As for tips, I highly suggest getting Jamba. Its a multiboxing addon used specificly for multiboxers, and its made by a multiboxer. Look up DPS macros online for classes and learn a little about macros so you can tweak them the way you like them. Generally I set mine up to do

F1=Follow, F2=Assist, F3=DPS

If I have a tank in the group, its the same accept that F3=Tank Rotation

You can have your healer bind on your Number keys too, and healing macros are throughout this site, or you can simply google that too.
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Old 03-20-2011, 09:09 PM   #8
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Default Re: Making a new team on blackrock

For my melee teams, I have IWT enabled on all toons.
For my caster teams, I enable it dynamically on the slaves but disable it on the main.
For mixed teams, I treat them as melee teams, since I will sometimes lead with a melee character.

I've built my IWT into my DPS spam key.
But have a toggle, so I can disable the spam or enable it.
And either way, I spam the same key for DPS across all teams.
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Old 03-20-2011, 09:45 PM   #9
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Default Re: Making a new team on blackrock

Quote:
Originally Posted by Ualaa View Post
I've built my IWT into my DPS spam key.
I didn't think that you could macro IWT? And there's no way of combining it with other keybindings. How do you manage that without violating ToS?
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Old 03-20-2011, 10:26 PM   #10
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Default Re: Making a new team on blackrock

You cannot macro it.
But you can use hotstrings and keymaps, such that at every other press (or however you want to configure it) is IWT instead of '1'.

The one key = one action quote specifically refers to, you push or release a key and something happens now, as a direct result of pushing the key now.

If you can push one key now, and have something happen now, and without any further input something else happens in two seconds and then something else in five seconds and then nine seconds later another thing, all on the first press that is specifically what the GM was saying would be considered botting.

They don't care if you push one key, and it press two, three or thirty-seven keys in game.
Anything that they don't want to occur at once is covered with the Global Cooldown.

Take my Death Knights.

When I push a key down (the "1" key, my spam key)...
- The slaves/others assist the master/active character.
- The melee characters receive my IWT Keybind.
- The Paladin receives the "1" key.
- The DK's receive the "1" key.

When I release the key (could do this as press and press, and spam twice as quickly, same result either way):
- The Paladin receives the "2" key.
- The DK's receive Shift F3, Shift F4, Shift F5, Shift F6 and Shift F7.

I have spells on all of these keys.
But only one can fire off at once, because they're all controlled by the GCD.
Having asked a GM in game specifically on this, the reply is that it's totally fine to do this because every action is a direct result of a keystroke/mouseclick that I make at the time the action occurs.

If you were to glue a popsicle stick across the keys 1, 2, 3, 4, 5, and 6, and were to press all of the keys at once, only one spell will fire off and you're there for every action at the time the action occurs.
There is no botting present, no unattended play, nothing the GM's care about in the slightest.

I cannot macro IWT, nor can anyone else.
I can have IWT on every other press.
The same as if I were to put it on a key, and mash two keys at once.
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