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Old 06-19-2012, 04:42 PM   #1
Tim
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Default Magical castsequence for 4x DK 1x Holy pally in BGs...

Quote:
/assist focus
/castsequence reset=10 Mind Freeze, Frost Strike,Frost Strike,Frost Strike,Frost Strike,Frost Strike,Frost Strike,Frost Strike
Notice how I have Mind Freeze as first placement? My 2nd DK has it in the second placement, 3rd DK in third placement, so on.

(For those non-DKers, Mind Freeze is an interrupt/4 second school lockout, 10 second cooldown, 0 runic power cost)

I've noticed now that spell casters are completely and uterrly useless now against this team. This little addition to my runic dump (which goes Howling Blast, Runic Dump, Howling Blast, etc) is absolutely magical. So essentially, my DKs are now, on a rotation built into their DPS, locking out a caster virtually 100% of the time. Whereas it used to be difficult to run into a healer who spam heals himself, now they are completely a free kill. I love it!

So I basically hit one single key (3) which makes my guys IB, RD, and IWT. Absolutely amazing.

Once my DKs hit 85, I might even insert a Death Grip into the rotation for giggles on 3x of my DK, but keep 1x DK having DG being manual.

These guys are definitely powerful!

Who else is doing 1x Holy 4x DK?

PS: Thanks Ualaa for inspiring me to make this team
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Old 06-27-2012, 12:23 AM   #2
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Default Re: Magical castsequence for 4x DK 1x Holy pally in BGs...

My 4x Frost DK / Paladin Setup - Based on DK Manifesto
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Old 06-27-2012, 12:43 PM   #3
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Default Re: Magical castsequence for 4x DK 1x Holy pally in BGs...

Ahh yea I remember that post!

If anything, I don't really base anything off the DK Manifesto by that guy. Realistically Ualaa, you sold me on the DK concept, and then I sort of trudged ahead without learning the lessons others may have learned. For better or for worse

I really, really like this team though. In BGs they seem damn well unstoppable.
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Old 06-27-2012, 03:29 PM   #4
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Default Re: Magical castsequence for 4x DK 1x Holy pally in BGs...

I've had quite a bit of success with the composition.

There was one match, where the entire other team (all 15 of them) could not take out my 5-box set at Blacksmith, in Arathi Basin.
I moved in, cleared the people there, capped the flag, killed those who had resurrected at the graveyard, and then repelled their entire team.
Unfortunately, we still lost that BG despite the horde just giving me anything I approached (without contest, after the BS battle).

In general, in Arathi Basin... go to the Blacksmith and hold it until it caps.
Then abuse Path of Frost, to recap Farm and Stables, never guarding either... just recap, so it is your possession again and then head back to Blacksmith.
That depends on your side actually capping the opposing location (Stables will be Ally and Farm will be Horde initially).





In Alterac Valley, you're particularly good at preventing a tower/bunker from being capped; if you're not in a premade, guarding one and then recapping the other is a good strategy.
As alliance, guard Stonehearth Bunker and then recap Icewing Bunker.
As horde, guard Iceblood Tower and then recap Tower Point.

Essentially stand inside the lower portion and round-robin the Death & Decay, so they don't sneak up past you...
And kill anything that comes inside.

When re-taking a bunker, stopping on the stairs that lead upwards to the donut ring around the top is a good idea.
Disable your IWT, if it is integrated into your spam... or don't press that keybind, if they're separate.
You can hit the flag with the DK's and DeathGrip things down to you, while running the Pally to cap/re-cap the flag.





Eye of the Storm is essentially an automatic win.
You don't need to guard anything, just fight in the general vicinity.

I usually run to the right, from the starting point.
Stop on the ground, just before the bridge which crosses over to the enemies two bases, as that is still in range of capping our base on the right.
As soon as our base caps, run across the bridge and death grip a poor unsuspecting soul off of the base area... kill them and repeat.
Just being near their area starts to cap it, as soon as there are four or fewer enemies there.
Once it caps, run across the field to their other base and do the same.
Ignore flags entirely.

If your teammates are at all competent, you'll control all four bases very quickly.
Even if they're only okay, you'll usually hold 1-2 bases and move to whatever the other side caps to recap it before they gain control.

The only thing that you have to worry about are Elemental Shaman with Thunderstorm or Boomkin with Eclipse (Succubus have a knockback too, but its not as far).
The easy solution is Pillar of Frost, as that is knockback immunity... use that anytime you're close to an edge with those classes anywhere nearby.

I've only lost 2 or 3 matches out of several hundred here; as a percentage, this is the highest win rate by far.




In Warsong Gulch, I play on their half of middle.
Ignore taking flags entirely, and ask my teammates to get the flag (in BG chat).

By being on their half of the middle, it is very easy to spot and intercept their flag carrier, as they have 3/4's of the field to cross once you see them...
Just prioritize killing their flag carrier and returning the flag over everything.
Don't stop and fight their guards.
You can chain Death Grip their flag carrier so it cannot escape you.
Howling Blast will snare it.
You can also Chains of Ice to root it, if you have Chillbains (the talent).

WSG is a good battleground to farm them in a graveyard, should you happen to be near it when they have enough spawning to make camping them worthwhile.
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