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Old 10-01-2009, 04:56 PM   #1
Tim
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Default Holy cow - HUGE list of 3.3 patch changes!

So I just read the patch changes listed on worldofwarcraft.com and holy crap, there are a lot!

EDIT: My cut/paste skills fail at looking purty, read them here: http://www.worldofwarcraft.com/patch...atchnotes.html

Quote:
General
Icecrown Citadel
The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Classes: General
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Races: General
Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
Death Knights
Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
Talents
Unholy
Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
Druids
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Hunters
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Talents
Beast Mastery
Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Pets
Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.
Mages
Talents
Arcane
Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Priests
Pet
Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Rogues
Dual Wield: Rogues now know this ability upon logging into the game at level 1.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
Shamans
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Talents
Elemental Combat
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
Warlocks
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
Warriors
Victory Rush: This ability is now trainable at level 6.
Talents
Protection
Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
User Interface
Quest Tracking Feature
This system is currently under development and is not fully functional.
Looking For Group System
This feature is undergoing several improvements and is not available for testing at this time.
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.
Professions
Enchanting
Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
Items
Glyphs
Death Knights
Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Shamans
Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
Bug Fixes
Druids
Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
Mages
Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
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Old 10-01-2009, 04:59 PM   #2
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

HOLY CRAP!!

Quote:
Fire Nova Totem:

This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.

You thinking what I'm thinking?

*drool*
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Old 10-01-2009, 05:00 PM   #3
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

Also multiboxed hunters who are BM spec get a huge buff:

Quote:
Hunters
Beast Mastery
Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Now you can instantly chain stun your target instead of waiting for next-attack, and you can repeat this constantly as a BM hunter. Pwn!
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Old 10-01-2009, 05:02 PM   #4
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

yeah 3.3 is looking good.

very good for low lvl casters :P
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Old 10-01-2009, 05:06 PM   #5
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

Shamans

* Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
* Talents
o Elemental Combat
+ Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.


Drool indeed! now we can have magma and fire nova;s!!!!!



# Shamans

* Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.


*double drool*
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Old 10-01-2009, 05:07 PM   #6
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

Quote:
Originally Posted by Adrid View Post
yeah 3.3 is looking good.

very good for low lvl casters :P
Actually let me take your comment 1 step further

Quote:
Health and Mana Regeneration:

These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Eg.. Let us make new players feel like God and then reduce them back down to a mortal at level 15, however, by then they will be fully addicted to World of Warcrack.
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Old 10-01-2009, 05:10 PM   #7
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

I already made a post about the 5 mans
http://multiboxing.tv/forums/f37/ice...halls-988.html
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Old 10-01-2009, 05:19 PM   #8
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

Quote:
Originally Posted by jormungar_worm View Post
I already made a post about the 5 mans
http://multiboxing.tv/forums/f37/ice...halls-988.html
/moved thread to main forums
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Old 10-01-2009, 05:29 PM   #9
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

These shaman fire nova castable changes really open up the door to some immense burstable AOE damage.

Will the new fire nova spell cause the targets to be stunned? If so, the potential for multiboxed shamans doing this is absolutely immense.

From a multiboxing PVP perspective, any fight that pits your multiboxed Shaman team up against a large mob of opponents now gives you the potential for some massive damage, potentially enough to kill infinite alliance in 1 fell swoop.

Take for example a 5 man Shaman group, level 80, mildly geared.

Thunderstorm does about 5-6k when crit per target (elemental mastery->thunderstorm).
Fire nova spell will do about 3k per target

So with 5 Shamans doing 5x Fire Novas + 5x Instant EM-> Thunderstorm, you are capable of doing this instantly in point blank AOE fashion:

40,000-45,000 damage to all targets around you in 1 instant button mash. Pretty much, we now have an instant "I Win" AOE button.

5 Shamans will be even more powerful fighting bulk player masses, such as Alterac Valley, or AB flag defends, or faction city world PVP.

I can't wait to bust out my 9x Shaman 1x Druid team and use this!!
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Old 10-01-2009, 05:42 PM   #10
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Default Re: Holy cow - HUGE list of 3.3 patch changes!

ya i know about LFG :P it be cross realms

no changes to pallys at all???????? what is this about
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