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Old 04-19-2012, 09:27 PM   #1
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Default Guild privileges...

I have fixed or corrected the guild privileges related to members to invite other people into the guild. All ranks in the guild can invite, and only Officer and GM can promote. All ranks can withdraw 1 gold a day for leveling, and repairs and access the guild tab. As more and more things are deposited, then all levels below Officer can both deposit and withdraw (pretty soon).

Tim, all cloth items -- linen, wool, etc mail to Broomba (in the guild) he is tailoring as profession and can convert that to stacks.
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Old 04-20-2012, 02:37 AM   #2
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Default Re: Guild privileges...

Actually Broomba, I've been looking at the economy on this server, and I think cloth is a really good material ones, one which as a leveling multiboxer, would be a great way to make tons of cash. I might farm instances and use this to make crazy gold I am running a lot of statistical analytics on the server now to see how things go. God this server seems awesome!

With such a cloth shortage, I imagine that cloth gear would sell well for you!


Thanks a ton for getting the guild up and running bro!!!
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Old 04-20-2012, 04:09 AM   #3
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Default Re: Guild privileges...

What profession did you have in mind of leveling? Anything you need to help you level your profession I would gladly send your way or put in the guild bank tab.
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Old 04-20-2012, 04:39 PM   #4
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Default Re: Guild privileges...

If you're running instances, it's nice to have Enchanting on one of your toons.
Plus enchanting is going to be a major cash maker in the expansion.

Having your usual lead as a Tailor is not a bad option either, as you will loot extra cloth.

Each of the gathering professions has the potential to make you a lot of gold too, the first month or two of the expansion.

Beyond that... if you'll be doing PvP regularly, almost nothing beats having Engineering across the team.

Alchemy is great long-term, because of the daily transmute; plus the perks are usually nice, such as a never-consumed flask and last expansion was a health and a mana potion that were not consumed.

From a mix/max point of view, if you raid... Blacksmithing (for the extra sockets) and Jewelcrafting for the best gems, is often the best combo.
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Old 04-20-2012, 05:19 PM   #5
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Default Re: Guild privileges...

My normal team set up:

Main: Tailor/Alchemist
Box 1: Enchanter/Alchemist
Box 2: JC/Alchemist
Box 3 JC/Alchemist

Box 4 would be the same as 2/3 if I 5 boxed.

I always use a druid as my farming toon: Herb/Mines/Skins instant flightform is great no matter the faction.
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Old 04-21-2012, 02:58 PM   #6
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Default Re: Guild privileges...

I usually don't even bother with professions anymore. It makes the game feel like too much work. Though tailoring on the main guy does make a bit of sense as well as enchanting on an alt.

So I was wondering... Will MoP have an AOE Loot option?
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Old 04-21-2012, 06:35 PM   #7
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Default Re: Guild privileges...

AoE Looting will be in mop... life will be perfect as a multiboxer.
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Old 04-22-2012, 01:00 AM   #8
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Default Re: Guild privileges...

Quote:
Originally Posted by Tim View Post
So I was wondering... Will MoP have an AOE Loot option?
Mists of Pandaria Beta - AoE Loot - YouTube
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Old 04-22-2012, 02:25 AM   #9
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Default Re: Guild privileges...

I want to know when they will get rid of the crappy starter zone quests for DKs, so annoying.

PS: started some Worgen DKs on Frostmourne
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Old 04-22-2012, 12:47 PM   #10
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Default Re: Guild privileges...

SnW I saw you on your DKs last night but you never responded in Gchat
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