| | #1 |
| Member Join Date: Jul 2010
Posts: 57
| Hi all, I'd like some advice for making a quick-ish 20k gold... I just got Cata and resubbed - bought Artisan Flying on my main, which has two gathering skills. Figured this would speed the occasional herb/ ore farming run, archaeology and that I could just switch to my slow flyer when grouped with the normal team and questing. Except I didn't know they'd taken away the option of using your slow mounts to go slow. It's now a tremendous hassle to drag my team around and level. I'm assuming my best option at this point is to make another 20k gold and just buy artisan for the other 4 on my primary team. Any thoughts on the best way to accomplish this? I haven't really been an AH player since vanilla, got enough gold to squeak by with questing and instance runs. I'm selling off all my stockpiled crap and have 2000 or so in seed capital so far. I'm open to doing the AH, lowbie instance runs or whatever to just get the 20k as soon as possible so I can get back to enjoyable leveling and farming. Thoughts? There is lots of gold advice out there, but not much that's focused on multiboxers. FYI, team is all 82. Paladin, Druid, Shaman, Mage, Warlock. Thanks in advance all. |
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| | #2 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,420
| The questing process, will leave your toons 7-8k ahead of whatever amount of gold they had at 80th, if you quest to level; you'll be +5k or so by 85th... with 3/4's of Twilight Highland quests still remaining. When you're playing with your team, and some have faster speeds and others have slower speeds, the only solution is to lead with the slowest character. Or to upgrade the others. Level 80 dailies used to make me 1150g per team of five, in just over an hour. Because half of the gold was the gold equivalent of the experience I did not gain being at maximum level... I would expect half of this amount. You could run dailies, if you have several teams; and probably make 500g per team in an hour per team. You might make more than that, by farming the highest mineral/herbs in Cataclysm. From a boxing point of view, cooldowns are the way to make gold. Not sure how high your alchemy is across your toons. If you level it to 485, you can learn Transmute Elements, which will gray out at 520 skill (meaning almost the 525 skill cap). A level 75 toon can train for the 525 cap; it is worthwhile being Transmute spec, although either of the other specs is cheaper to learn, and then pay the gold to change your spec to Transmute. You will want to purchase 15 Volatile Life, per alchemist. And to do the transmutes in Uldum, as that guarantees you receive Volatile Air. On my server Life = 10-12g (on the AH) and I'm paying 6.5g (buying in bulk). On my server Air = 20-22g each, when I sell in lots of 5, 10, 20, 50 and 100; singles are regularly priced in the 15-19g range, but I don't sell in 1's. With six teams (plus a partial team) of alchemists, I'm averaging 9-10k a day at this point of the expansion, and even a month ago was making 12-14k a day. Alchemy across every team, should be a long-term goal of most boxers. Even wasting (making the honor gear process less painful, so worthwhile in my opinion) 50k on the Druid's crafted leather starter pvp set (near Cata launch, when everything cost too much), 25k on weapons... and spending 30k to power alchemy to 525 on the first team (for Truegold, which ironically is not as profitable as Transmute Elements), and then spending another 10k on the DK/Pallies crafted plate starter pvp set.... I'm still sitting at +400k since Cataclysm launched, entirely for Alchemy. Sure my teams (only two have finished 80-85, so far) have made close to +5k gold per toon, from questing to 85th. But each of those have spent that on faster (310%) flying. Last edited by Ualaa; 03-15-2011 at 07:13 PM. |
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| | #3 |
| Member Join Date: Jul 2010
Posts: 57
| Thanks Ualaa, great info as usual. I have free professions on a couple of toons, but my only real alchemist is lvl 74 and 450 skill. I'll start working alch up on those and just forge ahead questing etc. I can get the existing 74 alch up to 75th and start doing one transmute per day anyway. |
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| | #4 |
| Member Join Date: Jan 2011
Posts: 36
| What you might want to look into is doing Magtheridon and Gruuls lair each week, I solo it with four elemental shamans and its and easy 1000 gold per week, mag is hard only because of the adds at the beginning but once you get them down its an easy kill, Gruul and the king on the other hand are no problem at all gruul doesn't hit for anything and the only annoyance i found with the king is that he will sheep(non magic effect) one of your toons |
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| | #5 |
| Member Join Date: Jul 2010
Posts: 57
| Cool, thanks Gaupz. I'd like to try these two, but haven't ever done the raid group (unless invited to one as a single player). I'm assuming I need to be in a raid to enter Mag's / Gruul's - what's the quickest way to make that happen as a 5-boxer? It's amusing the things I don't know, having only ever played healers & DPS til I started multiboxing. |
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| | #6 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,765
| Another way is to spend time learning your server's particular AH activity, to know how things fluxuate, what has high qty throughput, and use that to leverage your own custom AH plan. |
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| | #7 | |
| Member Join Date: Jul 2010
Posts: 57
| Quote:
Just ran Magtheridon, very easy - just took a few minutes and very little trash to deal with on the way in. 480g, another 30-ish in vendorable purples, a 20-slot bag and 3 purple/ 2 blue outland gems. Too bad it can't be done every day, but still a nice and easy bonus for the week. | |
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| | #8 |
| Member Join Date: Jul 2010
Posts: 57
| Ran Gruul's also. Not as easy as Magtheridon, but still pretty easy. Key is killing the healer ogre first during the king run and keeping everyone spaced out to avoid whirlwind. At first I had the wrong ogre targeted, bad idea. Gruul is very straightforward, just requires some healing on the group as opposed to Mag who never targeted anyone but the tank. Each boss (King and Gruul) drop 250g and ~20-35g worth of vendorable purples. The whole Outland run (port, flying, 2 dungeons) takes less than an hour starting from Org and ending up there. Yield is ~1100g, plus whatever the gems auction for. |
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| | #9 | |
| Member Join Date: Jul 2010
Posts: 57
| Quote:
I play Horde and the Alliance has a much bigger population on my realm. I'm wondering about cross-faction trading (since Allies have higher prices and much more AH volume, even though Horde side is fairly high). It seems like multiboxers are set up pretty well to do cross-faction trading. Anyone tried this or have any methods, experience etc they want to share? | |
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| | #10 |
| Senior Member | Give me a yell if you play on Dreadmaul - EU - PVP - HORDE, I'm always willing to help another boxer out. Currently sitting on 200K + multiple guild banks filled with stuff that i've been too lazy to sell :P |
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