| | #1 |
| Senior Member | Ok not sure how many fo you know but 4.0 beign out the fact we can not use ,,,,,,,,, to make timers in spells pauses whatever you call them in spells here is the system from the PTR of it not working YouTube - Testing /Click In 4.01 PTR.
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| | #2 |
| Member Join Date: Sep 2010
Posts: 94
| Thats quite a big deal! Thats removing a lot of the automation... Why would they do this... |
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| | #3 |
| Senior Member Join Date: Aug 2010 Location: Perth, Australia
Posts: 105
| Answered your own question I think Kalyse; borders on automation. |
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| | #4 |
| Member Join Date: Sep 2010
Posts: 94
| Is it just ,,,,,,,, that has been removed or /click? So basically they don't want to allow 96969 macros and the likes? |
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| | #5 |
| Senior Member | you can use /click fine just not add timers into spells (,,,,,,,,,) automation, bug whatever its massed up my group big time :S nwo i got 80's on the ptr am remakeing all my marcios.
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| | #6 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,765
| I agree with the /click changes since this goes in line with what Blizzard has been saying, that they want less automation in the game, which is why they changed the macro system to disallow skipping of cooldown'd items. The /click command almost seems like they accidentally missed out. But if they are not removing click, and just removing the ",,,,,,,," then this too seems okay, and it further just goes to show that Blizzard does not want automated measures existing which allow a person to click 1 button and have it automate an area of their gameplay. So yea, sucks if you are using it as a multiboxer, but realistically, I think it is a good change since it reinforces Blizzard's stance on now automating areas of gameplay. |
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| | #7 | |
| Senior Member | Quote:
its more of a fact that mixxed groups use it and the fact 255 chars are not a nuff to add the Rortion of a class (warlock) i still do not see how this is automation really, at the end of day we have to cast the spells blizzard to tell us to, if it was cast them anyway we like and there more then one way to do them fine but its not its cast spell x then when u get x so high u casy spell y and so on but looking at the changes in 4.0.x its more proc bacsed. playing on the ptr now Muliboxing is going to be a lot harder i can see a lot quiting.
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| | #8 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,420
| Click is just longer macros, where one macro calls another. The commas for a castsequence, essentially having nothing occurring on a given press, to control recast delays (assuming consistent spam speed) until the spell fires off again... really sucks for boxers in general and those with multiple classes in particular. This is not, and has never been automation. Automation would be pressing one key, sitting back and having several things happen, one after the other, on the single key stroke. Using /Click and /Castsequences are not anything remotely like that. Still, we will adapt; we always have. There are tons of addons out there, that allow for more then 255 characters in a macro. While /Click + ,,,,,,,'s allowed for a priority based castsequence which would loop indefinitely (as long as we pushed the key repeatedly, once for each action), we can easily determine which spell is cast and when... and then build a normal castsequence for say 30 seconds of combat, which accomplishes the exact same thing as Click + Commas. 95% of the player base is relatively stupid, and requires easy mode to be able to beat an instance. You have to believe the average boxer, who builds their own macros and integrates multiple toons is much smarter then that. A lot of movement can suck, but there are several boxers who have cleared all of ICC 10, as a 10-man team. If you can clear the ICC 5-mans, the new stuff won't be that hard to beat. The sky is not falling. Blizzard doesn't like completely mindless play, and they broke the original version of decursive. Click + Commas, is equally mindless, once the macros are built. Not a big deal really; maybe efficiency drops form 90% to 70% across a five man team, but playing each toon at 70% puts your 5-man ahead of 95% of the player base. Someone will figure out a new trick and share it, and eventually most of the community will use it. |
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| | #9 | |
| Senior Member | Quote:
blizzard are changeing the way they think on "Automation" from what i see here a EG of what am meen. we all know they do not like the marcio system "thinking" and passing spells that are on cooldowns. /castrandom EG Automatic Automation Manual Automatic EG: ,,,,,,, was like driveing a automatic car you was there at the weel useing your barke and driveing the car but the car was changeing your gears for you (you would not get banned of the road for this) Automation EG: Now if you add a pole and put it on the throttle and tide up the weel and let the car drive on its own wile haveing a long sleep on the back (if you good use a robot) then you get banned from the road and it be Manual EG: says it all long way of doing somethink like whats not much is Manual in the world now unless your in the 3rd world) seems blizzard like this.
__________________ Last edited by ebony; 09-16-2010 at 07:30 PM. | |
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| | #10 |
| Junior Member Join Date: Sep 2011
Posts: 2
| now /castsequence 0,0,0,0,0 makes it, it attemps to use an undefined object in your bag, I mean it doesn't use anything at all, since it doesn't find an object in that undefined slot it jumps over it. |
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