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View Poll Results: Did /castrandom patch 3.2 change affect you?
Yes 5 41.67%
No 7 58.33%
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Old 08-13-2009, 07:09 AM   #1
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Default Blizzards design Intent of /castrandom Macros

I'm sure that most of you already know that blizzard changed the way /castrandom work's in patch 3.2, well they finally gave a response as to why they changed it :
Quote:
Originally Posted by Bornakk
We allow players to use macros for convenience, especially when automating tasks that they do often. Where macros cross the line is when they are making the decision instead of the player. In the old-days, there were addons that would essentially target a player with a debuff and cure it. That crossed the line for us – the mod was playing the game instead of the player.

In the /castrandom case, players were sometimes using these macros to cast the ability that wasn’t on cooldown without having to recognize this fact or hit the right button. Players using this system had an unfair advantage against players that weren’t. Instead of having to cope with the complexity built into the class, players could just spam one key and have the game “do the right thing.”

We recognize that in some cases, certain classes are probably over complex or else the default WoW UI doesn’t provide the information you need in a form where you can quickly notice that say an ability has proc’d or another is on cooldown. In these cases, we would like to fix the class or UI problem, not require all of our players to use macros to get around the limitation. You can help us identify those situations where you feel overly-dependent on a /castrandom macro so we can start to address those problems.

We also recognize that players sometimes used /castrandom for options that were truly random and with no gameplay consequence, such as picking a random polymorph animal, companion or mount. In these situations, we want to give you specific commands you can use to get the desired functionality. We have no problem with you rolling the dice in this manner
World of Warcraft - English (NA) Forums -> Design Intent of /castrandom Macros

Now the question is, this this change affect you?
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Last edited by arbiter; 08-13-2009 at 07:11 AM.
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Old 08-13-2009, 07:49 AM   #2
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Default Re: Blizzards design Intent of /castrandom Macros

not really i happens they got a good reason for it so had to change the way my fights work like we all had to
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Old 08-13-2009, 10:25 AM   #3
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Default Re: Blizzards design Intent of /castrandom Macros

This change affects nearly all multiboxers who have intelligent macros.

Also, what Blizzard fails to mention, is that this macro's design was flawed in a way which gold farmers/hackers took advantage of, but that won't be mentioned in this thread.

So rather than address the major issue at large, yet again Blizzard nerfs fun by taking an asteroid to a high precision surgery.
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Old 08-13-2009, 09:05 PM   #4
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Default Re: Blizzards design Intent of /castrandom Macros

Quote:
Originally Posted by Tim View Post
This change affects nearly all multiboxers who have intelligent macros.

Also, what Blizzard fails to mention, is that this macro's design was flawed in a way which gold farmers/hackers took advantage of, but that won't be mentioned in this thread.

So rather than address the major issue at large, yet again Blizzard nerfs fun by taking an asteroid to a high precision surgery.

This is the way Blizzard works, back when tons of people were using Mobius to fly with the ranged classes instead of fixing the code they deleted the axis check instead. Why do it right when they can do it cheap.
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Old 08-14-2009, 07:20 AM   #5
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Default Re: Blizzards design Intent of /castrandom Macros

It would be nice to get some new macros posted please. My Death Knight is ruined in terms of my spam buttons. I had a Death Strike/"X" Strike (can't recall the name - been a while) and I had a Boil Blood/Corpse Explosion - i would literally toggle between the two macros and spam both strikes and AOE's at the same time. I wasn't maxing out the ability - instead I was making threat simple to manage. I even added Dark Command to a macro with other cooldowns so they would cast.

I know it's a bit tedious to post a bunch of macros, but it would be nice for some of you who are willing to test and post some updated macros (and strategies). I plan to contribute some of mine, but I don't think mine are all that great as of yet.
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Old 08-14-2009, 08:15 AM   #6
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Default Re: Blizzards design Intent of /castrandom Macros

Arbiter - I love your signature!

That gave me an idea, what if I developed a WoW signature thingy for multiboxers? Would you be interested in making some basic skins that people could pick from?

Would be a really fun site
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Old 08-14-2009, 08:45 AM   #7
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Default Re: Blizzards design Intent of /castrandom Macros

well to be honest, it just my current team standing around, using WoW Model Viewer & the gimp to create it.
(my 2nd monitor background)
i forgot to disable view hair on my trolls in the sig :P

I'm sure their are people here that can do it alot better than me, unless you talking about my pwnboxer bar, if thats the case, then yeah i could do that
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Last edited by arbiter; 08-14-2009 at 09:32 AM.
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