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Old 08-02-2009, 03:38 PM   #1
Tim
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Default Blizzard Q&A: Crusaders’ Coliseum and Isle of Conquest

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Q&A: Crusaders’ Coliseum and Isle of Conquest
Community Team: Joining us today to answer some player-submitted questions about the Isle of Conquest and Crusaders’ Coliseum coming in patch 3.2, Call of the Crusade, is Game Director Tom Chilton, Lead Encounter Designer Scott Mercer, and Lead World Designer Alex Afrasiabi. Let’s begin with a collection of questions we’ve received from players around the world about the Crusaders’ Coliseum, the latest 5-, 10-, and 25-player content coming to Wrath of the Lich King.

Q: For clarification purposes, what are the official names for each of the new dungeons coming in patch 3.2, Call of the Crusade, and what is the style and format of each dungeon?

Development Team: Right, so the Crusaders’ Coliseum is the name given to all different versions of the dungeon. Trial of the Champion is the name of the 5-player dungeon, both for normal and Heroic difficulties. Trial of the Crusader is the name of the 10- and 25-player normal raid dungeon, and Trial of the Grand Crusader is what we are calling the 10- and 25-player Heroic version. For those familiar with the Ring of Blood and Amphitheatre of Anguish, the format and layout of each Crusaders’ Coliseum dungeon are similar in feel. Each vile creature or group of creatures will be introduced one at a time in a gladiator-style format. Players must best each encounter before beginning the next one. Of course, there are a few twists along the way to give a bit more of an epic feel.

Q: How difficult do we expect the normal and Heroic versions of Trial of the Champion to be compared to other 5-player dungeons; and will the normal version have a lockout like that of a Heroic dungeon?

Development Team: For the most part players will find that the challenges of the two respective 5-player difficulty settings are roughly on par with 5-player instances already available in Wrath of the Lich King. The quality of gear players are wearing may be a slight determining factor for difficulty when comparing Trial of the Champion to other instances. There is no lockout on the normal version of the dungeon and no daily dungeon quest associated with it. The Heroic version will be included in the daily Heroic dungeon quest rotation.

Q: Do we have plans for the Argent Warhorses in Trial of the Champion to scale based on characters’ gear (similar to the Oculus and Ulduar vehicles)?

Development Team: No, there are no plans for this and frankly, it’s not really necessary. The jousting phase of the first encounter in Trial of the Champion is very similar in difficultly to jousting champions on the Argent Tournament grounds.

Q: How will achievements work for Trial of the Crusader and Trial of the Grand Crusader, and will there be four different types of achievements to be completed?

Development Team: There aren’t four different categories of achievements where you’ll have 10-player normal, 10-player Heroic, 25-player normal and 25-player Heroic achievement categories. There will be 10-player and 25-player achievement categories, with achievements for normal and Heroic modes in each of these categories. So, for instance you’ll have an achievement in the 25-player category to defeat a boss on normal difficulty and an achievement in the same category to defeat that boss on Heroic difficulty. There will also be your standard fun achievements for defeating bosses under specific criteria which will apply to normal or Heroic modes. Lastly, there will be some special achievements for tribute runs that can be earned depending on the raid’s performance.

Q: Will there be any kind of reputation and titles associated with the Coliseum and will there be a 310% mount meta-achievement reward?

Development Team: As with other Wrath of the Lich King dungeons, players are welcome to wear faction tabards to gain reputation with factions of their choice. With that said, players will not gain reputation simply for completing objectives in the coliseum, whether on normal or Heroic difficulty. There will be no 310%-speed mount offered through a meta-achievement reward, as the current 310%-speed mount offered will not be removed when path 3.2 is released. Going back to achievements though, we will be offering some great feat of strength rewards for those who truly master the tribute run.

I read this "challenges of the two respective 5-player difficulty settings are roughly on par with 5-player instances already available in Wrath of the Lich King."

To mean that we could multibox it!

EatCarbs - You're our shining star here.... DO IT!
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Old 08-02-2009, 03:49 PM   #2
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Default Re: Blizzard Q&A: Crusaders’ Coliseum and Isle of Conquest

I think i saw a live stream of one of the instances that has you on a horse similar to the argent tourny setup. You have to sheild up, charge, sheild break etc. That would be fairly complicated considering the multiple people you have to do it to at once.

But who knows.. eatcarbs might be able to pull it off
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Old 08-02-2009, 03:53 PM   #3
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Default Re: Blizzard Q&A: Crusaders’ Coliseum and Isle of Conquest

Well follow mode now works with vehicles, so you could potentially have all your guys follow yourself.

I think with some very intelligent mods to communicate if shield is up/down across all your guys, maybe it would be possible?

Also vehicles in instances are = lose imo
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Old 08-02-2009, 03:58 PM   #4
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Default Re: Blizzard Q&A: Crusaders’ Coliseum and Isle of Conquest

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Well follow mode now works with vehicles, so you could potentially have all your guys follow yourself.

I think with some very intelligent mods to communicate if shield is up/down across all your guys, maybe it would be possible?

Also vehicles in instances are = lose imo
http://www.youtube.com/watch?v=pE0UlEZp6yA A link to a video of the dungeon on the PTR.
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