| | #11 |
| Senior Member Join Date: Aug 2009
Posts: 195
| win 7 and 5 accounts no problem 60 fps on main and pwnboxer setup 20 fps on slaves Only place with lag is orgrimmar etc but how often do you need to go there i use tb instead 4 gb no prob |
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| | #12 |
| Moderator Join Date: Jul 2009
Posts: 1,213
| I doubt 4g RAM will make the cut in cataclysm. |
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| | #13 |
| Senior Member Join Date: Aug 2009
Posts: 224
| Yeah I don't know.. My main window runs up to 1.5GB or RAM use after a while. The slaves, with much lower resolution and the lowest graphics settings take 6-700MB.
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| | #14 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,419
| I've always recommended, 1GB per client plus 1GB for the operating system. Not sure that you "need" that much, but the requirements do go up with each expansion. |
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| | #15 |
| Senior Member Join Date: Aug 2009
Posts: 224
| That's the problem though, it doesn't seem to matter much how much memory I have. I had 6GB, thought that was too little and upgraded to 12GB. The problem is, the new wow version that came with 4.0.1 doesn't work well with the windows memory management system. If I decide to take a break and start up the clients later, without restarting the computer, the previously cached memory for wow stays cached and wow starts to gobble up more.
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| | #16 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 6,764
| I'm running the new WoW with only around 400M of RAM usage in the vanilla area, so it is seemingly typical with pre-4.0 usage. This means 4G would work just fine. What are you guys seeing specifically? |
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| | #17 | |
| Senior Member Join Date: Aug 2009
Posts: 224
| Quote:
When I start up my team again after a break, WoW does NOT get that RAM back from Windows. The cache stays at 7-8GB and WoW starts trying to get new RAM to use. If I decide to take a break and start up the clients later, without restarting the computer, the previously cached memory for wow stays cached and wow starts to gobble up more.
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