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Old 12-12-2010, 09:43 PM   #1
Tim
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Default Janus multiboxes Blackrock Caverns (normal)

Our very own Janus created an amazing video of multiboxing Blackrock Caverns. A quote from the man himself:
So I decided to see how far my Wrath-equipped, level 80 team could make it in Blackrock Caverns. I had started leveling in Mount Hyjal and ran across the NPC that grants entrance to the instance. I hopped into the teleporter and found myself in Blackrock Caverns.

Per Janus, below is a general breakdown of the encounters and my team composition. It is not the cleanest execution, as I was shooting this "as is", with no to little preparation, and all these encounters were completely new to me

Team composition: - Janus : protection pally - Adonis: elemental shammy - Bellenus: moonkin - Aurora: Arcane mage - Cymara: Holy priest

Team level: 80 (dinged 81 after completing this dungeon ! YAY! ) Gear: Full Wrath heroic dungeon gear MBoxing software: PWNboxer

Strategy: 1- First Boss: Make sure as you're preparing to do the encounter, to clear all the mobs close to the boss, as once pulled, he "shouts out" to the closest adds and pulls them to the fight (as I discovered the hard way, like you can see in the movie) It's a simple tank and spank otherwise with a few twists: - He does a quake, that erupts under your party's feet, when you see the ground moving, it's your queue to move your team out of harm's way, otherwise big damage to everyone - He pulls all the toons into chains of woe. When that happens, focus fire on the chains, then get out of his way, as he does some sort of cleave that deals major damage - Rinse and repeat



2- Second Boss: This is the most technically challenging in this dungeon, in my opinion. She has two adds, that once she is engaged, are targeted by "evolution beams". Your job is to break the beam by moving your toons into its path, but there is a timer (around 20 sec), after which your toon will evolve into a dragonkin and wreak havoc to the party. This requires some micromanaging as you will need to grab a beam with your tank, and then one after the other, put your slaves into the path of the other. This way, only one dragonkin can evolve at a time and you can bring him down, then let the other one evolve and bring him down next. After both are down, focus fire on the boss and GG

3- Third Boss: Interesting mechanic. You need to "heat him up" in the middle beam, otherwise he is invincible and does not take damage! As he does (he changes his color) he starts doing major AOE damage to the team. Mass heal and then get him out of the beam. I did 4-5 stacks and my healer was managing fine. Once the debuff expire, reposition him back into the beam and repeat. Make sure to stand inside as when the debuff expires lava surges from the mesh on the ground (see movie)

4- Fourth boss: Tank and spank. It punts random team members. I had no clue it did that (LOL! as you can see 2 of my toons died in this fight, and my IWT was broken, forgot to rebind it ). Two interesting things: first you don't need to kill this boss to complete the dungeon in random LFD (power leveling FTW with 100k xp and justice points). Second if you kill the baby that is behind it, it turns REALLY mad and one-shoots your tank. So don't kill her fourth baby !

5- Fifth boss: Tank and spank. Reminds me of the arcane boss in the Nexus, as he "transfers his powers to one of his shadows" just switch targets and beware of the aggro wipe (also discovered this the hard way, as you can see)

That's it !
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