| | #1 |
| Junior Member Join Date: Nov 2009
Posts: 24
| Hey guys, i haven't yet bought WOTLK for my accounts yet so my teams are only up to 70 but can't update the teams till payday :P i currently have a team of 1 druid 4 shamans (horde) and 1 priest and 4 hunters (alliance), i have 2 paladin's up to 70 on horde & alliance that i can switch with. what team should i level next with RAF whilst its still active on my accounts? I'm still pretty new Multiboxing and WoW (started the same time) so the teams has to be reasonably easy to play like my other teams. wouldn't mind leveling a melee style character if anyone had any suggestions? Cheers! |
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| | #2 |
| Senior Member | make a mage and warlock even at 60 there a great help nerver know when u need a summoning post or a portal
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| | #3 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,421
| Horde side, the Druid + 4x Shaman, will be able to run heroics down the road. If you dual-spec the Druid to Boomkin, you also have a five man unit which will be respectable in pvp. This team is predominantly a caster team. You might consider a warlock from your next team to be traded (at 70th) for one of the shamans. This will get you the 13% spell power buff from Curse of the Elements, which is an enormous buff. Three elemental shammies can heal all five man content. Going with a predominantly melee team might be an idea as well. The first team is basically tank + casters. Melee plays quite differently. The current melee team of choice is DK (deep Frost, some Blood) with 4x Ret Paladins. You might level a Warlock and 4x Paladins to 60th or so, and then you have Pallies to join the DK and the Warlock is a lot of the way to 70th as well. If anything interests you, go with that. Any class combination can work for PvE. More teams get you more professions, and you can make good gold from any of them. Toons who are 68th or higher can do alchemy transmutes (65th level for 450 trade skill). It can be nice to have Skinning, Herbalism, Mining and Enchanting on each team, which leaves an open profession per toon and two open professions on another. Alliance side, you don't have a team that will be able to run heroics. If you have any interest in the PvE game, I'd definitely level a team here. The strongest PvE tank is a Prot Paladin. Going with a pally, a boomkin and three shaman or a warlock and three shaman gets you the ideal team. It is enough healing as you start heroics, and a lot more damage once you're geared up then a dedicated healer. You already have the priest on the first team, they do make an excellent healer type if you want a dedicated healer on your team. The four hunters will be an excellent farming group, should be able to clear regular instances (and heroics too, once you outgear the instance), plus they will be nasty in PvP. I'd probably decide on a PvE (heroic team) for the alliance side, ideally something a bit different from what you have on the horde side. So playing each team is a bit different -- giving you a change of pace, instead of the same thing with slightly different graphics. Either side... I'm having a blast with 5x Feral Druids. 4x Warlocks + 1x Priest, is quite fun and the dottage is sickening; they'll level after the druids. A mixed team, five different classes, while a challenge to set up can be very strong for PvE. During RAF, 5x Disc Priests were great, would like to level this team eventually. I have 5x Hunters from RAF too, will definitely come back to this team. |
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| | #4 |
| Junior Member Join Date: Dec 2009
Posts: 23
| if you're thinking about a melee team the 4 ret pallies 1 dk seems like a blast. just do the 4 rets now and boost with a higher, then add a dk when you get to 60(and you then should have wrath). pallies will be my next team
__________________ Have all 80s except; DK, Hunter, Shaman, druid (locked at 70 for arena) |
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| | #5 |
| Junior Member Join Date: Nov 2009
Posts: 24
| quality cheers guys |
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