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| Junior Member Join Date: Jan 2010
Posts: 10
| Ok currently im leveling up 4( Druids /shamans) because my main account already has those at 65, Now the problem i have is i want to level up 5 mages and 5 warlocks as well before my RaF runs out.... Now the problem is i can "ding" the one on my main account to 60 and rush my other guys again, the problem i have is deciding which to 5 box ALL the way through.... mages seem like they have massive aoe for instances but for bosses idk, and Warlocks would have Bosses on lock with Pet tanks but as for mobs 1-60 at a fast pace? again i dont know, what do you think? Thanks in advance |
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| | #2 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,263
| So you have an existing toon who is 65th on the main account. A 65 druid and a 65 shaman. And are leveling 4x Druids and 4x Shaman, on the RAF accounts to join the existing toons? I would take the 65 Druid, spec her feral. Visit the auction house, if you are lacking a feral set. You want Agility, Stamina and Armor; nothing else matters stat wise. You are crit immune from talents, and cannot receive a crushing blow unless the mob exceeds your level by four or more. With the druid, boost the other toons. So go 1x 65 Feral + 4x Lowbies who need levels. And run instances. The default path seems to be: 01-10 Quest. 11-20 SFK - Horde (or 11-16 DM + 16-20 Stockades - Alliance). 20-45 Scarlet Monastery. 45-55 Stratholme/Scholomance (choose your favorite of these two). 55-60 Ramparts. Park the lowbies at zone in. Gather up a bunch of mobs. Pull to somewhere where you Line of Sight them. So the caster types need to come to you. AoE (Swipe) them down. Move up to a new group. If necessary, move the lowbies up some, so they're in Exp range. In 3.3, exp range was drastically nerfed, so you might need to move the lowbies up several times. You can reset an instance 5 times in an hour. Which means six runs, since you start with a full instance. If you are running quicker then 10 mins per run. Loot stuff to slow you down, since you'll wait for timers to reset the instance anyway. In SM, you can alternate between Armory and Cathedral, and the two will combine for over 10 mins. A trick for loot. Assuming the goal is levels and not cloth. Put the group on Master Looter -- Druid booster is the Master Looter. Set the threshold of loot to Blues/Rares. Have only the druid "opt out" of loot. If something sparkles for the druid, she will need to master loot it to a toon. If nothing sparkles, then there are no blues/purples on the corpse. Ignore anything that doesn't sparkle. You can boost from 1st to 60th, in as little as 9 hours of play time. That is with a barely geared, fresh to 80th toon. If you give yourself 3-4 days per team and instance boost them... You should manage quite a few teams. If you want 1x mage on the boosting account, give them granted levels. As in, have the boosted toons grant levels, you can give: -- One level for every even level you gain, from 1st to 60th. -- 1st to 60th is 30 levels you can grant. -- You can only grant levels to a toon lower then yourself. -- Two toons boosted to 60th, each grant 30 levels. -- You are the same percentage into a level after being granted levels as before; I have toons who were 96% into level 2, and after boosting are 96% into level 60 (ding 61 on exploration exp's enroute to Hellfire). -- Levels which you were granted, count as gained levels for the purpose of granting more levels if you're in an RAF chain. *EDIT* If you cannot clear Ramps at 65th on the druid, essentially solo. You can boost, via quests, the lowbies using the druid. Decent questing locations, especially with RAF. 55th to 60th. Ungoro Crate/Sithilus. Western/Eastern Plaguelands. 58+ Hellfire Quests near Honor Hold or Thrallmar. Last edited by Ualaa; 01-07-2010 at 02:07 PM. |
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| | #3 |
| Junior Member Join Date: Dec 2009
Posts: 23
| Thanks for the info, the master loot/opt out is huge, i always hated sorting the crap to get to the good.
__________________ Have all 80s except; DK, Hunter, Shaman, druid (locked at 70 for arena) |
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| | #4 |
| Senior Member | I would 5 box the locks all the way thru and power the mages up. Mainly because as I see it, with the locks you will have pets to tank for your if you need to. Mages you wont have that ability and no matter how much dps you have u still have a large chance of getting lit up by elites.
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