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Old 12-17-2009, 06:45 AM   #1
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Default Team professions

Hey guys,

A quick question. Is it worth having all professions in each team or one of each in the guild? (i.e all my 'healing account' toons have Ench/Tailor, I think this is the only must have in the teams. There will be a miner, skinner and herber per team but as to the rest of the professions....)

Was thinking of levelling a few miners for the titansteel cooldown, a few JC's and some Alchemists. Do I need more than 1 LW, 1 BS, 1 Eng or 1 Inscriptor?

Cheers peeps
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Old 12-17-2009, 10:18 AM   #2
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Default Re: Team professions

Its really about what you feel that you need. I'm working on getting all my guys JC/Ench o_O
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Old 12-17-2009, 11:00 AM   #3
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Default Re: Team professions

I would recommend Enchanting on each set you intend to take through instances. That way, once you are somewhat geared, you'll have the option to DE the drops which don't improve anyone.

What you do while leveling is up to you. Skinning, Mining and Herbalism are decent choices, especially when you don't have a lot of gold.

If a team will be PvPing, having Engineering on each toon is a very good choice. It is extra controlled burst options, good for when you do your big attack, or when a target is almost dead.

If your goal is to make gold, you'd want one team (your best PvE team, if you have several teams) to cover as many of the production skills as possible. Things like Blacksmithing, Jewelcrafting, Leatherworking, Tailoring etc. Run them through everything you can, for faction recipes and drops. Buying mats on the AH (instead of farming them), doing the combine and then listing finished products, will make a lot more gold then the gathering skills, but requires a bit of gold to start this.

Once the production skills are covered, skills where you can do easy dailies for consistent gold, such as Jewelcrafting, or skills with transmute options are generally good to have across your other teams. You can do a bunch of transmutes in a short period of time, and make a killing; just don't flood the auction house, each servers economy is different - you want enough to cover demand, but not enough to force prices down.
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Old 12-23-2009, 11:30 PM   #4
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Default Re: Team professions

Honestly, I will probably not do any professions on any of my multibox units, even though I can see the logic of a disenchanter on the team. You may even spend more gold leveling your enchanter than you will make off of him grinding to 80 because BoP drops are not very common unless you are strictly running dungeons to level. If it's not BoP then you can either drop it in the AH or send it to your old D/E on your main account.

Multibox teams are time consuming to level, and I am not going to add extra time to my team by stopping to farm crafting resources. A player will usually have tons of gold just from questing and leveling. As long as you do more selling than buying at the AH, you should have plenty of gold to buy all of your mounts. In multiboxing, gear matters most on the tank. The rest can do almost everything with quested gear.
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