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| | #11 | |
| Member Join Date: Feb 2011
Posts: 95
| Quote:
Anti-magic shell doesn't do enough to buy you the time to down 8 shamans and 2 druids healing them. At the most I've seen anti-magic shell give the DK another 3-5 seconds to live before they die. Not to mention all the thunderstorms to push you away, the grounding totems to prevent death grip. Worst case scenario, all the elementals. And a knowledged multiboxer in PVP knows to kill the healer(s) first, and if your healer is dead - your DKs will be right behind him. | |
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| | #12 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,921
| His team was 8x Elemental and 2x Resto (Shaman) not druids. One of the altercations he popped his Fire Elementals, but it didn't matter as it was over (as it is every time) in about 3 seconds... which is the typical duration of any altercation with a bunched up group of players in a battleground. I pop my Ghouls, every combat as well... and they're available once each minute, but really are a non-factor against a group of bunched up toons. If another team decides to focus fire, one toon at a time, they're even easier. Lets say one of the DK's is killed almost immediately... which is a huge assumption, given DK's have extremely strong defensive cooldowns and if a toon is not killed instantly, the Pally puts out far more single target healing than any other healer. Having the Pally heal, or not heal, does not slow down the speed of my DPS in the slightest; I only have to move my mouse scroll wheel up one notch and continue to do what I am already doing on the DK's. The Pally doesn't run into melee range... she is never in danger from non-stealth, unless they "add" from another direction; the IWT starts before the DK's are in range to land a Howling Blast, but that has the DK's moving towards whatever they're going to smear before the other side has the ability to take out the Pally. The other three will get a Howling Blast off each, and because of the GCD (and their spell being insta-cast every time) they'll get a second Howling Blast each before any one of them is hit again. Six Howling Blasts puts any combination of ten or fewer non-bubble/ice-block/immunity-to-damage players at dangerously low health levels. The kill target doesn't actually get to cast anything but instants. Mind Freeze (which is also off of the GCD and Rune/Runic Power free) fires off every 1.5 seconds for the duration of any battle with an infinite duration. For the seven seconds of my Anti-Magic Shell (which is available every 45 seconds) and is both built into my DPS spam (so it is automatic) and off of the GCD (so it doesn't slow my DPS in the slightest)... My toons are immune to effects which would give a debuff icon; I have never been Hex'd, Sheep'd, Fear'd, etc, during the duration of the AMS. Sure, it is short... but in that brief window (which occurs at the start of almost every combat), they have a great chance to kill anything. Same deal if a team decides to Chain Heal themselves. Howling Blast from four toons... puts out far more damage than AoE healing does from two toons. It might be a different story, if all ten of his toons were healing... or if he had four healing spec'd healers and six DPS or whatever. The thing is Howling Blast is extremely strong, it is one of the biggest things that makes the composition. I never actually get into melee range, before they're dead. Sure my IWT spam is built into my DPS rotation (unless I toggle it off), but even if the team were stationary and trading spell volleys... it is no difference. Earthbind Totem (root) or Frost Shock (snare) are irrelevant, it is the ranged attack that wins for me, prior to my closing to melee range. They are dead, before I close to melee, meaning my only damage has been the Howling Blasts. I do activate my Pillar of Frost, as I charge in anytime the opposition is a Shaman (Thunderstorm) or Boomkin (Typhoon); PoF is 15 seconds of outright immunity to any form of knockback, and is on a one-minute cooldown. The same is true, when my team runs at a Priest (Psychic Fear), Warlock (Howl of Terror), or Warrior (their shout that makes everyone but their target run), except in that case I use Lichborne which is on a two-minute cooldown. I don't need Death Grips to kill anyone who is within 30 yards of my team. Because of the ranged nature of Howling Blast, I am essentially immune to snare/root effects as well. In a bunker, in Alterac Valley, I actually disable my IWT and stand on the stairs if moving in to take it out... and rely on ranged combat vs ranged combat, to kill off the other side. Or if holding a bunker from the inside, I space my toons around the upper ring (with backs to the walls, for knockback immunity) and again rely on having at least 3 DK's able to trade spell vs spell blows on anyone who can attack any of the DK's. Mana efficiency is not an issue, the 3-4 second battle is over long before anyone has used more than a fraction of their mana.
__________________ 5-Boxing and 10-Boxing; streaming in HD: www.twitch.tv/ualaa Follow me on twitter: @Ualaa Boxing on: Magtheridon US (Horde), in <The Zerg>. We have 18 active boxers, plus others who play periodically. |
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| | #13 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 7,771
| Ualaa could you post a video of what it is like to PVP with your own 4x DK and 1x Holy Pally? I'd love to see what you do! |
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| | #14 |
| Senior Member | that would be cool. i wanna see shamans getting owned.
__________________ Multiboxing 12x accounts - 10x Ele LvL90 Shamans 1x priest, 1x paladin. My livestream! justin.tv/sethlan Youtube channel! youtube.com/sethlanz >>>>>>Server: DarkSpear, US, Level 25 Guild: - Bring Alliance Death: Multiboxing Guild<<<<<< computer spec: i7 3930k 6core blasting 40gb of ram, with gtx 670SC 4gb |
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| | #15 | |
| Senior Member | Quote:
__________________ Multiboxing 12x accounts - 10x Ele LvL90 Shamans 1x priest, 1x paladin. My livestream! justin.tv/sethlan Youtube channel! youtube.com/sethlanz >>>>>>Server: DarkSpear, US, Level 25 Guild: - Bring Alliance Death: Multiboxing Guild<<<<<< computer spec: i7 3930k 6core blasting 40gb of ram, with gtx 670SC 4gb | |
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| | #16 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,921
| I stream almost all of my play, which is predominantly battlegrounds Ualaa ... tons of footage, to sift through. They could potentially kill a DK, I would imagine. The pally is outright immune to their damage, in a head-on altercation, by virtue of being out of spell range. I've run into the guy, six or seven times where it was boxer vs boxer, with both of us ready. In every one of those, at the end of the battle none of his toons were alive and some/all of my DK's, plus my Pally to rez the deceased. I did not bother looking him up in the armory... so I don't know his relative gearing, or even if it was PvE or PvP gearing for that matter. Again, we're both bunched up, which makes AoE damage extremely strong... and against ten or fewer toons Howling Blast is an extremely strong AoE. It does very good damage against a single target, the splash damage is high (and hits up to 10 targets without losing anything) and it places a Frost Fever dot on each target (four dots, because of four DK's). I do AMS at the start of combats (it's built into my default spam keys).
__________________ 5-Boxing and 10-Boxing; streaming in HD: www.twitch.tv/ualaa Follow me on twitter: @Ualaa Boxing on: Magtheridon US (Horde), in <The Zerg>. We have 18 active boxers, plus others who play periodically. |
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| | #17 |
| Member Join Date: Feb 2011
Posts: 95
| Anti-Magic Shell doesn't do that much for you. I have personally been able to instantly kill a death knight with AMS up using only flame shocks and lava bursts. At best AMS will prevent you from flying away by Thunderstorm, but lasts for such a short duration that you'll go bye bye when AMS is down anyways. I have met several multiboxers in AV, from 4 DK + HPal to 5 Shamans and even 10 Shamans. The weakest team of them all that I so far faced was the 4DK 1HPal team. Howling blast did jack **** and the number of grounding totems prevents alot of death grips. Without a doubt the toughest competition I've met was a group of shamans, since it's spammable non-stop AOE damage. Either way, you won't be able to spam howling blast considering the limitation of runes - while chain lightning can be spammed without stop since as long as you hit 2-3 targets you will gain more mana back from it than you will lose. And bubble will save a paladin, unless used it's a guaranteed death if there's 8 lava bursts coming at you. That is, assuming the shamans aren't PVE or poorly PVP geared. Never met a single player in a BG that could live through chain lightning spam, no matter their gear. |
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| | #18 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,921
| Honestly, I don't really care if you think Pally and 4x DK's is strong or that it isn't strong. And since my opinion is diametrically different from yours, you probably don't care that I'd pick it as by a very large margin the strongest 5-box pvp composition. If anyone wants to see Pally/4x DK's in action, to judge for yourself, check out my stream.
__________________ 5-Boxing and 10-Boxing; streaming in HD: www.twitch.tv/ualaa Follow me on twitter: @Ualaa Boxing on: Magtheridon US (Horde), in <The Zerg>. We have 18 active boxers, plus others who play periodically. |
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| | #19 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,921
| Actually had a run in, with a much better Elemental shaman boxer. Five box, not a ten-box. Either better gear, or a better rotation... Or maybe both. Was not ever a me-vs-him on our own. So cannot really say which is a stronger composition. But I did survive with at least some toons, each time we met in mass melee. To be fair though, RathStrat is a premade and the majority of the allies we meet are random pugs; so we have a bit more coordination on our pushes... even if we have zero gear requirements. I can say 5x Lava Bursts, without Flame Shocks even.. can one shot a 75% Conquest (25% current season honor) DK. Didn't even press the attack key, had Lava Bursts through a hill (coming up to Stormpike Graveyard)... so no warning that he was even there. I'd still stay 4x DK's with a Healer is a stronger composition. And likely the strongest composition for PvP play. Either composition is extremely good at blowing up groups of opponents. But the DK's aren't glass cannons; they don't care if there are a couple of Warriors in their midst doing Bladestorms. Against any kind of melee damage (bleeds/dots aren't melee), they have a very significant advantage over Shammies, due to much higher armor. Bleeds/Dots and spells are going to hit each composition, as hard as the other. The Shammies have a round-robin knockback. And can stagger their Earth Bind totems, for snare/root. The DK's have Death Grip and snaring around wherever they use their Unholy Runes. That gives them a decided advantage in controlling a choke point. I really like having Tremor Totem on round-robin, for Shaman teams. Nothing really compares to that. And Grounding is certainly decent against caster teams. DK's have knockback protection. Fear protection, but not a fear break. They have Stun break and immunity. And Anti-Magic Shell. And can Dark Sim, to copy a defensive cooldown on any mana user (well, the next spell they cast... but you'd use it, when they're hurting and you think they'll do an insta-cast buff like bubble or pain suppression). Fire & Earth Elementals are on the same cooldown as Army of the Dead. The normal ghoul for a DK is a shorter cooldown. But both compositions certainly have their appeal. And both are getting a lot stronger in Mists.
__________________ 5-Boxing and 10-Boxing; streaming in HD: www.twitch.tv/ualaa Follow me on twitter: @Ualaa Boxing on: Magtheridon US (Horde), in <The Zerg>. We have 18 active boxers, plus others who play periodically. |
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| | #20 |
| Administrator Join Date: Jun 2009 Location: USA
Posts: 7,771
| Hey Ualaa, could you paste the macros your Frost DKs use when they are PVPing, as well as PVEing? Thanksssssss |
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