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Old 03-05-2011, 06:35 PM   #1
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Default Goblin Starting Area

Finally got all of my goblins out of the starting area. I officially hate mandatory quest lines.

Putting up the videos and notes I have on each area, so if anyone is planning on leveling goblins hope this helps.

Kezan

There are male and female specific quests involving Candi and Chip (significant others) so be sure to collect both if you have a mixed gender group as you can't share the quests.

After you collect the parts for the Coach quest you can enter the shredders with all toons at the same time, but at the second stage if you accept the Field Goal Quest with all toons, autofollow will wreck your targeting. So complete the bomb ball game one at a time. Otherwise you have to leave the shredders on all but one toon and restart them all manually after abandoning and reaccepting the quest.

At the very end you can talk to sassy and she will drive you to the Prince's boat, you can get there faster on your own but if you mess up you're wasting time.

The Lost Isles

First Island:

When you first get to the lost isles you have to manually target the Doc as assist doesn't work for instanced NPCs.

In the Monkey Mines clear the cave first before you get the miners, otherwise you will have to wait for them to reset everytime an NPC aggros. This is a problem because the NPCs deviate their paths to investigate nodes. Stay with them after the clear and don't rush ahead to take photos, otherwise they can despawn.

Second Island:


The second egg collection quest (Trading up for raptor eggs or some such) requires you to set the trap on each toon, so you can't prime the traps on one and gather with another. Also you can have multiple eggs out at a time so if you get a lot of traps lined up with raptors nearby you can run ahead and set them then double back to collect. They despawn but not super fast.

For the top of the food chain quest where you collect shark meat, there are plenty of sharks but they're spread out in square formations on either side of The Hammer. They don't respawn very fast so I would suggest collecting them along one shore and the center line then finishing the quest along the other shore line. If you complete it and you're far out to sea just hearth.

When killing The Hammer you need to turn off auto follow when activating your mechashark and switching toons. Otherwise your sharks will be on land and your toons will be in water. The Hammer gives about 400 xp outside of the mechshark with RAF, just an FYI.

Despite the advice for the Naga Hide collection quest from the damaged hides. "Perhaps you shouldn't hit them so hard!" or something, there is no affect on the drop rate from killing the naga more "gently".

The hatchling collection quest is straight forward, but hatchlings do seem killable and aggroable so snipe the big xp giving nagas and then collect them. If you're boxing melee no AE.

You don't have to wait for Ace and the hatchlings to kill the "Boss" naga tentacle guy. Just run ahead.

Hearth back after you talk to Meg if it's up, or when you complete the Izzy quests for the pygmies.

For the quest where you hop in the defense turrets to defend Town-in-a-Box do the shooting from the center gun if AF is automatic, the other turrets will swivel towards you giving you nice coverage. Also believe you only need to kill on one turret and your toons outside will get credit. Never tested it though.

When you get to the giant god volcano turtle thing manually target it when you're running towards it on each toon. Assist wouldn't work for me on any of my runs through. Also it doesn't give xp like The Hammer if you kill it without the goblin boot rocket.

After you free Assistant Greely with the koal-whatever you need to manually target her with each character as she's unique to each one.

Koal'i'Koala or whatever spawns all over on the ground and on boxes or near miners. So don't make the mistake that I did when doing the Assistant Greely quests and waste a hour killing just the NPCs for them to drop before you notice them ON THE GROUND.

When you get out of the mine and complete the shredder collection / slay quests you get a gender specific quest for killing Chip Endale. Females get a heart collection quest and males get a kill quest.

At the slave pits you get another gender specific quest involving Candi. Heart collection for males and kill quest for females.




Did 7 runs through on all the goblin classes that start in Kezan. (Warlock, Hunter, Priest, Rogue, Warrior, Shaman and Mage)

Each run through was somewhere between 3 to 4 hours.

Good luck if anyone here decides to actually level your gobos!
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Old 03-08-2011, 12:28 AM   #2
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Default Re: Goblin Starting Area

Oh god the starting areas imo are a nightmare.

AWESOME if it is the first time playing that race. Other than that, I wish I could just tele them out
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Old 03-09-2011, 01:40 AM   #3
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Default Re: Goblin Starting Area

After the second group my brain just sort of turned off. When I hit 15 I was so desperate for a break I tried to que for a dungeon... got denied. Wish there was some way around the new starting areas.
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Old 03-09-2011, 06:26 AM   #4
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Default Re: Goblin Starting Area

Nice videos.

Unfortunately, most of the 1-60 leveling seems quite linear now
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