| | #1 |
| Senior Member Join Date: Aug 2009 Location: Vancouver BC
Posts: 503
| Ok in all the old content in classic blizzard put graveyards closer to the instance so you don't have to run back too far, but in Burning Crusade, it seems that all the Graves are so far out you have to spend a while running back! |
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| | #2 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,419
| I never like the running back to the instance thing. The easiest work around, but admittedly the hardest to accomplish is to not wipe. Assuming that is not an option, and I know it is unfortunately not an option for me... Stack as many effects in your favor as possible. If your rez capable toon is far enough back, a Paladin could Divine Intervention them, which will allow them to get out of combat to rez your team afterwards. A shaman on the team, can Ankh back up, again provided they're far enough back. Ditto on a rezzer who has been Soul Stoned by a Warlock in the party. If you have any toons survive, notably a Hunter with Feign Death, if they have Engineering you have close to 75% chance to rez someone via your Gnomish Army Knife (30 min cooldown) or Goblin Jumper Cables XL. |
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| | #3 |
| Senior Member | Mass Resurrection - Spell - World of Warcraft is also great for any boxer lucky enough to be in a lvl 25 guild. |
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| | #4 | |
| Senior Member Join Date: Aug 2009 Location: Vancouver BC
Posts: 503
| Quote:
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| | #5 |
| Junior Member Join Date: Oct 2010
Posts: 10
| I don't remember classic GYs being that much friendlier, Deadmines, Diremaul, UBRS were all annoying runs. At least after 60 it seems pretty much any team can blaze through content. I got my paladin team to 60 and then leveled as 5x holy paladins all through TBC and WotLK, BoP & exorcism spam is pretty awesome. Seems like exorcism stops scaling with mob health after 78 though, so I've just been questing since 80. Hope your set up survives those last 5 levels. |
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| | #6 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,419
| My 5x Shockadin/Exo Pallies will stop at 72nd, for the 70-74 bracket. I figure Wings (Avenging Wrath) is worth the slight reduction in actual benefit from the same rating on gear. The 70-74 bracket is the most popular twink bracket. And a single weekend of PvP gets you the best in slot, forever (with the exception of the odd Sunwell piece, that has more DPS but no Resilience). |
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| | #7 |
| Junior Member Join Date: Oct 2010
Posts: 10
| That seems like an awesome range for a Holy Pally team. You'll have your beacon and max range judgments, plus that second tier of holy will be working overtime. Also if you are an engineer you could have the rocket enchants plus the trinket if it's still any good. Why is your gear affected by the bracket though? Or did I misread that... @ Drak, saw your teams in your sig. Assuming you're talking about the mixed class team, but if you change those DKs to frost and don't stop in a twink bracket you could breeze through Cata content. Is your fifth a friend / DF random for the mixed team? |
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| | #8 |
| Senior Member Join Date: Nov 2009 Location: Vancouver, Canada.
Posts: 2,419
| I'll just pick numbers here, not sure if the actual amount is correct. If you have 100 haste rating at level 70, that might be a 10.8% benefit. With the same gear at level 80, the 100 haste rating will only be a 3.4% benefit. Not sure on the numbers, precisely. But I know the rating on the level 70 PvP gear will be so much Resilience, so much Haste, etc. And that at 72nd, the amount of mitigation from Resilience will be slightly less than the same amount of Resilience as a level 70. Same deal on Crit, Haste, Hit, etc. To balance that, they'll be a little higher level. Which means more mana, more health, slightly better stealth detection, etc... probably less hit required because the highest people in bracket will be 74th, which is +2 levels not +4 levels. My spells will hit a little harder, being higher level. The big thing is 20% haste, that stacks with everything on a one minute cooldown; wings rocks. |
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