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Old 08-23-2009, 09:45 PM   #1
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can someone explain this to me? I have been multiboxing for a while but I honestly have never heard this term before
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Old 08-23-2009, 10:09 PM   #2
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Default Re: boosting

Use a high level character to run low level characters through dungeons/quests. The idea is that, while you get less xp per kill because you are grouped with a high level character, you kill things so quickly that your net xp is much higher.
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Old 08-24-2009, 12:53 AM   #3
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Default Re: boosting

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Originally Posted by necrimus View Post
Use a high level character to run low level characters through dungeons/quests. The idea is that, while you get less xp per kill because you are grouped with a high level character, you kill things so quickly that your net xp is much higher.
you can also do it by have a group of low level character and a un-grouped high level hunter.

You have you one of your low levels "TAG" a mob and have the hunter's pet kill him.
As long as the hunter himself/herself doesn't do damage and one of the low levels does at least 1 point of damage, you will get full exp. (this doesn't work unless there is at least 2 toons grouped)
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Old 08-24-2009, 11:09 AM   #4
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You can tag-boost, but I dont' recommend it. This is how the 'world's best paladin' got suspended and lost 9 levels :/ He was doing it in instances, however.
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Old 08-24-2009, 11:12 AM   #5
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Default Re: boosting

Lol athene ftw btw srry to go offtopic, but if you havent seen his midget humpers video youtube it man its hillarious
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Old 08-24-2009, 04:55 PM   #6
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Originally Posted by necrimus View Post
You can tag-boost, but I dont' recommend it. This is how the 'world's best paladin' got suspended and lost 9 levels :/ He was doing it in instances, however.
how? once the hunter ungrouped in the instance he would get ported out
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Old 08-25-2009, 01:10 AM   #7
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Default Re: boosting

i think he must of use a glitch.
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Old 08-25-2009, 05:48 AM   #8
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i think he must of use a glitch.
They would run up to a group of mobs, uninvite Tag the mobs, all would kill them and then re invite them,

They had questioned many GM's before hand that told him it was legit, and a good use of game mechanics, but when they got to the end of ajol nerub a GM randomly appeared and gave them the Ban Hammer,

Gms say its legit!

you can see here
http://www.youtube.com/watch?v=ibSWooWOiO0


look how there is 4, then 5 in the group

Last edited by Paul1337noob; 08-25-2009 at 05:53 AM.
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Old 09-11-2009, 10:09 AM   #9
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Default Re: boosting

Question! I'm trying to boost a low lvl shaman with two 60 lvl paladins... Yesterday I tried in the lowest instances and the process was REALLY slow (10 xp for each kill).. if I try a higher lvl instance like around 40-50, the low lvl shaman will get the same xp as before? or a little more?

Thanks!

PS: Paul, your signature makes my browser to slow down really badddddd...
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Old 09-11-2009, 11:15 AM   #10
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Default Re: boosting

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Originally Posted by CAPO View Post
Question! I'm trying to boost a low lvl shaman with two 60 lvl paladins... Yesterday I tried in the lowest instances and the process was REALLY slow (10 xp for each kill).. if I try a higher lvl instance like around 40-50, the low lvl shaman will get the same xp as before? or a little more?

Thanks!

PS: Paul, your signature makes my browser to slow down really badddddd...
Are these accounts RaF'd? If they are you should be getting more xp but to answer you question, no. I have been boosting my last two teams so I can get them to 60 before my RaF runs out in about 3 weeks and regardless of how much higher the instance is there is a max your lower level toons will get. I know this because I took my Shamans to SM at lvl 21 and ran them through with my lvl 71 Warrior. I did Graveyard like twice, then did Library and at a certain mob level they maxed out on the amount of xp they gave me. But every time I leveled up that same mob would give me more xp.

So here is an example. When I was lvl 22 a lvl 32 mob would give me 278xp. So would a lvl 34,35,36 etc. Until I leveled to 23 I didnt get anymore for any of those mobs. There is a sweet spot but I havent paid that much attention to figure it out yet at what the ideal level difference between player and mob is, but bottom line is it will cap. And the minimum for SM is 20, so give it a whirl there, its the best place since you have 4 instances to go to right in the same spot.

Last edited by Fattness; 09-11-2009 at 11:19 AM.
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